Why can we only Land on Barren Planets after almost 5 years?

So Frontier could deliver more and better content, they just can't be arsed?

No the urgency isn’t required because they don’t have to save the whole endeavour. It’s the difference between your house needing a clean or your house or on fire. Elite desperately needs a clean but it is not on fire as NMS was and Fallout 76 is.

When your house needs a clean, you can potter around, do bits, maybe start another project in the garage half way through but when your house is on fire you could lose everything. Your work rate has to be max and utterly focused on one primary task. Put the fire out.
 
Because they have a decade's worth of things to add into the game, and atmospheric planets are only one of them, and hopefully not the highest priority.

of course the color bubbles game, a full year's worth of 'adjustments' to get hitpoints to the roof, the power creep puzzle to go with it for players to grind their eyes out, the botched multicrew attempt left to go stale and the ridiculously convoluted and useless avatar 'for screenshots' constructor were much more important than say, just have some actual atmospheric landscapes in a space game ...

a matter of priorities.

but even respecting those priorities, the sad thing is that pp as a strategy game is utter crap nobody would play unless they were in desperate need to find an excuse to actually fire up elite, the 'adjustments' and engineers just spoiled all the fun of combat and multicrew is just another embarrassing oddity. elite was a top notch game just after planetary landings, full of promise. then devs started systematically messing up priorities and doing the best to screw that good game up. oh, and they managed to transform 'barely functional pvp' into 'barely functional and boring pvp'.

a 'decade's worth' of things? priorities? elite:dangerous was done in 2015. it's been pointless fluff since. rather annoying fluff.
 

sollisb

Banned
The difference is that "certain game" is not based on any real data, where Elite's galaxy is a true and to scale representation of the real galaxy we live in, all of that based on scientific data, real astronomy and a simulation of big bang and however many years have passed since then until 34th century.

I will take realistic Elite galaxy over No Man's Sky cartoon stylistics and fantasy, unrealistic worlds.

Eh, in some ways yes, in some ways no... Let's keep it real... While it may have a scientific background and a qudrillion systems, the net effect is a grand total of zero. Once you leave SOL and the common planets, you're into makey uppy names which have the attention span of zero. So really, while it's a topic for a wine party, it's pretty useless.


Taking a visit to the Witch nebula or the Cat's Eye or where, is pretty much samey samey now isn;t it? And for sure, it's not something they can write on my timbstone? here lies Ben, first visitor to the Seagull nebula...

The point is, we had all the procedural stuff in '84. What Elite brings tot he table the a VR experience allowing the player to navigate through the various systems. A simple simulator if you will. Now we add a flight model which is not scientific in any [meaningful] way and we can some combat, and trading and exploration. While we're at it, we'll add some 'rules' to allow the faction rankings and ownership (buggy).

Elite is a graphical tour'de'force in VR, I've said it many many times. but that's where it stops. the rest is badly developed fluff.

NMS doesn't try to be anything but a game. And in that it succeeds a lot more than Elite (opinion).

All this nonsense about 'cartoon' graphics. It din't stop Blizzard have 15m+ subscribers playing their game did it. So please, stick to someone real and tangible. The realism of your Elite worlds stops the moment you visit some system you never heard of. And I'd wager, that's 99% of players.

o7
 

sollisb

Banned
And please... Comparing NMS to Elite Dangerous is like comparing Mario Cart to Asetto Corsa. Neither are a bad game, but they're completely different type of a game and completely different league. Pick another game to compare Elite to next tim... oh wait, there ain't any other game like that!

I find it completely valid to compare NMS to Elite. They are both ~games~ set in space. They have many many things in common. The only thing you can really pick to differentiate them at a core level is 'procedural generation of the systems'... which is meh... NMS has procedurally generated planets... And a whole lot more and available now...

Just because you don't like to compare them does not mean the comparison is invalid.
 
The KickStarter would have been rather flat if Frontier has used that as their slogan. Frontier told us what to expect, they should know as the 'experts', and in many cases have not delivered.

Of course the new bods that Frontier are so assiduously chasing will not have the KickStarter knowledge (why should they, seven years ago), so eventually the old contemptibles will be drowned out.
They also said stuff (if it even comes) will not be implemented at release.
 
I find it completely valid to compare NMS to Elite. They are both ~games~ set in space. They have many many things in common. The only thing you can really pick to differentiate them at a core level is 'procedural generation of the systems'... which is meh... NMS has procedurally generated planets... And a whole lot more and available now...

Just because you don't like to compare them does not mean the comparison is invalid.

NMS is a survival game with base building and the occasional foray into space, quite a different genre from ED.
 
