I don't think there will be any consequences as that would be stupid. Releasing to the wild, from what they showed in the demos, looked like the system in zoo tycoon 2, where if the animals are healthy and happy they'll be released to the wild.
Maybe we can only sent adult animals back into the wild. I don’t think it would go much deeper then that.just worried if the parents will stress out their children are missing. Or if the parents were released the the children feel lost at first.
what could stop a person from mass releasing to wild just to get conservation credits to get a rare animal quickly
You can only release adult animals.
I don't see what you mean by "abuse the button". Releasing animals to be able to acquire new ones is intended. How would it be an abuse?
My guess is this mechanic in general only really applies to achievements and the campaign mode. For sandbox mode there would be very little benefit to releasing them into the wild so I'm guessing it'll more or less be a condition for completing certain career mode campaigns. Something like "Successfully breed and release 4 rhinos into the wild".
In some ways I hope this is the case. The "adopt an animal" marketplace seems like an overly complicated menu for a zoo game. It makes sense for a realistic campaign mode but for sandbox mode an animal selection screen similar to Zoo Tycoon 1 or 2 would be ideal. Literally can use the Planet Coaster decoration UI just replace it with animals instead of trees/rocks. The last thing I want is the Zoo Tycoon Ultimate Animal Collection selection process where I have to click on an animal then it pulls up four "options" for adoption (ranging in age, gender, etc). If I want a male and female African elephant it should be as simple as clicking an elephant and selecting male, then plopping it into my exhibit. No need to give the animals an entire fictional backstory and adoption sheet for sandbox.Makes me wonder if sandbox will have a different animal market than the franchise and story mode. Sort of like how zoo tycoon 2 was, where if you played in sandbox, you had access to all animals, but in campaign and challenge mode, the animals would need to be refreshed, as you only have 4 or 5 of them at a time.
In some ways I hope this is the case. The "adopt an animal" marketplace seems like an overly complicated menu for a zoo game. It makes sense for a realistic campaign mode but for sandbox mode an animal selection screen similar to Zoo Tycoon 1 or 2 would be ideal. Literally can use the Planet Coaster decoration UI just replace it with animals instead of trees/rocks. The last thing I want is the Zoo Tycoon Ultimate Animal Collection selection process where I have to click on an animal then it pulls up four "options" for adoption (ranging in age, gender, etc). If I want a male and female African elephant it should be as simple as clicking an elephant and selecting male, then plopping it into my exhibit. No need to give the animals an entire fictional backstory and adoption sheet for sandbox.