for exploration, add solar systems and rare and improbable objects, which does not fit into the standard model.

greeting,

know that "Stellar Forge" base this generation of solar system on a standard.

however, planets larger than their star have been discovered for example, but also really tiny stars the size of a moon.

also planets while diamond, planets that are not round, broken, gravitational trajectories that do not follow a plane trajectory and sometimes speeds higher than the standard model, planets has more than 4,000,000 LS of their star, stars that not a constant luminescence or who have large dark area, changes color and darkens, black holes that are white holes, and everything else.

without exaggerating, it's still a game, but you need a procedural generator like "Stellar Forge" that adds completely strange elements.. maybe find its anomalies with the FSS in different signals, consider outside the known stardard model.
 
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rather than open another subject and unnecessarily clutter my lullabrations 🤪

it seems, I learned it recently, the planets are influenced by centrifugal force, that is, the faster it turns on their axis, the more they flatten out.

it is a datum that I did not observe in ED, the planets with particularly high rotation speed should turn to the oval and for the fastest to look like a rugby ball (? flattened) rather than a soccer.

yes, the theory of flat earth (although a little exaggerating) is not completely meaningless.
 
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it seems, I learned it recently, the planets are influenced by centrifugal force, that is, the faster it turns on their axis, the more they flatten out.

it is a datum that I did not observe in ED, the planets with particularly high rotation speed should turn to the oval and for the fastest to look like a rugby ball (? flattened) rather than a soccer.

These already exist in-game. I have seen several planets that are oval shaped due to high rotational speeds and gravitational pull caused by the body they orbit.

They're rare, but they do exist.
 
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