When I got NMS at half price with the release of Next, I was kind of surprised at how simplistic their planets are, compared to ED. Every single planet had the same gravity, the same day/night cycle, the same "weather," only a single biome per planet, bodies which neither rotated nor orbited, and the "sun" and the "stars" weren't actual bodies you would be able to visit, but illusions painted onto the skybox. It was a bit of a let down, especially since I had been hoping that NMS would help relieve my exploration itch like Subnautica did, which ED had consistently failed to do pre-3.3.

And while NMS did have life bearing worlds, with "dead" worlds being a rare exception, it had "Mr. Potato Head" level of genetics. It didn't even enough variety for it to at least reach the level of "LEGO" genetics. I only lasted about 30 hours before the sheer level of grind turned me off, but I'd already starting to recognize repeating parts in the geology, flora, and fauna as I explored world after world.

And of course space flight was too simplistic to be enjoyed, leaving all the exploration on the surface of planets, instead of the mixture of both I prefer in my space exploration games.

I'm going to give NMS Beyond another try on Tuesday, once the post-Update chaos settles down.

Yeah every time i've tried it, there was something fundamental that didn't click to push me past the level of depth that would suddenly turn it into a deep satisfying experience. Im not of an age where i find myself "chilling out" ever, and the whole dripping in hipster is also something that's beyond my time. Yeah theres no science appeal to it, but it wasn't trying i don't think.. they lied with jurassic park dinosaurs in the promo trailers..

I think its in my nature to give credit where its due, and like using good performance as a benchmark when i see it. I see its a mistake to apply it on others who are not up to the task though :)

Having said.. on psvr.. its something else. Its at the same time the worst possible experience but also the best. It looks worse than a gameboy advance for detail, but at the same time, you somehow forget about it and the atmosphere of what's left sucks you in really well. You feel so cozy in your ship.. thats probably what elite is like for the more modern cockpits. Can't play it for a few days, but exceeding expectations so far.
 
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I find it completely valid to compare NMS to Elite. They are both ~games~ set in space. They have many many things in common. The only thing you can really pick to differentiate them at a core level is 'procedural generation of the systems'... which is meh... NMS has procedurally generated planets... And a whole lot more and available now...

Just because you don't like to compare them does not mean the comparison is invalid.
They have completely different gameloops. In NMS you grind for everything and their mother right from start. ED lets you blaze your own trail until it finally shafts you with the power creep.
Joke aside. NMS is more of a builder game gameloop-wise.
 

sollisb

Banned
They have completely different gameloops. In NMS you grind for everything and their mother right from start. ED lets you blaze your own trail until it finally shafts you with the power creep.
Joke aside. NMS is more of a builder game gameloop-wise.

Kind of agree... The difference is NMS allows you to create a base(s) and got else where and come back to it, or build other bases elsewhere.


Elite you just drive your ship around. You can't walk, run, build anything.
 
The next update will be as misearble and meagre, riddled with bugs as the previous ones. FDEV/Cobra engine is not capable of delivering a modern game experience. Talking about game - apart from the superb flight model, there is simply no "game". It's great for pew pew and racing and that's it.
FWIW, the Cobra engine isn't static software hardcoded into non-erasable ROM. I'm sure they can change and modernize it as necessary, assuming they have the talent. Talent is everything. Despite the bad cliche, 100 monkeys banging on keyboards will not produce good software, no matter how many years you give them. Heck, just one monkey can break the work of 99 talented developers ;)

That said, I've decided to remain hopeful about 'New Era'. Well, as long is I keep flipping this coin to heads. Who knows what my next post will be! ~ Harvey Dent
 
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Elite's flight model is miles ahead of anything NMS has to offer. Flying the ships in Elite is so much better than flying in NMS that it's not even a fair competition.

NMS is a fun game, but it's a survival game with some extra stuff, not a space sim.
 
The thing I might try NMS out for is the piecing together of the languages. I found that a nice idea and I like playing with languages. The rest: limited inventory slots, farming mats to shield power, fuel whathaveyou: #notmyfavourite
 
They also said stuff (if it even comes) will not be implemented at release.
I don’t think that many would dispute that Frontier have held good to their word that much would not be implemented at release, but Frontier laid heavy emphasis on what would be coming after release and much of that is still to come (minus whatever comes with 2020 vision).
 
Anyway. Planetary landings was a strong side of ED. Other than the grindy crap they bumbled around with for years now. I'm sure concentrating on the strong sides would have done much better for the game.
 

sollisb

Banned
Elite's flight model is miles ahead of anything NMS has to offer. Flying the ships in Elite is so much better than flying in NMS that it's not even a fair competition.

NMS is a fun game, but it's a survival game with some extra stuff, not a space sim.

And Elite is in no way a space sim..
 
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