[BREAKING NEWS] Largest Heist In Galactic History Takes Place: EIC Robbed by The Code

Its pretty cool that EIC seem to have this player driven economy to satisfy engineer demands for slaves using dead drops, seem like they'd be better off with a Clan warehouse feature, could be done from a carrier & could be raided. Must admit that some next level meta hustle for both sides using the dark arts to squeeze around game limitations/mechanics & as created quite the dilemma. Absolute riveting content, hope it doesn't get to the point of space lawyers though.
*klan
 
But then there's the issue ... "what if a carrier in Open is raided by pirates in Solo?"


I presume (and it's the only way it could work without becoming a cause of complaint), is that Carriers in Open cannot be attacked in Solo, because you would not see the other person's Carrier. Hence why they are Personal carriers, rather than Squadron carriers. The latter would be upset by the Solo/Open issues.

It really does look as though FD have been playing "real games" with these FCs to test out the "what ifs" 🙂
I feel like this is obvious and speaks for itself. If your ship is in open a player in Solo can't attack it, your fleet carrier is one of your possessions. How could one of your personal possessions be available to a different player on solo?
 
I feel like this is obvious and speaks for itself. If your ship is in open a player in Solo can't attack it, your fleet carrier is one of your possessions. How could one of your personal possessions be available to a different player on solo?

Carriers are, apparently, persistent across all modes.

To look at it from a different perspective, if a Carrier is persisent and is vulnerable to attack in Open but not in other modes, what'd be the incentive to use it in Open?
 
Carriers are, apparently, persistent across all modes.

To look at it from a different perspective, if a Carrier is persisent and is vulnerable to attack in Open but not in other modes, what'd be the incentive to use it in Open?
Immersion. not everybody is a wimp who wants to hide in a safe game mode and play pillow fights with NPCs.

won't fleet carriers being persistent across all game modes make it really difficult for a player to have one somewhere if only one fleet carrier is able to be in an instance at a time? What exactly is an instance on elite? I assumed it is the system itself

Wimp = weakly interacting massive particles. Interact less weakly and stop worrying so much.
 
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I guess those people will just be skipping indestructible Carriers completely, right?
if I'm not mistaken in the fleet carriers basically just a place to dock your ships that can be moved up to 500ly at a time. how often does your ship get looted while it's docked? Never? Same here. Has there been some statement saying your fleet carrier is easily burgled while you are away? Why make a fuss out of something that isn't even existing yet that's based on imaginary potential problems that aren't even suggested let alone an actual possibility yet? It's just whining for the sake of whining.

Neither one of us have anything to back up whether this will be an issue or not. Let's not make an issue out of it until it becomes an issue. Otherwise they'll need to either lock the thread or change the title.
 
Open PVP and Piracy in general could have so much potential, if only Frontier actually designed a real multiplayer and persistant back-end. Instead we have blockades during events, while people in solo manipulate the BGS so that they control the system, rather than the people who are actually doing all the heavy lifting. It's the most backwards multiplayer system I've ever seen.

In Naval Action, not only can you capture an opponents ship and keep it for yourself, you can then use that ship to send the previous owner to meet Davy Jones when they come back with their salty shenanigans. Then just for spite, you can capture their fort and all their goods. Yank their whole fleet's chain to join the party! Yarrr! Poke them in the eye, lads!

 
Dude how long have you been around here? The Code was very active, haven't heard from them in years. Perhaps you need Valium as opposed to coffee. Chill out..

