Don´t won´t the fleet carriers to be another multicrew or cqc experience.
So here what they should do to make them work.
Those are the Basic Things to me make them worth playing. Any other "basic" suggestions?
- Balancing PRICE so ED has the Data shouldn´t be to cheep and shoul´t be to high Price. My personal gues its eather to high noone can afford them or to low cause they wanna sell paintjobs for it. In my Opinion 5 Billion Credits would do the job so i gues 10 Percent of the Vets can have one don´t know the Data so its a poor gues.
- FUEL make it not to time consuming (grindy) and let there be a secund oportunity to refuel the carrier over time so 1 or 2 free jumps peer week cause a sitting duck helps noone and won´t be played
- LOCATION leet us at least decide in which planet Orbit the stationed
- Gameplay: Give the Scenario Missions triggerd from the Carrier, again Gameplay Element insted of sitting duck isues
- Allocation - Blaze your own trail balance Base game eg. Cz(bullet spange hulls),Thargoig there is absolutly no way to get the money from like activities like CZ. Blaze you own Trail dosen´t mean to me to be forced mining for money.
Open to discuss the tips for fdev, hope the listen to community, only if people stay ingame its good for shares, and the more grinding expect dosen´t work nowadays everybody should learned that by now.
Cheers Alex
What is it with you people? "should be damageable" "should get loot"...
This is clearly not where FDev are focussing this endeavour.
You're not the spokesperson of FD. It is a mistake to make them non-damageable and useless for PVP emergent gameplay. The FC should appeal to PVE and PVP players. Many people like both.
Indestructible and non-damageable FC are boring, because it limits the possible utility and interaction with the FC. It would also create a late-game problem, because there's a lack of money sinks. So players would keep accumulating billions, trillions of credits after acquiring a FC due to few expenses.
There are a couple of open questions that heavily influence whether or not carriers will be good for anything.
We already know that carriers will be invulnerabel (its obvious that they have to), so direct combat is out.
The first important question is: Can we jump to a planet/moon or just to the main star? If its 'mainstar', then it'll be very hard to find a purpose for them. Mobile repair base for explorers would be the only thing I can come up with.
The second question is: Will we be able to store ships there? The list ob services features: Repair, Rearm and Restore. If 'shipyard' isn't there... uhh, I've got a bad feeling about that. Both the Gnossis and the Rescue-Ships have no shipyard as well. (Wait, did they even mention 'outfitting'?)
The third question is: Can we store commodities there. A mining carrier without the option to store mined goods would be completly pointless. But storing commoditites has never be possible at all, till now. So I'm a bit sceptic here as well.
If the answer is No to all three, then carriers will be personal outposts with very bad services sitting on a selectable mainstar. And that would be pretty pointless.
But if the annwer is Yes to all three, then the could be really, really nice.
That's what I'm thinking as well.Storage of cargo?
Unlikely.
Extremely unlikely, in fact.
Go to rares location; take rares; transfer to Carrier; get more; Fill up carrier (how much tonnage?); jump 500Ly... Profit.
Extremely unlikely that will be a thing possible in this game.
I'm in perfect agreement with the other two, but arent personal, portable space stations exactly what the Carriers are?Basic Suggestion The Third - Stop wanting Carriers to be your personal, portable space station. They're not.
I'm in perfect agreement with the other two, but arent personal, portable space stations exactly what the Carriers are?
I wouldn't want to go so far as ship buying myself, but I expect them to have some services of the space stations depending on loadout, such as turning in bounties if you have the bounty hunting facilities and so on.I think they'll just be mobile garages , not so much space stations ... somewhere to park up and refuel maybe even rearm but personally i think that will be about all. If theres ability to buy ships etc then what good will stations be?.
My own conclusions from this are that FDev are not focusing Carriers as some PvP combat extension or mechanic.
I would applaud you if you came up with a differing conclusion using your brain to analyse the situation as it stands, rather than what you personally might want it to be. That'd be cool.
There are lot of things that can be improved. The original Elite didn't have many features of ED. The game shouldn't be stuck in the past. There are many people who like both PVE and PVP. The FC should have features for both.
I agree that fuel grinding would be tedious as hell. No-one would bother to move their carrier and just have it sit there as an extra starport.
Some take the concept of "Elite" to the extreme, and then add "exclusive" to the description of it.Why do you think a moving landing pad is more complex than a state-of-the-art warship? Also, can we for once just try to make the game fun for people rather than faux-realistic? In NMS you get your first carrier during the tutorial. Why? Because it hurts nobody and allows people to use a fun feature. It doesnt have to be free, but this 'only the 1% should be allowed to have it' mentality too many here have is annoying.