When I got NMS at half price with the release of Next, I was kind of surprised at how simplistic their planets are, compared to ED. Every single planet had the same gravity, the same day/night cycle, the same "weather," only a single biome per planet, bodies which neither rotated nor orbited, and the "sun" and the "stars" weren't actual bodies you would be able to visit, but illusions painted onto the skybox. It was a bit of a let down, especially since I had been hoping that NMS would help relieve my exploration itch like Subnautica did, which ED had consistently failed to do pre-3.3.
And while NMS did have life bearing worlds, with "dead" worlds being a rare exception, it had "Mr. Potato Head" level of genetics. It didn't even enough variety for it to at least reach the level of "LEGO" genetics. I only lasted about 30 hours before the sheer level of grind turned me off, but I'd already starting to recognize repeating parts in the geology, flora, and fauna as I explored world after world.
And of course space flight was too simplistic to be enjoyed, leaving all the exploration on the surface of planets, instead of the mixture of both I prefer in my space exploration games.
I'm going to give NMS Beyond another try on Tuesday, once the post-Update chaos settles down.