I love the replies and criticisms here, I really appreciate those saying why they agree/disagree. I'm going to begin by recognising a few people saying this is n
th thread about this, I flipped through the discussion & suggestion pages and searched for the term "transfer" using the search function but couldn't find a thread about this. I'm happy to have this merged into the main thread about this, if there is one. Also huge props to Kenpachi85 for being so active and supporting this thread. There seems to be some heat buildup between some, so lets keep our arguments with the thread/topic and not the individuals[smile]. Jumping in,
One of the good things about ship transfer cost is exactly the point brought up, it emphasis the distance and isolation of Colonia as a remote outpost.
-Varonica
True, after seeing this topic through others' perspective maybe a better way to go about this would be to have a long wait time, rather than exorbitant transfer fees, as an option (still lowering the Cr cost, at the cost of time). Spending a billion credits to move your Cutter is so frustrating because you're not just losing a billion credits, you're losing the time and energy it took to earn those credits.
Colonia should always be a distant colony, it should feel 22k LY from the bubble, right now we use cost to simulate that. By lowering the fee but simulating the time it takes for someone to fly or haul it over is both more realistic and viable to those looking to move home. A lot of transfers are of ships with poorly rated FSDs with small jump ranges either amongst the bubble or far out, in either case that takes a lot of time.
A couple of commanders here have the idea that everyone has infinite credits, that a billion is money you find laying around.
A billion cr is an afternoon of mining.
-Morbad
I assume this remark is a joke though taking it as a serious comment it raises several serious issues with the game. It means that transfer costs will never be an issue to miners, only the 3 day wait will be a concern, further supporting time as the cost rather than credits as an option. Doing so makes transfers more accessible to poorer commanders yet still a decision that carries weight.
Again, Veronica stating
Colonia is a remote outpost, pushing the boundries of civilisation, not a bus trip to the corner shop, although that does appear how some people want it to be
From this thread it's clear to me that the rich are happy with the current fees as the cost is quickly recuperated - they just have to wait 3 days. This is what leads me to believe there should be 2 options: High cost/Fast transfer. Low cost/Slow transfer. You pay a large fee to get your ship placed on a ship hauling vessel, you're paying for floor space, crew costs and insurance for the vessel, which takes 3 days to reach you (this price would be what we have now so it's viable for smaller ships but larger ships become too expensive making you consider the slower but cheaper option. Alternatively you pay a pilot to fly it over, you're paying him for the job and time involved, which would always happen to be your ship rebuy cost

. This is cheaper as there are far more willing jobseekers but it takes a lot more time due to the hundreds/thousands of jumps required. (slow transfer is your current ship rebuy & 7-10 days wait? Sounds good IMO)
most long-distance transfers involve ships that aren’t set up for quickly traversing those distances, otherwise you’d have brought it yourself - so either you’re paying for a specialist to take the slow road or you’e paying for some temp refits to make the trip faster, like a pricey fuel scoop or engineered FSD -Kotuma
Similar concept, the faster the transfer the higher the cost. Though worth noting that since upgrades sell for 100% of their purchase price it would yield a net loss of 0cr to temporarily A-rate a ship. Paying the insurance fee of an A rated version of the ship is more logical here.
To finish, Cmdr. Numa here essentially summarising my replies into more polished wording:
Ship transfer fees are fine for what they were primarily made for: Moving ships around the bubble. The more aggravating point is the wait to do it. So unless I have something to do at the destination in another ship, I'm rather flying myself. -Numa
Moving ships around the bubble doesn't cost much but takes time. It's usually just long enough to make you think... "maybe I should do it myself". Time becomes the more expensive fee. You take that principle and apply it everywhere, including moving your ships to Colonia. Anyone can get it moved for an affordable price but you'll have to wait for a grumpy haulage pilot to fly it... it could take 10 days and you're paying your full ship rebuy price... Or would you rather pay the VIP fee to get it stuffed into a sought after space on a long distance bulk-hauler and transported quicker? Maybe you don't want to wait so long and you also don't want to blow millions on transfers, so going back and getting your ship yourself becomes a reasonable 3rd option. I see this as a system which covers most commanders. Your thoughts?