ANNOUNCEMENT Gamescom Reveals - Fleet Carrier Details

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Seems the clue was in the name all along. I go to my Inara page, there's a link to my fleet - the ships I own. Maybe I'll be moving out of Jameson Memorial and on to a carrier at some point - Although that 10% discount might draw me back when I want to buy stuff.

... hmmm, there's a thought. If you buy your Fleet Carrier at JM do you still get 10% off the 'large amount of credits'? That would make a significant difference!
 
Hmm. I like most, am neutral to some aspects and very much dislike one.

I mean, oki. It costs a lot of credits. So an active fleet can rise it, the solo player can also if he spends a lot of time VO mining. Fine enough. Moving it requires a grind of some new ressource. So for a fleet, it's 30 minutes (numbers completely made up, but it sounds accceptable) of collective work, a solo player spends two evenings to be able to move his carrier. Fair enough.

But why would it be locked to the commander? I mean, i get it: we currently have no way to transfer credits between commanders. So yea, one commander has to earn the money and buy the carrier. But why not have fleet/squadron donations? I would expect that to be in place for the fuel resource, anyway.

I mean, with a donation system all players of a fleet/squadron can donate credits to buy and upgrade the carrier. All players can each week donate some jump material to keep things going. But then the carrier should also be locked to the fleet/squadron. I mean, it still won't help preventing a malicious person to run off with it. If he leads the fleet, he can still have everybody contribute to his ship, then kick them all.

But there's one other important aspect: players come and go. (For plenty of reasons, anything from being bored and burnt of the game to death. ) Fleets/squadron endure. But it would be all to bad for a fleet/squadron if the guy with the fleet carrier disappears.

If the carrier is locked to the fleet/squadron the problem doesn't exist. A little bit of reorganisation and the fleet/squadron can just carry on. In my eyes it's the much better solution and it also doesn't hurt the solo player. (The solo player simply creates his squadron of one and gets his carrier. Nothing lost there. )
 
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Seems the clue was in the name all along. I go to my Inara page, there's a link to my fleet - the ships I own. Maybe I'll be moving out of Jameson Memorial and on to a carrier at some point - Although that 10% discount might draw me back when I want to buy stuff.

... hmmm, there's a thought. If you buy your Fleet Carrier at JM do you still get 10% off the 'large amount of credits'?
15% off in Li Yong-Rui systems, and is the cargo variant 20% off in Alliance space? :unsure:

Question: If there's 8 designs can we refit any variant we own or will it be ship trade-ins?
 
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Cool. Seems that I will have my own home base. The question is if I can define it position in a system. For example I may want to put it near hazres or near conflict zone.
 
Roll on December, just to see exactly what we are getting, how much, and what the resource for fuel is.
Thanks @Paige Harvey for posting this news, I, for one, am looking forward to more news as we get it. Does this herald a 'New Era' of news from FD for all of us players?
Keep up the good work :)
 
Awesome that commanders can own them. Especially those who play solo.

Shame there is nothing yet for Squadrons. Not even any plans to increase the cap :(

Is that it now for squadrons then?
No plan to increase the cap.. but what about forming n game alliances where alliance commanders are a different colour on radar (a way to temporary boost squadron numbers of some sort)

What about mega capitol ships for Squadrons now you made fleet carriers pilot assets?

It feels like fleet carriers are just gonna be a credit burn. Grind lots of credits, buy a fleet carrier, what about fuel? More credit grind or mining grind for the single commander?

Having something for a squadron to work towards with mining and trading is deffinatley missing and an opportunity I think may have been missed here.
 
Do I understand it right, that a fleet carrier will have a limit of 16 ships that it can carry?

So bigger squadrons will have to maintain quite some carriers to bring along more of theire members. Imagine a squadron fielding 10 carriers. Whoa!
 
8A gets about 1t/second, which would sell for about 80 credits if you could put it in a container, or about 288,000 credits/hour.

An 8A scoop conveniently costs - without discounts - 289 million credits, so would pay for itself in approximately 1000 hours of continuous scooping, a bit more if you can't get close enough to maintain peak scooping rates.

(Unsurprisingly for this sort of work the 8E pays for itself considerably faster)

However, the fuel scoop can be sold back to the outfitters for 100% of cost. So technically any fuel scooped at all with it is pure profit provided you don't have to rebuy it at any point - each rebuy will cost you 20 hours of scooping to recover.

Coriolis is listing 8A scooping at 1.68t/s - assuming that's right tho.
but can you sell fuel?
 
Coriolis is listing 8A scooping at 1.68t/s - assuming that's right tho.
but can you sell fuel?
No, but it means you don't have to buy it from the station, and I was taking the H-fuel market cost as a proxy for the refuel service cost since I couldn't remember that one.
 
Well...I guess it is back to mining. For some reason, I don't think that 9 billion in the bank will be enough. Concerning the "special" fuel requirement...this damn thing better not need a thargoid heart to spool up the FSD...just saying.
 
Well...I guess it is back to mining. For some reason, I don't think that 9 billion in the bank will be enough. Concerning the "special" fuel requirement...this damn thing better not need a thargoid heart to spool up the FSD...just saying.
You will have to collect antimatter, just outside the event horizon of black holes. ;)
 
How much will it cost?

Can it be attacked by players and/or NPCs?

If so, what defenses does it have?

Can it jump to in-system destinations such as planets, moons, asteroid belts, stations?

Can it be manually steered in supercruise and sub-light speeds?

If yes, does it have a bridge/cockpit seat or is it flown in 3rd person?

Does it have cargospace so we can fill it up with mined metals and ore then offload those at a nearby market?

Will it have its own marketplace where you set the prices yourself?

Will players that visit your carrier be able to walk around or go to a bridge view or are they “stuck” inside their own ship inside the hangar during supercruise or jumps?

Will it have its own sensors and scanners for exploration?

Can support ships be flown?

Do support ships have any features other than changing available services onboard?

How do we switch support ships? E.g. does it require a station or similar to switch?

How will the fuel be obtained? Space Mining? Market? Planet Survey/Mining? Synthesizing?

I have so many questions!
 
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