New version of Elite for PS5?

That's different than being able to log is as your PC CMDR on a PS4 and vice-versa.
It would have been a one time move with ranks and rep and a credit balance equivalent to my in game assets. I’m under the impression this would be an option should FD release a PS5 version.
 
It would have been a one time move with ranks and rep and a credit balance equivalent to my in game assets. I’m under the impression this would be an option should FD release a PS5 version.

I've yet to hear of FDev offering to transfer anything other than the monetary value of your in-game assets. Nothing else would follow you and your original save game would be wiped. So it wouldn't really be a transfer as much as you having to start from scratch on the new platform with some additional money.
 
Yeah, from what I've seen if you transfer your account (say, from ps4 to pc) you can keep your credits but not your progress/ships.

That's why I'm questioning if there is a new version of Elite for PS5, whether our full account will transfer over, because it would be a different version of the game built to run on a far more capable console. If it won't, I'll just stick to the PS4 version and play it on the PS5.
 
I wonder, when the PS5 comes out, will we be getting a new version of Elite on the PS5?

I know we will probably be able to run the PS4 version on the PS5 as it will be backwards compatible, but in order to get the most out of the better hardware it seems like a better version of Elite might have to be made for the PS5.

I could be wrong about this, and I hope I am. I'm hoping we just get an update to the PS5 for game we have already bought that will improve Elite's graphics, stability, and make it run optimally on the superior console.

Also, if there is a better PS5 version of Elite, we'll have to consider that if we buy it, our data/ships won't transfer over to the PS5 version.

Realistically, backwards compatibility isn't really going to need to be a thing on the PS5 or the new Xbox, they are both going to be based on PC hardware which will mean that (most likely) all FD will have to do is create a new graphics setup for them to take advantage of the extra power rather than develop a whole new game.
 
Realistically, backwards compatibility isn't really going to need to be a thing on the PS5 or the new Xbox, they are both going to be based on PC hardware which will mean that (most likely) all FD will have to do is create a new graphics setup for them to take advantage of the extra power rather than develop a whole new game.
Especially since ED is first and foremost a PC game. Under the hood is all the graphics settings that PC users have. From ED's perspective, going from PS4 to PS5 is little different than upgrading an older PC to a newer one. I suspect they'll just dial up some of the graphics settings and add some small chunks of code to enable things like 4K (something that is already in the game but not turned on for PS4 Pro).

What I highly doubt is that Frontier will do any specific optimizations for the PS5, like take advantage of its raytracing hardware. One thing Frontier has shown on PS4 is that they take the lazy approach when it comes to porting their PC software to console.
 
Especially since ED is first and foremost a PC game. Under the hood is all the graphics settings that PC users have. From ED's perspective, going from PS4 to PS5 is little different than upgrading an older PC to a newer one. I suspect they'll just dial up some of the graphics settings and add some small chunks of code to enable things like 4K (something that is already in the game but not turned on for PS4 Pro).

What I highly doubt is that Frontier will do any specific optimizations for the PS5, like take advantage of its raytracing hardware. One thing Frontier has shown on PS4 is that they take the lazy approach when it comes to porting their PC software to console.

I'll bet you will get the ray tracing stuff, around the same time that we do on PC, if we ever get it.
 
I'll bet you will get the ray tracing stuff, around the same time that we do on PC, if we ever get it.
I love the idea of ray tracing, but I hope Frontier doesn't rely on it for simple things like multiple light sources (twin stars and moonshine, for example). Many of us don't have RTX cards...
 
I love the idea of ray tracing, but I hope Frontier doesn't rely on it for simple things like multiple light sources (twin stars and moonshine, for example). Many of us don't have RTX cards...

I suspect, if it did arrive they would limit ray tracing to an optional graphical toggle. In any case my GTX 1050 on my laptop will definitely not handle ray tracing in any shape or form.
 
... if there is a new version of Elite for PS5, whether our full account will transfer over, because it would be a different version of the game built to run on a far more capable console.
That's the game engine, i'd be highly surprised if their player data has a dependency on any sort of codebase; worryingly surprised really.

One would assume the core player data between PC, xbox and PS4 are exactly the same, with additional tables to hold platform specific information.
If the 2020 version uses a different database schema, the obvious thing is to do a data migration to convert current player info over (including consoles). Likewise cross-save player data shouldn't be particularly difficult if they've designed and built things correctly (just the data I mean, not netcode, engine work etc).

Unless they want to force a reset, so everyone starts from scratch again: which would resolve things like legacy mods, players with years of glitched credit earnings and so on.


Really it's much like platform holders for years saying crossplay was impossible: as long as the netcode uses compatible APIs each platform could have wildly different engines, but talk to each other. Passing a player's location data and state can be coded for if there was a will, and then developers like the Rocket League guys flipped a switch to proved it was practical too. The issue was platform owners trying to protect their environments, not technical (well, and handling things like Steam Friends lists interacting with PlayStation ones).
Games which do cross-save, like Helldivers doing PS4 <-> PS3 <-> PSvita, show different engines and hardware can do cross-save (and cross-play).

Anyway, I guess we'll find out, but I personally am not expecting a PS5 version beyond a PS4 port, and more that the 2020 version is fully PS5 compatible.
 
Example of this would be Fortnite. you can sign into your account on any platform and it's still the same account with all of the same skins and axes and stats and so forth.
Yeah, Destiny 2 is moving to this system now too, since Bungie's break from Activision. Which serves as an example of a game which used to not have shared accounts across platforms, but went on to implement it.
 
If people have to start again on PS5 well wouldn't that just be a massive slap in the face.

I'd say both full transfer of PS4 progress, and cross play, are base requirements for PS5 Elite in 2020, with VR support running a close third.
Strongly agree, but I would probably start over for VR if it came down to it
 
The next "BIG" update, which is basically like Elite Dangerous 2 in terms of scale, is coming out around the time PS5 and Xbox Scarlet are speculated to launch so it's a very easy cash grab to make a next gen version as a launch title for both systems. Also since both consoles use the same architecture as the current ones it should be an easy job.
 
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