What to do about Griefers

The only type of ganking worse than that is killing a Fuel Rat. That should NEVER be allowed and should result in an immediate permaban. Because it's completely unrealistic from the context of the game. You don't suicide bomb an ambulance that's racing to help ppl in real life. If you do, then the penalties and consequences from society are severe and extreme. There are rules of engagement in modern warfare which make the premeditated murder of non combat individuals (like unarmed civilians, children, medical and religious personnel etc.) taboo. So the rationale for doing this is completely illogical. There is nothing to be gained in terms of monetary gain by either party from the encounter. So WTH do something similar in a sandbox game, when the worst of the lawless/criminal and pirate NPCs don't behave like that?

You sweet, summer child.
 
You don't suicide bomb an ambulance that's racing to help ppl in real life. If you do, then the penalties and consequences from society are severe and extreme.

I'm pretty sure that if you successfully suicide bomb anything, there aren't any consequences left to worry about.

So you're saying that station rammers are NOT extremely sad and pathetic losers who need to get a frickin' life?? 🤔

I can't judge any player I don't personally know other than by whether they follow the rules of the game or not. The former group will receive no condemnation from me, no matter what I personally think of their play style, while the latter group should be removed from the game, no matter what I think of their justifications.

Suicide rammers at stations are in the same grey area as relogging to manipulate spawns (of whatever) or blocking people for arbitrary reasons. I think they're all detrimental to the game and won't engage in or encourage any of them, but until a behavior is formally deemed illicit, there isn't anything to be done, and no reason to get overly bent out of shape.
 
I can't judge any player I don't personally know other than by whether they follow the rules of the game or not. The former group will receive no condemnation from me, no matter what I personally think of their play style, while the latter group should be removed from the game, no matter what I think of their justifications.

Suicide rammers at stations are in the same grey area as relogging to manipulate spawns (of whatever) or blocking people for arbitrary reasons. I think they're all detrimental to the game and won't engage in or encourage any of them, but until a behavior is formally deemed illicit, there isn't anything to be done, and no reason to get overly bent out of shape.

Block isn't really comparable with griefing, cheats and exploits. Its a mechanic players can use to tailor the game to their own taste by removing the more anti-social elements.

I exclusively use it to dispose of cheats and ramming griefers, since they offer nothing I want in my game.

Catering to griefers has been proven to be bad for a companies bottom line, so things like the block function will (I think) become much more popular if not industry standard in the near future.

Edit :

Tldr Quote from a relevant article :

"His contribution was simple: he was able to convince every level of the organization that change was necessary – and possible. He did so with the single most succinct definition of a griefer I’ve ever heard: A griefer is someone who, through his social actions, costs you more money than he gives you. Well, when you say it like that, we all felt pretty stupid for letting these jackasses hang around for so long."

Link :

 
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Block isn't really comparable with griefing, cheats and exploits. Its a mechanic players can use to tailor the game to their own taste by removing the more anti-social elements.

I exclusively use it to dispose of cheats and ramming griefers, since they offer nothing I want in my game.

Block is a tool that allows you to impose your ideals of who to exclude upon anyone who has the misfortune of being instanced with you. Even in an ideal scenarios it does this. In less than ideal scenarios it's an easily abused tool of griefers, exploited to achieve effects contrary to it's intent.

Catering to griefers has been proven to be bad for a companies bottom line, so things like the block function will (I think) become much more popular if not industry standard in the near future.

Edit :

Tldr Quote from a relevant article :

"His contribution was simple: he was able to convince every level of the organization that change was necessary – and possible. He did so with the single most succinct definition of a griefer I’ve ever heard: A griefer is someone who, through his social actions, costs you more money than he gives you. Well, when you say it like that, we all felt pretty stupid for letting these jackasses hang around for so long."

Link :


There is nothing that station rammers could possibly do by station ramming that would cause more serious undesirable effects to my game than you would be causing by blocking them.

I clicked Open because I want my CMDR to be able to encounter the full spectrum of potential encounters. An instance excluding block defeats that because the one being blocked isn't just excluded from interacting with you, they are excluded from interacting with anyone instanced with you. This is a distinctly unwelcome imposition of your game upon mine, and one that has even less in-game context than someone trying to get my CMDR's vessel destroyed by the station.

The sort of blocking ED has caters to griefers.
 

Deleted member 192138

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I pulled a harmless Asp yesterday. I told them "leave system or I'll destroy you" (I have my reasons). They shot at me. I unleashed a volley, brought them to 70% hull and messaged again - "second chance". They kept shooting and met the rebuy screen.

There are less griefers in this game than people talk like. Take a step back, read where you are, what's being communicated to you, what ships people are flying and how they're loaded out. If you walk into a dangerous looking poorly lit alley you keep your wits about you. This is a video game. There are dangerous places. Dangerous CMDRs in dangerous places isn't the same as griefing.
 
Block is a tool that allows you to impose your ideals of who to exclude upon anyone who has the misfortune of being instanced with you. Even in an ideal scenarios it does this. In less than ideal scenarios it's an easily abused tool of griefers, exploited to achieve effects contrary to it's intent.

Not true, thanks to the searchable block we now have via the main menu I can impose it on people I've never instanced with.

I doubt there are many players trying to abuse it by for example blocking someone's wing mates so they can be isolated for attack, since the friends list overrides block it just wouldn't work.

There is nothing that station rammers could possibly do by station ramming that would cause more serious undesirable effects to my game than you would be causing by blocking them.

