Make menu logging visible in game

Lestat

Banned
Well, Ouberos I am looking at the issue from a player that hardly had the best connection. Due to Rural areas I live in. I remember people complaining about my connection. It was crap. But as a Tech I can see the issue of players using it as an Exploit to ruin other players gameplay.
 
And you have a right to know this why?



I'm amused by how offended you get over the simplest critique, I really meant it as a 'fuller' post covering a few things but instead you just read the first bit and try a sarky comment which doesnt really work, it would be better to just not reply, as I will from now on in this thread.
Knowing that the other party, IS menu logging, which is basically the same as running Justifies an honest pirate, to shoot to kill. Pulling the plug, is a whole different matter and subject. Again: I have stated, all of this, could be recorded by the attacker. Basically, it offers two things. Proof of disconnects and how they happened. Plug or menu. Yes we all lose connections, myself included; especially in open play.
 
I have no doubt. It would not however, be my first choice of activity. Each to their own I suppose.
Although, if I had to be pirated by someone, I'm sure Ouberos would at least put some effort into making it entertaining... or at the least, short and bloody.

Ouberos is a consummate professional in his craft:


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Why don't you go 🤬.

Because it's like, my idea?

This is a thread in the Suggestion sub forum. People come here with Suggestions for developments which can go in the game. Then other people pick holes in them or ignore them. So far this thread has been a positive experience. Lots of people agree this would be a good idea.

Random shouting about modes belongs in the modes sub forum. Go there and do it. It is not relevant to this thread.

Unless you have an opinion on the original idea? Feel free to form one. I think opinions are so important.

Try to use normal sized words. It's more grown up.
 
Jeez, what's with all the shouting at this time in the morning? And so negative too.

What's wrong with Solo players ? All 3 modes are equal and valid Playstyles. Menu logging isnt really an issue for them obviously but I don't think this thread is about that fossilized discussion topic.

Why don't you go to the other forum and spread those negative vibes over there?
He seems to be targeting players like me. Who can't afford to pay to Play in the open or solo players. But I do read all the topic.
 
I can see some one is attempting to high-wake and I can take action.

If I could see someone is mlogging I could take steps to ensure they don't escape unmolested.

A notification would definitely make sense as we also get notified of a FSD charge.

The difference between these two things is that jumping one's ship to another system is a CMDR action performed via in-game equipment in a wholly in-setting context, but menu logging is a player action performed via their game client.

I don't feel the game needs to announce player actions in an in-character context. This would set a negative precedent that may make it more difficult to implement better mechanisms in the future...not that I really expect better mechanisms to come, but an extra fifteen seconds of wasted time every other encounter is a small price to pay for not closing that door, IMO.

It is the not knowing and assuming that you are just there to kill them; that causes the issues.

It's as well within the bounds of the game as the other activities you mention.

The only issue is that the game provides a way to spontaneously opt-out of content (essentially any form of danger that can take longer than 15 seconds to resolve) that one has already opted into.

Any suggestion for dealing with combat logging has to cope with the situation where two players are instanced together, then they lose the connection with each other but both still communicate with FD.

The game has been able to relay clients that could not directly connect before. Even used to be a setting to force it in AppConfig.xml...not entirely sure if it still works or not.

Same could be if you have a low ping with someone, again, some indicator (beyond the obvious rubberbanding that will be happening anyway), but at least explain why shots that appear to hit don't appear to be doing damage.

Rubberbanding can certainly occur when the connection or client load gets really bad, but latency in and of itself won't cause a shot that appears to hit to miss because the latency compensation scheme used each client's own perspective takes precedence when inflicting damage, even if the result looks absurd (a high ping can mean two CMDRs in a duel can each be shooting the other up the tailpipe from their own perspectives, because the game says both perspectives are correct).

If ping is high enough to be a major issue through latency compensation, then matchmaking should simply refuse to pair such clients with each other.
 
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The game has been able to relay clients that could not directly connect before. Even used to be a setting to force it in AppConfig.xml...not entirely sure if it still works or not.
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That would be ideal. I don't think it happens though; I've been in an instance with two other players - I could see both of them and they could both see me, but they couldn't see each other. Under most CL suggestions we see, I think their game clients would both replace the other with an NPC! I would then possibly see both of the players and both of their simulacra in my instance. How the respective clients would finally report outcomes to the server is anyone's guess. Basically, suggestions for dealing with clogging need to take the nature of P2P into account, or they are useless.
 
Am i missing something? you want to see when they are menu logging so you can basically have some sort of 'revenge' against them, ideally blowing them up before they log? Just seems a bit petty is all. If someone disappears they have logged out one way or another, or lost connection. (Im on Xbox and can guarantee a disco / game crash between 11.45 am and 12.15 pm every single day so try to avoid combat until its happened, the other discos are random so i just put up with them) What does it matter why they have logged, aren't you just making it personal?
This suggestion would also protect people that log out via the menu (allowed under the TOS) from accusations of deliberately disconnecting their router or task-killing (not allowed under the TOS) by explicitly showing the other party, who may be recording the incident, that it is the former.
 
I couldn't care less how you, or others, want to play the game. I'm simply making the point that being able to log out of combat through a menu after 15 seconds is ridiculous - it should not be permissible at all. Only before or after combat should the menu be available.

If a person combat logs using other means, this should be detected, recorded and appropriate action taken - either ban the player or restrict them to playing in a mode where they have no need to combat log.

And I and many other don't care how YOU want to play the game, so if they want to log out and deny you a kill tough. The only types FD need to ban are seal clubbers.
 
This suggestion would also protect people that log out via the menu (allowed under the TOS) from accusations of deliberately disconnecting their router or task-killing (not allowed under the TOS) by explicitly showing the other party, who may be recording the incident, that it is the former.

Missing the difference between a menu log and a hard disconnect/task-kill is understandable in the heat of the moment, but if there is video of it, it's almost always possible to tell the two apart in hindsight.
 
The difference between these two things is that jumping one's ship to another system is a CMDR action performed via in-game equipment in a wholly in-setting context, but menu logging is a player action performed via their game client.

I don't feel the game needs to announce player actions in an in-character context. This would set a negative precedent that may make it more difficult to implement better mechanisms in the future...not that I really expect better mechanisms to come, but an extra fifteen seconds of wasted time every other encounter is a small price to pay for not closing that door, IMO.

So make it show in comms panel like the messages when your buddies come online or when the servers are going down.
 

Craith

Volunteer Moderator
So make it show in comms panel like the messages when your buddies come online or when the servers are going down.
Could be a 'contact lost' for menu logging and 'contact signal distorted' for anything related to connection loss (which could be a combat log, or something else)
 

Deleted member 110222

D
I agree. A notification will mean I will know when to stop extracting cargo and just instead make sure my customer logs back in only to find a menu, not a cockpit.
 
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