Trying to cause State of Famine in HIP 58986

I'm looking to farm transport ships for conductive components, manufactured scrap, etc. But I can't find any Anarchy factions in a state of famine where they have food depots.

So HIP 58986 is Anarchy faction. I've taken on pirate assassination and Navy contracts against the HIP 58986 gold ring pirates seeking to cause famine. Help would be awesome if anyone else needs this.

Just got started on engineering and it sounds like transport vessels have the parts I need an running missions takes forever...
 
I'm looking to farm transport ships for conductive components, manufactured scrap, etc. But I can't find any Anarchy factions in a state of famine where they have food depots.

So HIP 58986 is Anarchy faction. I've taken on pirate assassination and Navy contracts against the HIP 58986 gold ring pirates seeking to cause famine. Help would be awesome if anyone else needs this.

Just got started on engineering and it sounds like transport vessels have the parts I need an running missions takes forever...

I actually have no idea what triggers the famine state. If there is a sustained buy out of all their food stocks, would that do it? I guess those missions you talked about actually show you that they affect the famine state?
 
I actually have no idea what triggers the famine state. If there is a sustained buy out of all their food stocks, would that do it? I guess those missions you talked about actually show you that they affect the famine state?
I read if I kill a ton of pirates that belong to the anarchy system then it "could" cause a famine".

So far I've killed about 20 of the pirates there and it shows I'm damaging the economy but it looks like I'd need to kill 100 more?
 
just to add, the missions are available in neighbor systems to the HIP 58986 system (that is anarchy faction. They tell you to target or kill certain pirates or counts and you see the the economy of HIP 58986 decreases each time you complete the mission. Its painful but its a gold mine once famine strikes?
 
I think you may be underestimating the effort to create a Famine nowadays - you need to drive the Economic slider all the way down into the red (and keep it there). And the amount it will move any day is capped, so this takes normally about 3-4 weeks of daily effort, running 7-10 assassinations per day (for tiny population systems, larger ones probably take more effort).

As you seem to be trying this on the controlling faction you should also be aware that your actions will drive down the faction's influence, so there will be a series of wars while you own any assets - this may slow things down further.

Really is easier to use the traders and alternate sources for now.

But hey - maybe you found a shortcut and can prove me wrong - I hope so - good luck!
o7
 
For the materials you're looking for, I wonder if it'd be quicker to head down to the nav beacon and blow up every ship you see. I would have thought that'd be far quicker than trying to change a system state.
 
It's incredibly hard to do reliably, as pointed out above.

To cause famine, you need to drop a faction's economy down to it's lowest bar, and keep pushing down hard enough to overcome other player positive economic actions (which are far more accessible and reliable) and natural decay back to a none-state.

There are missions which can target a faction which cause famine, but to get them reliably targeting the same faction repeatedly is next to impossible. Per this (non-exhaustive) chart from the recent livestream:
140585


Missions and scenarios can decrease it, but as mentioned, getting them reliably targetting the same faction is incredibly difficult as it's just random chance across dozens of systems and hundreds of potential target factions that your procedurally generated mission will target that faction.

Your only other option is smuggling. If your target faction doesn't run a black market, you're SOL there.

A last, unlisted option, may be selling goods on the open market at a significant loss. I've not verified if that's a thing though, and again, if your target faction doesn't own a market, you're SOL again. Have fun with that....
 
I believe the rationale is that the data from exploration may "...discover some new thing X that may provide new medical breakthroughs"

Uhuh... seems a bit arbitrary.

Seems like, it might make more sense, if you know, discovering planets with actual stuff on them, and returning -that- data, might do it.

It's kind of like the exploration data CG's - any old data will do, doesn't matter that we are looking for a specific thing, in a specific region, just give us data from the opposite side of the galaxy - it's just as helpful...
 
Uhuh... seems a bit arbitrary.

Seems like, it might make more sense, if you know, discovering planets with actual stuff on them, and returning -that- data, might do it.

It's kind of like the exploration data CG's - any old data will do, doesn't matter that we are looking for a specific thing, in a specific region, just give us data from the opposite side of the galaxy - it's just as helpful...
Can't say i disagree, was just paraphrasing from the recent livestream.

I personally wish there was exploration missions like "collect 5 elw scans " or "20 icy scans" and effects could be based around the flavour off mission.
 
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thanks for the chart. It looks like I've been doing it wrong. 😭

I've been running k warrants on my kills which apparently increase the security?

Is smuggling the only option to damage an economy? looks like the odds are stacked against me :(

at least in the anarchy state, I don't get incur bounty taking down the transport vessels I'm hunting for
 
Is smuggling the only option to damage an economy? looks like the odds are stacked against me :(
Pretty much... noting it doesn't[1] hurt an anarchy faction's economy if they are the owner.

The only other option is some missions (again, good luck getting the right ones the same faction, literally a 1 in 100s chance), and maybe (unverified) selling for a loss on the actual market.

[1] This is a minor assumption, but considering there's a verified change that BM sales help the influence of an anarchy faction if they control the black market, it follows that the economic effects are probably positive too.
 
Accidently pushed a faction into famine once by taking skimmer missions against them.

That was a LONG time ago though.
 
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