Any notes on having more than 2 fire buttons?

I'm doing a lot of combat lately and one thing that is bugging me is that when I want to try out some more elaborate loadouts I'm most of the time fighting agaisnt my fire groups, the reason being because I can only use 2 buttons to fire. You can manage your fire groups and that's ok, but wouldn't it be much much better if we could have, idk 4 firing buttons? Instead of having to create a combination of 2 fire groups so that you can use a combination of seeking missiles with plasmas and fixed lasers you could create a single fire group but have each in a separate button.
In my comception for a game that has ships with, most of the times, more than 4 hardpoints, having only 2 firing buttons is a disgrace as this is of the lowest difficult to implement, compared to other intricacies the game have.
So, does anyone know if FDEV ever acknowledge this?
 
There are lots of threads and hundreds of posts about this starting as far back as Dec 2014. Google "elite dangerous 3rd fire button" to read pages of them. I have never seen Frontier ever replying to why only two fire buttons.. Sorry, It's not their thing.
 
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I'm doing a lot of combat lately and one thing that is bugging me is that when I want to try out some more elaborate loadouts I'm most of the time fighting agaisnt my fire groups, the reason being because I can only use 2 buttons to fire. You can manage your fire groups and that's ok, but wouldn't it be much much better if we could have, idk 4 firing buttons? Instead of having to create a combination of 2 fire groups so that you can use a combination of seeking missiles with plasmas and fixed lasers you could create a single fire group but have each in a separate button.
In my comception for a game that has ships with, most of the times, more than 4 hardpoints, having only 2 firing buttons is a disgrace as this is of the lowest difficult to implement, compared to other intricacies the game have.
So, does anyone know if FDEV ever acknowledge this?
How would that transfer over to the hotas I feel a lot of us are using? Also can't you bind certain weapons to hotkeys on PC? I'm a console player so idk personally but with all those keys I feel like you could
 
I'm doing a lot of combat lately and one thing that is bugging me is that when I want to try out some more elaborate loadouts I'm most of the time fighting agaisnt my fire groups, the reason being because I can only use 2 buttons to fire. You can manage your fire groups and that's ok, but wouldn't it be much much better if we could have, idk 4 firing buttons? Instead of having to create a combination of 2 fire groups so that you can use a combination of seeking missiles with plasmas and fixed lasers you could create a single fire group but have each in a separate button.
In my comception for a game that has ships with, most of the times, more than 4 hardpoints, having only 2 firing buttons is a disgrace as this is of the lowest difficult to implement, compared to other intricacies the game have.
So, does anyone know if FDEV ever acknowledge this?
Because it's so easy to just cycle next a couple of times?
It makes the game a little harder that's not a disgrace.
 

Lestat

Banned
The best idea for the Op is to redo your Fire groups. If done right with the Forward and backwards, the key you need would only be a few clicks away. I tend to have five fire groups. If you only use one key to select your fire group get to the first to the fifth, you are doing it wrong. If you add a secondary select button so you have forward and backwards. The key you want is only two click away.

Instead of asking for an short cut. Maybe just ask for help.
 
I have myselft though in these ideas of having more than 2 fire buttons, but then I started to think about all the control options the game, and the most limited ones are the gamepads. And they are already overloaded with all the options, so how would your suggestion be to adapt this more fire button idea to the gamepads? As the gamepad is the main controller used by console players, it is quite an important that it works there too...

Also how would this work for the pc players, as I would expect quite few play with mouse and keyboard, so with a standard mouse, there is 2 buttons, so the other fire buttons have to be on the keyboard, that you already are occupied with flying...

So that only leaves the HOTAS players who depending on HOTAS have from to few buttons to too many buttons.

So how would this work for all the controller options in practice. I still like the idea, but unless we can give good arguments that this would work on all the most common controller setups then I doubt FDev will change any of their design decisions regarding this.

[edit]
obviously, you cannot have to many buttons...
 
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The best idea for the Op is to redo your Fire groups. If done right with the Forward and backwards, the key you need would only be a few clicks away. I tend to have five fire groups. If you only use one key to select your fire group get to the first to the fifth, you are doing it wrong. If you add a secondary select button so you have forward and backwards. The key you want is only two click away.

Instead of asking for an short cut. Maybe just ask for help.
Can you use the shift key+F to reverse, if you already use the F to change groups? I use exclusivity key board and mostly use 3 fire groups. To get different weapons combinations.
 
I have myselft though in these ideas of having more than 2 fire buttons, but then I started to think about all the control options the game, and the most limited ones are the gamepads. And they are already overloaded with all the options, so how would your suggestion be to adapt this more fire button idea to the gamepads? As the gamepad is the main controller used by console players, it is quite an important that it works there too...

Also how would this work for the pc players, as I would expect quite few play with mouse and keyboard, so with a standard mouse, there is 2 buttons, so the other fire buttons have to be on the keyboard, that you already are occupied with flying...

So that only leaves the HOTAS players who depending on HOTAS have from to few buttons to too many buttons.

So how would this work for all the controller options in practice. I still like the idea, but unless we can give good arguments that this would work on all the most common controller setups then I doubt FDev will change any of their design decisions regarding this.

[edit]
obviously, you cannot have to many buttons...
I use keyboard exclusively.
Key A & key Z. Chaff, heat sinks, etc., can all be found on other keys. Now we are forced to change HUD modes to scan. I have every scanner, on Z. I have yet to see most of them, do anything. System scan works though.
 
I would be content with Reload button for starters at least... In 34th century weapons can't be reloaded and you have to shoot out rest of leftovers, any lore explanation actually? I'd be even okay with leftovers ejected in space to load new ammo. I mean we do have access to autoloaders...
 
How would that transfer over to the hotas I feel a lot of us are using? Also can't you bind certain weapons to hotkeys on PC? I'm a console player so idk personally but with all those keys I feel like you could

As far as I know I don't think we can't do that, there is only primary fire and secondary fire and that's it.
 
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