Small maps to make a management park

It's absurd to compare them, yes, but it's more absurd to say that Jpog had a bad AI
1: when the carnivores hunt is more dynamic, it is random that the dinosaur will kill, in jwe the herbivore does not even run, it already has a dynamic of only one animation that always happens with everyone, "the AI just stays still until the carnivore comes and the fixed animation is activated and without any change "wow what a good animation for a game of 2018, see yourself
2: at least the raptors and the dilos had their hunting mode, at least in jpog they hunted in packs. Why didn't they put that mode in jwe? if it's supposed to be a more advanced game
3: jwe's dinos, they look so robotic to be 2018, so if they would have gotten more animations, almost everyone has the same.
4: to have 25 dinos in jpog at least they had a decent map where everyone fit in one
5: The AI of the visitors was more dynamic than jwe's clay, until you could see their thoughts, their economy, their satisfaction, everything, what we have in jwe?
6: to be 2003, it had nice little details, banks, trash cans, cleaners, park security (cameras, turrets, scarecrowrs), you have more interaction with the helicopter, remove dinos, increase herbivores such as carnivores, save tourists, and what does jwe have? just sleep to the dinos?
. You notice that you have played jpog now I wait for your answer

I remember playing JPOG. None of the dinosaurs hunted, at least not in the literal sense. All they did was walk around till they saw something that triggered an attack. Then you got to see some bad attacking and eating animations.

You are viewing JPOG with nostalgia glasses. The way JWE handles it is a lot better. It's not that different from the way JPOG did it.

I guess you think all the dinosaurs gathering into one spot on the island as good AI or Dinosaurs starving to death or dying of thirst? Not just one or two but a handful this would happen to.

The animations in JWE are 100x better than JPOG. I don't miss watching a Brachiosaurus spinning around to walk in another direction.
 
I know a lot of people will disagree with this but I could care less about the combat system and animations. Just give us all the basic stuff that a park management game should have at launch and stop making us wait months to implement basic like decorations in. We shouldnt be having threads asking for more decor, more buildings or better guests because that should have been in the game right from the get go. The fact that we have been getting small doses of this content over a long period of time just goes to show that Frontier is just milking this game for every drop.
 
It's almost 2020. People just expect more...

I haven't watched much video of planet zoo... Hopefully this is just because it was a demo... But i saw a lion kill a zebra by just running into it and ramming it with it's head lol. So i guess things could be a lot worse for us jwe fans lol.
 
I know a lot of people will disagree with this but I could care less about the combat system and animations. Just give us all the basic stuff that a park management game should have at launch and stop making us wait months to implement basic poopoo like decorations in. We shouldnt be having threads asking for more decor, more buildings or better guests because that should have been in the game right from the get go. The fact that we have been getting small doses of this content over a long period of time just goes to show that Frontier is just milking this game for every drop.
You are only upset because you just didn’t get what you personally wanted now or something you don’t like yourself that you have no control over and making it too attached to your mind. Frontier Developments are just doing what they’ve been doing with their three (soon to be four) updating games since Elite Dangerous’s launch five years ago.

There is not one single piece of video game content in the universe that everybody will like or dislike because you like or dislike what you do. Mainstream video game development (non-indie game development) business environments are never simple in anyway as you expect them to be. You and and everybody else who have not worked in them just don’t know what it’s really like to be in these businesses and just jump to negative conclusions if desired.

When I make my idea threads, I don’t expect any of them to just “make it in because I so need them in there now” just like that. They are all only ideas to consider for inspiration or stuff to build upon should they wish, depending on balanced specific factors, nothing more, because that’s how things for those threads work.
 
I remember playing JPOG. None of the dinosaurs hunted, at least not in the literal sense. All they did was walk around till they saw something that triggered an attack. Then you got to see some bad attacking and eating animations.

You are viewing JPOG with nostalgia glasses. The way JWE handles it is a lot better. It's not that different from the way JPOG did it.

I guess you think all the dinosaurs gathering into one spot on the island as good AI or Dinosaurs starving to death or dying of thirst? Not just one or two but a handful this would happen to.

The animations in JWE are 100x better than JPOG. I don't miss watching a Brachiosaurus spinning around to walk in another direction.
what a liar omg
 
At least here, they hunt a random dino, and at least the dinos try to run away or defend themselves, what does Jwe do? only the AI of a herbivore stands still and expects to be killed wow great progress
 
The "Hunting" behavior status in Jurassic World Evolution is based on script animation sequences for special animations to work properly. The "Hunting/Hungry" behavior status in Jurassic Park: Operation Genesis on the other hand is based on rather "simple" real-time technical mechanics, something which JWE can't do too much of to make the best looking animated dinosaurs by every bone in their movements in their way (something which, from what I've seen, is what this game aims for).
 
