ED used to immersive, now it's a shop front.

Heh. But its not exactly what I would call front and center.
Ha! I just came home early from work (for a dental appointment; wish me luck) and thought I'd check how this thread was going. I re-read my post and thought, "You know what... I bet some pedantic article will have gone all literalnet and complained that it's neither front nor centre."

Two posts later and there it was.

Two posts!

I will offer this in defence: It is technically "front" because it has priority in the Z-axis. And while not technically "centre" it is arguably horizontally centred within the panel of the UI element which it occupies. So I'm going to claim a semantic accuracy factor of 0.625 ± 0.125 on this one. 😉
 
ED used to immersive, now it's a shop front.
There is a weird feel of desperation to this update. The focus on new players and cosmetics kinda screams, "We're desperate for cash!" I do understand that Frontier needs to make an income from the game, especially since they are running and maintaining servers that are necessary to play the game (if the servers go down, we're all doomed). I also understand that this is a F2P game, in that we don't pay a monthly subscription to support the server team. Still, I'm not sure how I feel about ED turning into Fortnite. Actually, Fortnite does a much better job at keeping players engaged with new CONTENT, so maybe Frontier should copy Fortnite!
 
Well, you can say its wrong and would prefer to have stuff sold through the website, but its pretty much par for the course these days. Its just amazing FD took so long to catch up with what other games have been doing for years.

One of the big advantages (i think) of having it in-game is being able to see how it will look in game. Everyone has different monitors, settings, graphics cards, drivers, so the website will not necessarily show you how it will look in game for you. But it being in game, being rendered on the same system, means everyone gets to see how it will look for them.

Maybe you recall one of the criticism of the website version was the images didn't look like they do in game, because they were probably taken from dev machines and maybe within the moddeling program they were using then exported.

Remember the complaints about certain paintjobs had mismatched lines or other issues that you couldn't see on the thumbnails, with people buying them and then regretting it. Now they can see before they buy.

Sorry AA, you have missed the point. People are not complaining about having tools to see how things look in game - the new livery is great IMO. Complaining about the new buttons in the station menu. These should be tucked away in livery and outfitting. Keep the station menu for game play information e.g. perfect place to publish top 10 "most wanted" list with their last known whereabouts.
 
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You love it right cos you love ED?

Are you saying i'm not willing to criticise ED in any form because i I like ED? That is incorrect.

What i'm saying is while i understand people might not like the button being there, i don't see how it can be such an issue its worth getting worked up over, its just a button. There again, i struggle to understand those who don't like the CQC rank being displayed on the list of ranks.
 
Sorry AA, you have missed the point. I don't think people are complaining about having tools to see how things look in game - the new livery is great IMO. Complaining about the new buttons in the station menu. These should be tucked away in livery and outfitting. Keep the station menu for game play information e.g. perfect place to publish top 10 "most wanted" list with their last known whereabouts.

I understand that, and while i agree it doesn't need to be there, i don't see any problem with it being there.
 
I also understand that this is a F2P game
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Ha! I just came home early from work (for a dental appointment; wish me luck) and thought I'd check how this thread was going. I re-read my post and thought, "You know what... I bet some pedantic article will have gone all literalnet and complained that it's neither front nor centre."

Two posts later and there it was.

Two posts!

I will offer this in defence: It is technically "front" because it has priority in the Z-axis. And while not technically "centre" it is arguably horizontally centred within the panel of the UI element which it occupies. So I'm going to claim a semantic accuracy factor of 0.625 ± 0.125 on this one. 😉

I aim to please :D
 
Free To Play is different than simply FREE (particularly when talking about MMOs). For example:


Yet I still have to buy Elder Scrolls Online to play it, I just no longer have to pay a monthly fee. Games like Fortnite and Paladins (which are both free and F2P) have muddied the waters.
 
