Starlight tints background skybox - Lighting issues

There have been some small but very welcomed fixes/changes to exploration that make me really happy.
I'm currently on the way from SagA* to Beagle.

- Skybox doesn't "break" anymore, meaning no disappearing stars after jumps until now. There are still cubes of stars etc, as that is apparently a side-effect of the galactic forge in ED, but there is no "skybox not showing up bug until you restart the game" anymore.

- Skybox and milky way look better and crisper to me compare to the April patch. Everything seems brighter, dark side of planets too, passive lightning of dark sides from the skybox seems to be back IMO.

Source: https://i.imgur.com/Vj8uQVn.jpg


- Color tinting of the skybox next to stars has been removed (L-Type stars and darker) or toned down majorly (still visible with M-Type stars though, for example).
(no red/purple color tint of the galaxy from the red dwarf)
Source: https://i.imgur.com/TGsJrwb.jpg


- Black holes don't discolor surrounding nebulas anymore (green? color tint gone)
Source: https://i.imgur.com/PwX1d4y.jpg


- FSS seems a lot smother for me, but the scanning of geological locations is still slow and lags the FSS (at 60 FPS).


What's your experience with the September patch?
Happy Xploring
Hm. Still looks like this for me:
144259


Sun is orange, Milky Way turns into an orange mist. This is my home base and it looks exactly the same as it did before the patch.
Didn't have time to fly much and look at other systems so far, but the tinting is still there in all its glory it seems.
 
Hm. Still looks like this for me:

Sun is orange, Milky Way turns into an orange mist. This is my home base and it looks exactly the same as it did before the patch.
Didn't have time to fly much and look at other systems so far, but the tinting is still there in all its glory it seems.
That's how it's meant to look. The Milky Way is orange even when viewed from the farthest reaches, since 90% of its suns are M-type dwarfs.
 
I’m not sure if it’s linked, but I also see planet surfaces tinted by (I think) the landing pad floodlights. When taking off from a surface installation on a planet dark side, the whole landscape will be visible for a second or two in a sort of white twilight before fading to black.

I’m in VR though, and that had issues with dark sides not being dark when they were brought back in, related to the game’s shadow settings.

I hope that if the magical colour changing Milky Way is ever fixed, it’ll have a knock-on effect.
 
That's how it's meant to look. The Milky Way is orange even when viewed from the farthest reaches, since 90% of its suns are M-type dwarfs.
No. This is not how it's supposed to look. The Milky Way doesn't look like a orange slur from space.
Apart from that, it's a coincidence that I made this picture in a system with an orange star.

Here's what it looks like around a blue star:
30698320807_b054319a3e_o.png
 
No. This is not how it's supposed to look. The Milky Way doesn't look like a orange slur from space.
On the right of this picture (ignoring the outside-system nebula on the left) you can see the colour the Milky Way was in January 2018. So, it hasn't been made orange by recent changes. It was ever thus. This is a brown dwarf system but back in Jan 2018 it looked the same colour from above, below and beside the Galaxy's plane on all distant trips.
144272
 
A lot of the color change effect depends on how close to the main star you are if you fly out say 200 ls from the main star the light will dim and the color will dissipate somewhat depending on how many other stars are in the system casting light. since the change my only complaint has been the tinting of the canopy glass as it darkens to much if I had done it I would of had it transition with the intensity of the light of the star so that if I am way out in the black the glass becomes clear.
 
No. This is not how it's supposed to look. The Milky Way doesn't look like a orange slur from space.
Apart from that, it's a coincidence that I made this picture in a system with an orange star.

Here's what it looks like around a blue star:
30698320807_b054319a3e_o.png


It's definitely hit and miss, as I wrote above it seems to have change for L-type stars, but not much for M-type stars or T-type stars?
Here are some white, and blue-white stars as I see them right now (Type A and Type 0).

9GhhuaY.jpg


F2ST3yg.jpg


Neutron stars are also still bad, bad.

OyLUtYQ.jpg


A lot of the color change effect depends on how close to the main star you are if you fly out say 200 ls from the main star the light will dim and the color will dissipate somewhat depending on how many other stars are in the system casting light. since the change my only complaint has been the tinting of the canopy glass as it darkens to much if I had done it I would of had it transition with the intensity of the light of the star so that if I am way out in the black the glass becomes clear.


That's why I have the star in most of my screenshots, you can see they are taken next to the star. Also I only compare pictures from external camera right now, since the star darkens the canopy glass.
 
