Tears contain salt the least rare commodity ever.
Lol, in the spirit of green energy, I propose carriers use bio waste (recycle)
Tears contain salt the least rare commodity ever.
You guys should consider releasing the panther clipper as a stepping stone to this. Small or medium pads and have it be a multi role instead of a focused role ship but with less capability per role. Let people own both a carrier and a panther clipper.Hello everyone,
In a similar fashion to our Lavecon 2019 reveals, we wanted to give all of you who couldn't join us at our Gamescom Frontier Community Meet a rundown of all the details that just dropped... or should we say hauled in here by the aid of... a Fleet Carrier!
December Update - The FLEET CARRIER Update
The news you've been waiting for... Fleet Carriers.
Take a peek below at the initial details about Fleet Carriers, coming as the December Update.
Ownership
- Purchasable with a large amount of credits.
- One Fleet Carrier per Commander. Available for base game and Horizons players.
Capacity
- Fleet Carriers have a total of 16 Landing Pads, composed of:
- 8 Large
- 4 Medium
- 4 Small
- Set permissions to allow others to dock at your Fleet Carrier.
Operations
- All Fleet Carriers feature rearm, refuel and repair services.
- Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availability to support a number of different activities, such as:
- Bounty Hunter
- Mercenary
- Pirate
- Trader
- Smuggler
- Miner
- Explorer
- Search and Rescue
Travel
- 500 LY jump range (per jump)
- Schedule jumps from the Galaxy Map when you want and from wherever you are in the galaxy.
- Commanders require a unique resource to fuel the Fleet Carrier in order for it to jump.
We'll be delving deeper into Fleet Carriers and all they can do in upcoming livestreams and forum posts later this year!
September Update
For those of you who have been stranded out in the black and somehow missed it, here's also a super-duper QUICK recap of the September Update.
The September Update will be launched 18 September for PC, PlayStation 4 and Xbox One!
- This year's updates are focused on improving the starter experience for new commanders. We're adding a fully-voiced, in-game, in-ship tutorial, covering the basics of space flight, combat, traveling and scanning. Also, this experience is available in all of our in-game supported languages! Speaking of you veterans, you'll be able to access this from your right-hand panel at any time so you won't even need to wipe your save!
- In addition, we'll be reworking and rebranding what some of you might know as Frontier Points, introducing them as Arx. These Arx will be purchasable and used to buy Game Extras such as Paint Jobs, Ship Kits, Bobbleheads and more. What's great about Arx is that you will be able to earn them in-game by... simply playing the game!
Fly safe, Commanders!
Not that it wouldn't be a useful thing to have but.Don’t forget to include the Ship Transfer function on these.
I don’t see them having Shipyards as such, but you’ll struggle to get your fleet on to one without that.
As QA asks, loads of questions here regarding support vessels. Will the support ships actually do anything or are they there just to incidate to other players what the carrier's primary purpose is?
I mean, can the Mining Support vessel actually mine stuff? Does it have a cargo bay? Class 4 Mining Lasers? Limpets for sale?
I heard they were only going to be available from Ezra Point in the Enclave.Hey, wait, hold on. You only get carriers in the bubble? COLONIA REVOLT NOW!
Maybe in part due to console users having to pay the console companies to use Open or Private Group.Yes there discussion about it, but never implemented it, as far as i know. Reasons I never cant understand
Not that it wouldn't be a useful thing to have but.
You could jump you Carrier to orbit alongside (or as close as possible) the station that you have called your fleet to.
Will we have a beta before December? Thing is, if they're really so expensive as expected, then the 'testing field' will be fairly thin in the beginning... with a beta we could all have a free one
A plain interpretation of the text seems to indicate so. 1 carrier per commander.I'd like to have it confirmed that it's actually available for pilots who fly in solo.
Good question! If rare commodity purchase is capped by what's currently in your ship's hold, what's to stop us ferrying the capped amount back and forth to the carrier, assuming the "cargo" variant actually has any cargo space...Only if there's a hold for the rares.