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While I find that PCMR4Life tends to trollishly overstate the case against JPOG, I love how the videos Kikke shared so uterly failed to make his point. I'm not sure what the comparisons are supposed to prove in his mind. I would think now would be the time for me to talk about selective sampling, but i don't have to because, other than the fact that the second video is of rex in JWE uncut while the first is of a modded and cut montage of raptor behavior in JPOG, they show the exact same thing. If anything I feel the need to point out that in JPOG multiple raptors can lawn-dart themselves onto the same stegosaur at the same time, but Kikke's pittiful evidence lacked even that advantage.

Seriously, my boy, was the stego ineffectiually wagging it's tail the "defend themselves" you were reffering to? Or perhaps two different raptors choosing stegos or ouranos on two differtent occasions vs a rex in a pen with only iggys killing only iggys made JWE somehow look more "random"? Oops!
 
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what a liar omg

Not a liar. You are just being a typical JPOG cultist. That is not a hunt. If you think that is a hunt then you don't know what you are even talking about. That was the farthest thing from an actual predatory hunt. All I saw was two raptors walking around and then they saw a prey animal and it triggered a little running and then they jumped onto the larger animal and spazzed out. Nothing like an actual coordinated intelligent hunt. So basically nothing like your claim.

It looked no different than what happens in JWE. Except JWE has nicer animations and the dinosaur models look much better.

I did notice that the clip you posted from YouTube showed the Site B mode. You do know that JWE lacks a Site B mode right? There is no dinosaur free roam in this game. JPOG had those clunky terrible animations cause the game had a Site B mode and sitting there watching a bunch of Dinosaurs milling about would have been boring. So they had to have them doing something. Which is why you got that "hunting" AI in your head. It's not hunting. Blue Tongue the developers of JPOG just didn't want people to get bored while staring at their dinosaurs.

JWE doesn't have a site B mode so they have no need for this "hunting" animation and AI you have fooled yourself into believing you see.
 
While I find that PCMR4Life tends to trollishly overstate the case against JPOG, I love how the videos Kikke shared so uterly failed to make his point. I'm not sure what the comparisons are supposed to prove in his mind. I would think now would be the time for me to talk about selective sampling, but i don't have to because, other than the fact that the second video is of rex in JWE uncut while the first is of a modded and cut montage of raptor behavior in JPOG, they show the exact same thing. If anything I feel the need to point out that in JPOG multiple raptors can lawn-dart themselves onto the same stegosaur at the same time, but Kikke's pittiful evidence lacked even that advantage.

Seriously, my boy, was the stego ineffectiually wagging it's tail the "defend themselves" you were reffering to? Or perhaps two different raptors choosing stegos or ouranos on two differtent occasions vs a rex in a pen with only iggys killing only iggys made JWE somehow look more "random"? Oops!

It's been a year. You would think they would just shut up and go away by now. Maybe find a new game to play or go over to the PK forum if they even have one.
 
I know a lot of people will disagree with this but I could care less about the combat system and animations. Just give us all the basic stuff that a park management game should have at launch and stop making us wait months to implement basic poopoo like decorations in. We shouldnt be having threads asking for more decor, more buildings or better guests because that should have been in the game right from the get go. The fact that we have been getting small doses of this content over a long period of time just goes to show that Frontier is just milking this game for every drop.

I don't really care about the combat system either. I hardly use it. I mean seeing the dinosaurs fight and kill each other is cool. But I don't want a Pokémon game with dinosaurs.

That is the problem you are running into. This is not your average park management game. This is a park management/sim/tycoon game on consoles and PC. All those decoration options would not work well on a console with a controller. Controllers are terrible with management games. If this game was a PC exclusive you would get that. But it isn't so you didn't. Whatever they put into the game they have to make sure it will function as easily as possible with a console controller. Otherwise you will have the console people whining about it. Having to navigate through all those menus and options with a controller is a chore. Then you have the fact that placing all those individual options with a controller would also be terrible. It's not as easy or as fast as doing it with a mouse and keyboard.

Everything has to be optimized for the consoles.
 
You are only upset because you just didn’t get what you personally wanted now or something you don’t like yourself that you have no control over and making it too attached to your mind. Frontier Developments are just doing what they’ve been doing with their three (soon to be four) updating games since Elite Dangerous’s launch five years ago.

