[...] the sudden weight that's now being put on 'immersion' and how ED is a - what was it? - a 'game with simulation roots'. [...]
The whole "simulation ↔ game" spectrum has been around since before there was code to play, and I don't think it's gained any extra "weight" from recent events. It's unclear from context how long you've been reading the forums (you say you've played since beta, but only created a forum account two years ago) but trust me, this is not anything new.
The
STORE button has made the immersion/simulation side of the see-saw more immediately
relevant to those for whom it is important, but it hasn't given it any more traction outside of that demographic.
I trust that most people in this community understand that the balance is very rarely in complete equilibrium and that most design decisions tend to frustrate one party or the other depending on which part of the game is getting the cheese.
"Development time wasted on copypasta planets!"
"Typical! More content for the pew-pew crowd!"
It's just the nature of the game, and of the community.
Yet up until now, ask for something or make a suggestion intended to boost 'immersion' and you'd have been laughed off the forums. 'Muh immershun' has been a term of derision for a long time. So what happened? How come immersion is now a legitimate foundation for complaints?
It always has been; "muh immershun" is just a lazy distillation of the response to it from those whose view differs and I'm reasonably confident that nobody has ever been "laughed off the forums" by such a response.
As for the simulation elements of
ED, you can downplay them and find examples of inconsistencies, but you cannot dismiss them. The Stellar Forge that provides the background to everything in the game, even just the stars in the background while you're shooting at things, is the very definition of a simulation. I would also argue that
ED would not have the same appeal to VR enthusiasts if it didn't already provide a convincing simulation to which the benefits of VR can be applied. Although I will admit that my second example is more subjective than the first.