On the right of this picture (ignoring the outside-system nebula on the left) you can see the colour the Milky Way was in January 2018. So, it hasn't been made orange by recent changes. It was ever thus. This is a brown dwarf system but back in Jan 2018 it looked the same colour from above, below and beside the Galaxy's plane on all distant trips.View attachment 144272
A lot of the color change effect depends on how close to the main star you are if you fly out say 200 ls from the main star the light will dim and the color will dissipate somewhat depending on how many other stars are in the system casting light. since the change my only complaint has been the tinting of the canopy glass as it darkens to much if I had done it I would of had it transition with the intensity of the light of the star so that if I am way out in the black the glass becomes clear.
Yeah. Some systems are worse than others. And yes, it's diminishing with distance from the star.
I've been traveling around in the galaxy quite a lot, also joined DW2 and took tons of pictures with a lot of tinted and not-so-tinted backgrounds. There are cases like the one I linked before, where the nebulas and milky way look like soaked in ink, and there are systems where it is less obvious.
There is also Thor's Hammer for example, a black hole in (I think) a neutron star system. Due to the tinting the hole is blue in front of the galaxy...

I'm kinda tired of explaining that over and over again, but this thread is about the lighting/post process effect that tints the background in any way. Because it shouldn't. It can't. If you don't care about such things, that's okay. In the end it's a game.
I'm just not okay with such a thing in Elite since it mocks the whole point of having a simualted galaxy based on astronomic data. A lot of effort has been put into creating the stellar forge and the simulation that is our game world. The tinting thing paints the whole thing with fantasy colours.
 
Yeah. Some systems are worse than others. And yes, it's diminishing with distance from the star.
I've been traveling around in the galaxy quite a lot, also joined DW2 and took tons of pictures with a lot of tinted and not-so-tinted backgrounds. There are cases like the one I linked before, where the nebulas and milky way look like soaked in ink, and there are systems where it is less obvious.
There is also Thor's Hammer for example, a black hole in (I think) a neutron star system. Due to the tinting the hole is blue in front of the galaxy...

I'm kinda tired of explaining that over and over again, but this thread is about the lighting/post process effect that tints the background in any way. Because it shouldn't. It can't. If you don't care about such things, that's okay. In the end it's a game.
I'm just not okay with such a thing in Elite since it mocks the whole point of having a simualted galaxy based on astronomic data. A lot of effort has been put into creating the stellar forge and the simulation that is our game world. The tinting thing paints the whole thing with fantasy colours.
Oh I agree and I have noticed some improvements but like you said a lot of it just don't make sense when it first dropped I was playing for ever to get the gamma setting on my monitor right and the bloom in game is set so high it makes me cry, but lucky for me my new 1660 ti has a very good shader tool i can adjust but I shouldn't have to. Now if the whole game was handcrafted I truly believe we both would not have anything to complain about but sadly we have what we have o7 commander fly safe
 
I'm just not okay with such a thing in Elite since it mocks the whole point of having a simualted galaxy based on astronomic data. A lot of effort has been put into creating the stellar forge and the simulation that is our game world. The tinting thing paints the whole thing with fantasy colours.
Still makes me mad as well. Now that I'm on PC, I'm left wondering, "Why isn't there an option in the graphics settings to toggle these Instagram filters on / off?" Also, is there nothing that can be done from an .ini file to fix this?
 
Still makes me mad as well. Now that I'm on PC, I'm left wondering, "Why isn't there an option in the graphics settings to toggle these Instagram filters on / off?" Also, is there nothing that can be done from an .ini file to fix this?
I think someone did find a toggle for it in the files, and mentioned it earlier somewhere?
 
There is an entry in the files where you can switch off the whole new lighting thing, which includes the dark sides of planets among other things. That's not the solution I want.
Well no, it's not ideal, it's a fudge, but at least having an ingame toggle for this would be a benefit to some people.
 
Well no, it's not ideal, it's a fudge, but at least having an ingame toggle for this would be a benefit to some people.
I would welcome a toggle if it just applies to the tinting and only of the galaxy background. Fixing something by breaking something else is tradition for Frontier but I'd rather not encourage them to do it... :D
 
If you switch off the new lighting in the files it appears to revert to the old system for the galactic core, it's almost impossible to see close to the star but appears further away, and the new colour 'filters' are gone, but it breaks lots of other things. It's not a revert to old system switch.
 
If you switch off the new lighting in the files it appears to revert to the old system for the galactic core, it's almost impossible to see close to the star but appears further away, and the new colour 'filters' are gone, but it breaks lots of other things. It's not a revert to old system switch.
As I said, a fudge. One which your mileage may very as to whether you personally consider it a net positive or not, when taking everything into account.
 
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