There is not one single piece of video game content in the universe that everybody will like or dislike because you like or dislike what you do. Mainstream video game development (non-indie game development) business environments are never simple in anyway as you expect them to be. You and and everybody else who have not worked in them just don’t know what it’s really like to be in these businesses and just jump to negative conclusions if desired.

When I make my idea threads, I don’t expect any of them to just “make it in because I so need them in there now” just like that. They are all only ideas to consider for inspiration or stuff to build upon should they wish, depending on balanced specific factors, nothing more, because that’s how things for those threads work.

I like how people always complain and whine about stuff not being in the game but they forget this is not a PC exclusive. I wish it had been but it isn't.

A lot of these people were probably following Youtubers who engaged in speculative hype about the game. So they didn't get their fantasies so now they are taking it out on Frontier.
 
It's almost 2020. People just expect more...

I haven't watched much video of planet zoo... Hopefully this is just because it was a demo... But i saw a lion kill a zebra by just running into it and ramming it with it's head lol. So i guess things could be a lot worse for us jwe fans lol.

People expect a lot of stuff. It doesn't mean it's possible or it will work. Hopefully some of them will be happier with JWE 2 , if we get a sequel.
 
You are only upset because you just didn’t get what you personally wanted now or something you don’t like yourself that you have no control over and making it too attached to your mind. Frontier Developments are just doing what they’ve been doing with their three (soon to be four) updating games since Elite Dangerous’s launch five years ago.

There is not one single piece of video game content in the universe that everybody will like or dislike because you like or dislike what you do. Mainstream video game development (non-indie game development) business environments are never simple in anyway as you expect them to be. You and and everybody else who have not worked in them just don’t know what it’s really like to be in these businesses and just jump to negative conclusions if desired.

When I make my idea threads, I don’t expect any of them to just “make it in because I so need them in there now” just like that. They are all only ideas to consider for inspiration or stuff to build upon should they wish, depending on balanced specific factors, nothing more, because that’s how things for those threads work.

I work as a web developer and programmer in real life and know exactly what it is like to develop a program in a company setting. I know for a fact that if I were to release any of the projects that I personally worked on with out any of the functionality or basic features I wouldnt have a job anymore. Frontier has an entire team of people dedicated to working on JWE and they are good at what they do. However considering the trend of how content has slowly come out over a year under the label of big "FREE" updates it is clear that who ever is managing the project released the game knowing full well it was vastly unfinished and intended to use patches as a way of making it appear that they are "supporting" the game. I mean I would love to have wishes greater than "park benches and more decor" but the fact is anything greater than that is far too ambitious to expect when they are still developing basic features into the game.
 
People expect a lot of stuff. It doesn't mean it's possible or it will work. Hopefully some of them will be happier with JWE 2 , if we get a sequel.
JWE2 is nothing but pure speculation at this point. For all we know that other JW related project could be something like trespasser if they even do make it. If that is the case then this game could be the last chance we have at a JP/JW park builder ever again.
 
I work as a web developer and programmer in real life and know exactly what it is like to develop a program in a company setting. I know for a fact that if I were to release any of the projects that I personally worked on with out any of the functionality or basic features I wouldnt have a job anymore. Frontier has an entire team of people dedicated to working on JWE and they are good at what they do. However considering the trend of how content has slowly come out over a year under the label of big "FREE" updates it is clear that who ever is managing the project released the game knowing full well it was vastly unfinished and intended to use patches as a way of making it appear that they are "supporting" the game. I mean I would love to have wishes greater than "park benches and more decor" but the fact is anything greater than that is far too ambitious to expect when they are still developing basic features into the game.
Then again, everything they do is also subjective for anyone (as I've kinda mentioned in another person's thread or two months ago), meaning not everything they would do is everyone's cup of tea. I know what they do is not everyone's thing, but it is their choice. It only takes patience and other balanced factors for something to come about. They did state people are aware of wanting decor stuff, so i'm positive some park related decor would come to be at some point. Maybe they didn't have time to implement much more or just didn't think about more stuff in the first place before launch (which is anybody's argument), but also planned to do what they've been doing for both Elite Dangerous and Planet Coaster for the game itself. Both former games lacked what they've received in the following years after their respective lunch dates, and I'm sure Planet Zoo will not be any different to some degree.
 
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Both former games lacked what they've received in the following years after their respective lunch dates, and I'm sure Planet Zoo will not be any different to some degree.

It's just frustrating that many companies do this same practice. Because of early access games becoming prevalent the past decade companies capable of releasing finished projects simply dont because they want their money now. I usually wait years after a game releases because why play an unfinished game and why pay full price for everything when everything will go on sale for pennies. JWE is the only exception I have ever made and it sucks having to see something with great potential be held back.
 
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