We've been very active all the time, except for the time around engineers released when there was a lot of upheaval due to a lot of PvP players quitting. Perhaps you haven't been paying attention over the last couple of years, these are all Code members who have plenty of recent videos:

https://www.youtube.com/channel/UCmr9Jk1m-kxeU6a8Svd3Oeg/videos

https://www.youtube.com/channel/UCZZM53BFeHvtuDLb9NEarzA/videos

https://www.youtube.com/user/Dorvarich/videos

https://www.youtube.com/channel/UCRhIQgDPfUA5acgsOKFJWOw/videos

https://www.youtube.com/channel/UCZB2twBG-MRuNmdpvF8Rl6A/videos

https://www.youtube.com/channel/UCeUyl58oCnFWYUo-Q2P9cTA/videos

https://www.youtube.com/channel/UCOpV0TttRDgwJ34NrbNnneA/videos
 
Looking in different places perhaps. I am well aware (and generally supportive) of The Code's ongoing presence, but there was a time when the group was discussed regularly and pretty universally known throughout the community, with entertainingly contentious justifications and trolling of the excessively righteous. Good times :)

Sticking to the 'code' helped facilitate this. Unfortunately they seem much more guidelines nowadays as my last 2 code encounters have sadly been the shoot on sight types, dissapointing :(
 
Immersion. not everybody is a wimp who wants to hide in a safe game mode and play pillow fights with NPCs.

won't fleet carriers being persistent across all game modes make it really difficult for a player to have one somewhere if only one fleet carrier is able to be in an instance at a time? What exactly is an instance on elite? I assumed it is the system itself

Wimp = weakly interacting massive particles. Interact less weakly and stop worrying so much.
Well dang, sorry (not sorry) I'm not playing the game your way bud.
 
Immersion. not everybody is a wimp who wants to hide in a safe game mode and play pillow fights with NPCs.

won't fleet carriers being persistent across all game modes make it really difficult for a player to have one somewhere if only one fleet carrier is able to be in an instance at a time? What exactly is an instance on elite? I assumed it is the system itself

Wimp = weakly interacting massive particles. Interact less weakly and stop worrying so much.
I don't think this takes into account what FD have said about carriers. They'll be persistent, which implies they're still there when you log out. They'll be across modes: existing in all modes at once, just like stations do. They'll be no safer in Solo than in Open because they'll be identical in both. (But they'll be safe, because they're invulnerable anyway).

Snipe about people's mode choices if you like when it's relevant, but carriers aren't really an opportunity to do that.
 
Sticking to the 'code' helped facilitate this. Unfortunately they seem much more guidelines nowadays as my last 2 code encounters have sadly been the shoot on sight types, dissapointing :(

They are a loose collection of individuals, and yes it can be brutal to be on the receiving end of an 'attitude test' that goes badly.

A friend of mine (someone I met in-game & only know in-game) asked me a question last night:
"What does Z0 mean?" I had to laugh, I told them they'd just met a griefer, and asked what the player's name was.
"Harry Potter" came the reply.

One of the rules of Open play I rigidly stick to is to o7 every Cmdr I meet, if I have the time (aviate, navigate, communicate) and I know my friend does this too. Because it is an ice breaker. Can't do that with an NPC.
 
I don't think this takes into account what FD have said about carriers. They'll be persistent, which implies they're still there when you log out. They'll be across modes: existing in all modes at once, just like stations do. They'll be no safer in Solo than in Open because they'll be identical in both. (But they'll be safe, because they're invulnerable anyway).

They've said they can't be destroyed, which seems to imply they can be damaged :unsure:. So a player in Open might see his assets disappearing mysteriously because they are attacked in Solo. That's if they are persistent across both modes, as has been said.

So maybe they won't be damaged either, or there will be threads upon threads complaining about heists against carriers in Solo. Which is a pity, because it limits the potential for game play depth.

Edit - apologies for the diversion from the OP's thread. The 'heist' in hindsight appears to be of a different kind from normal game play.
 
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You mean before powerplay fragmented the player base, smuggling became the goto moneymaker over traditional trading/rare runs and the engineering introduction destroying any semblance of balance with ships.

Indeed good times

Powderpanic
The Voice of Griefing

In-game events aside 😉 , I 100% agree to this. And the fact that veteran groups like the Code, EIC and many others exist/persist shows what a great game E:D is.

CMDR Apis Levitans [EIC]
 
Is this roleplay?

ultimate_game.png

Probably?
 
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