I clicked Open because I want my CMDR to be able to encounter the full spectrum of potential encounters. An instance excluding block defeats that because the one being blocked isn't just excluded from interacting with you, they are excluded from interacting with anyone instanced with you. This is a distinctly unwelcome imposition of your game upon mine, and one that has even less in-game context than someone trying to get my CMDR's vessel destroyed by the station.

The sort of blocking ED has caters to griefers.

That isn't true Morbad we've over this numerous times. If I block you it changes my instancing not yours. I'm the one who ends up in the separate instance. It has no effect on you.
 
I pulled a harmless Asp yesterday. I told them "leave system or I'll destroy you" (I have my reasons). They shot at me. I unleashed a volley, brought them to 70% hull and messaged again - "second chance". They kept shooting and met the rebuy screen.

There are less griefers in this game than people talk like. Take a step back, read where you are, what's being communicated to you, what ships people are flying and how they're loaded out. If you walk into a dangerous looking poorly lit alley you keep your wits about you. This is a video game. There are dangerous places. Dangerous CMDRs in dangerous places isn't the same as griefing.
* blocked *

😜
 
I pulled a harmless Asp yesterday. I told them "leave system or I'll destroy you" (I have my reasons). They shot at me. I unleashed a volley, brought them to 70% hull and messaged again - "second chance". They kept shooting and met the rebuy screen.

There are less griefers in this game than people talk like. Take a step back, read where you are, what's being communicated to you, what ships people are flying and how they're loaded out. If you walk into a dangerous looking poorly lit alley you keep your wits about you. This is a video game. There are dangerous places. Dangerous CMDRs in dangerous places isn't the same as griefing.

There are no griefers at all in my game.

Unless_they_use_specal_characters_in_their_name

You don't need to type the exact name, near as dammit then just pick them out of search results.
 

Deleted member 192138

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* blocked *

😜
You blocked the wrong CMDR then ;)

You don't need to type the exact name, near as dammit then just pick them out of search results.
That has not been my experience. I've been unable to add friends because of an underscore at the start of their name. Simply dropping the underscore and I still can't find them. The search function is pretty poor.
 
That has not been my experience. I've been unable to add friends because of an underscore at the start of their name. Simply dropping the underscore and I still can't find them. The search function is pretty poor.

I've not had any issues with it.

Get them to add you instead. Or do it via the contacts list if you've met up, you can also do it via the squadron page if you're both in one.
 

Deleted member 192138

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That's what we did. My point is, though, that the search function is not a catch all because certain names can break it.
 
Not true, thanks to the searchable block we now have via the main menu I can impose it on people I've never instanced with.

That has nothing to do with anything I said.

I doubt there are many players trying to abuse it by for example blocking someone's wing mates so they can be isolated for attack, since the friends list overrides block it just wouldn't work.

I don't have and do not want the entire game on my friends list. I want a fair shot at encountering anyone who is in the same in-game location as my commander, without your biases being imposed upon me.

Not every potential ally or good samaritan is going to be on a target's friend's list, so blocking likely help is a tactic that is used to isolate prey.

That isn't true Morbad we've over this numerous times.

And you're still demonstrably wrong.

If I block you it changes my instancing not yours. I'm the one who ends up in the separate instance. It has no effect on you. I'm the one who ends up in the separate instance. It has no effect on you.

Block does not create a new instance just for you on the spot, it weighs against future instancing attempts.

If my CMDR happens to be in an instance with yours while you block someone else, and we don't reinstance, but they do, they are excluded from the instance I share with you...which is also my instance.

If I have been instanced with you more recently (which adds weight to future instancing) and and both you and the CMDR you've blocked are both in their own instances at the same in-game location, I am more likely to be instanced with you again if there are multiple instances in the same area and my CMDR tries to enter one.

In these and other cases, your block would influence who I encounter. The only way for that not to be possible, or likely, is for us to never be in a position to encounter each other at the same time someone you have blocked is in the area.

If you want to see this demonstrated in game, this would not be hard to arrange.
 
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That has nothing to do with anything I said.

I don't have and do not want the entire game on my friends list. I want a fair shot at encountering anyone who is in the same in-game location as my commander, without your biases being imposed upon me.

And you're still demonstrably wrong.

Tough. You'll just have to learn to put up with me excluding anyone I regard as unworthy. That's just how people interact in and out of games.

You haven't demonstrated anything to be wrong.

Block does not create a new instance just for you on the spot, it weighs against future instancing attempts.

If my CMDR happens to be in an instance with yours while you block someone else, and we don't reinstance, but they do, they are excluded from the instance I share with you...which is also my instance.

If I have been instanced with you more recently (which adds weight to future instancing) and and both you and the CMDR you've blocked are both in their own instances at the same in-game location, I am more likely to be instanced with you again if there are multiple instances in the same area and my CMDR tries to enter one.

In these and other cases, your block would influence who I encounter. The only way for that not to be possible, or likely, is for us to never be in a position to encounter each other at the same time someone you have blocked is in the area.

If you want to see this demonstrated in game, this would not be hard to arrange.

That's not how it works. If I use block it changes my instancing and nobody else's because as you said it doesn't create a new instance just for me it just plonks me into a different one to the blocked player.
 

Deleted member 192138

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I've not had any issues.
With all due respect, I'm not asking if you've had issues. I'm telling you your information is incorrect because the issues do exist. Have you heard of the black swan fallacy? It's not a complicated concept - that you shouldn't speak with factual authority when you cannot claim to have all the facts.
 
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