It still is a science based space game with a strong simulation vibe, as well as being a game for dogfighting and many other things. The presence of a store icon in a different colour really doesn't change that you know. Ok, maybe you don't like it being there, but its not like it affects the actual game.
Well, it's like a painting you really like that has been sprayed with paint.
Immersion is everything in Elite for me. The whole simulation thing, science, space. Those trivial things interrupt that, yes. I rather have imbalanced combat and bugs than button prompts or local stars tinting the background, for example.
 
maybe Frontier should copy Fortnite!

different developer league. i don't particularly like fortnite but their development pace seems quite good. i guess they have actual focused professionals in charge instead of a handful of relics and primadonnas revering in self importance for every little fart they can produce ... and then literally crap all over themselves on release day. :ROFLMAO:
 
Free To Play is different than simply FREE (particularly when talking about MMOs). For example:


Yet I still have to buy Elder Scrolls Online to play it, I just no longer have to pay a monthly fee. Games like Fortnite and Paladins (which are both free and F2P) have muddied the waters.
F2P specifically refers to a game with NO UP-FRONT EXPENDITURE TO PLAY, just for additional content.
It's a business model where the entirety of the game's revenue is in the purchases made by players within the game, as opposed to
B2P where you pay an upfront full premium to then play the game indefinitely.
If Frontier only charged for Horizons, and the base game was free, ED would be F2P. As it is, it's
B2P.
Guild Wars 2, for example, was
B2P until 2015, the same model as its predecessor, then went F2P.
 
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Well, it's like a painting you really like that has been sprayed with paint.
Immersion is everything in Elite for me. The whole simulation thing, science, space. Those trivial things interrupt that, yes. I rather have imbalanced combat and bugs than button prompts or local stars tinting the background, for example.
Can't really disagree with that. I've learned to live with the button prompts largely thanks to my use of the X52 joystick, which matches the in-cockpit joystick, and for which most of the prompts relate to physical buttons that I can headcanon into physical buttons inside my ship. But I wouldn't have to do any of that if the prompts were made optional. This is where FD really seem to drop so many balls. Simple QOL features that require a relative minimum of programming and they don't seem to want to touch them. Perhaps it's a desire to keep things simple, but this was never going to be a simple game so I'm not sure even that argument stands up.

It does seem a bit contradictory to have ED lauded as one of the greatest immersive VR experiences available and then to plonk a great big BUY STUFF NOW button on the primary interface.

"It really does feel like you're inside a spaceship. The details, the scale, the sense that the far end of that docking bay really is a kilometre away. It's the closest we've ever got to the feeling of sitting in a spaceship in the 34th century. Just try to ignore the big blue immersion killer on the station menu."

Hopefully they'll listen to reason and move it, or at least tone it down in scale and/or hue. Hell, just changing the text to something semi-canon-sounding like "Arx exchange" would be a step in the right direction. A STORE button is like something from a mobile game with IAPs.

On a personal note (other interpretations are of course available) I think it also serves as one more example of how David Braben is no longer acting as the ultimate arbiter of what does and doesn't make the cut in this game. Whether you see the button in 2019 as a trivia or the end of the world, try to imagine what the community reaction would have been back in 2013/2014 had a Development Diary or Proposal included a description of a STORE button for points-based cosmetic purchases on the same ship's menu as refuelling, missions, services and the commodity market.
 
I feel the "BUY STUFF NOW" button in the HUD actually adds to the immersion. Or do you all think that in 3305 AD interfaces are so blissfully free of any commercials? I mean, it's the 21st century and I for one can't scroll one page on my phone without running into three ads for whatever the thing du jour is today; we have ads inside the Start menu in Windows 10 (for those of us still using the M$ OS), and there are ads inside your Smart TV menus and ATMs and so on. It's just another "I NEED YOUR ATTENTION HERE - SPEND MONEY NOW" button for me.

Though it might very well be orange like everything else.
 
The game is P2P. You can't play without buying a copy.

F2P would mean no payment needed to play the game at all.

F2P =/= No sub'.

EDIT: I'm completely expecting material loot boxes within the next year.

No,

p2p = subscription
f2p = play free with cash shop
b2p = buy a copy of the game then it free forever

Nowadays we have b2p hybrids which mean you buy a copy then the game is free but there is a cash shop...ED is a b2p hybrid.
 
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