What do you want from space legs?

I am starting this thread since the other one focuses too much on FPS style gameplay, which results in too many pointless discussions in my opinion.

Well here is what I want from space legs and I realise that it's probably too much...

  • Walking around ships / stations / outposts / surfaces
  • Meet and interact with NPCs (both generic and handcrafted, Tier 2 NPCs anyone?)
  • Survival elements (although I hate most current survival games I would absolutely love to fix things inside and outside of my ship)
  • Gathering surface / biological samples for science
  • Infiltrating outposts and NPC ships Deus Ex / Mass Effect style. It doesn't need to be as sophisticated with tons of RPG elements and character specialisation but it would be awesome to have non-lethal ways.
  • Using weapons should be possible but I don't want to see hordes of enemies like you would expect them in Doom or CoD. Firing a weapon should be a carefully made decision which does involve consequences.
  • Most importantly, petting my cockpit cat and watering the plants
 
i just want to be able to water my plants and feed the cat to be honest

of course there will be ARX involved though!

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Mission givers. These could be faction representatives or mission givers from other places such as black markets and the different installations (these would need to become dockable) that are scattered around the place. To differentiate with the missions you get on a mission board, when you meet someone in person you get the option to barter for different rewards. There will also be different types of missions too.

I would like to see missions become a deeper experience so when we need to scan a ships beacon we can get a wrinkle that says that the ships beacon is damaged and we need to enter the abandoned (is it truely abandoned though) ship to directly connect with the ships computer terminal at the bridge (there can be many variations on these types of mission some may involve combat with NPC or defence robots or needing to circumnavigate security to get through locked areas of the ship or avoid or overcome hazards to get to your destination.

Generation ship exploration for mission objectives. Are these generations ship really abandoned as they seem. Are there tribes of ferrel humans surviving in these places.

Exploration of cave systems which our ships and SRV are too big to enter, bypass hazards to get some rare materials or to find some kind of alien artifact.

Explore extinct alien bases and building. Imagine finding the guardian ruins exploring them in your SRV, then getting out of your SRV to explore the insides of these places.

I am not that interested in a FPS arena type add-on, that would be a bit crap.

Some mild survival gameplay. Change how repair limpets and the AFMU works by making them as bandaids that degrade over time. You either need to re-repair with limpets or AMFU until you get to a station or go out and EVA and do permanant repairs yourself.
 
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Assuming a pre-atmos deployment, any of this stuff could be cool... (trebly so with solid VR support ;))

  • Loadouts for players, similar to ship loadouts. Allowing us to weight our suits in certain directions like stealth, heavy duty etc. (With implications beyond FPS - IE suits that are better at mining, or exploration etc. But all part of a 'rock, paper, scissors' system).
  • NPCs having comparable basic loadouts. IE 'stealth' NPCs with low radar profile & visibility, & ideally behaviour. Heavies and other classic 'enemy' tropes etc.
  • Low-G locomotion. IE locations designed to allow verticality and multiple avenues of approach, & challenge in navigating over and between ship hulls etc.
  • Minor faction representation in station populations. IE having to deal with factions who you've angered. (The results could be: Stealthing around gatherings of them / being tracked by individuals until you're out of no-fire zones / engaging with groups to clear a path in anarchy zones etc). Allied factions etc could also come to your aid.
  • Specific missions to exploit all of the above mechanics. IE 'escort the cargo' missions, using the classic 'proximity control' of an objective. You can use a mix of scouting ahead to clear a path and hanging back to retain control of the goods.
  • Off-station uses of the same, such as exploring ship wrecks, with potential threats inside.
  • Some form of 'contextual' NPC interactions with the roladex of proc gen 'tier 2' NPCs possibly. (Bonus dreamland: 'Tier 3' persistent NPCs generated via interactions)

Wouldn't expect all of it by any means. Some of it could be cool though ;)
 
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Subnautica in space! I love my Cyclops :D

The other thing I look forward to is seeing life in stations and outposts. Frontier can generation a zillion people to crowd a zoo, so how about somebody in that control tower, and somebody else guiding me in for a landing, and somebody else rushing up with a fuel hose when I dock, etc. I am just as excited to see NPCs get legs as my own CMDR! As it is, these stations are ghost towns and it messes with my immersion.
 
1) I want them to explain to me how they’re going to work with a HOTAS in VR and then...
Ability to walk anywhere within the game should be optional, so people could play as before and ignore it.

I would love to be able to walk around hangar, station - sit my character in cantina and look out through the window - walk around planet surfaces, etc.
But if I would be forced to walk to mission givers every time I land, it would get old pretty fast.

As for VR - I don't have one, but I suppose there are some controls there? Ones you can pick up when switching to walking? Wouldn't that work? (or do you need to unplug those if you use HOTAS?)
 
As for VR - I don't have one, but I suppose there are some controls there? Ones you can pick up when switching to walking? Wouldn't that work? (or do you need to unplug those if you use HOTAS?)

Plenty of options for us VR users (including using the HOTAS for movement) Personally I'd like to see the touch controllers implemented (like Lone Echo) I reckon more than likely it will be either KB/M, HOTAS, or an external controller. I received an Xbox controller with my Oculus.

Lone echo is zero g, so requires using the controllers to grab onto handles. Very intuitive, I just don't believe the devs would have spent the time to implement touch controller use. Could be wrong..

 
Walking through my ship and seeing my crew at work is enough for me.

Though boarding actions would be cool. Though it seems stupid if the pilot were to lead the action, perhaps you control another avatar (the commander of the boarding team).
 
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walk, run, jump, swim, climb, wear a flight suit, fast boats on lakes, build bases, cut trees, collect herbs, ride a cabin, paint the cabin, protect it from the rain, ride a telescope,create a bow of arrows,kill rabbits, skin them, roast them, take careers on foot, inside a bag, ride a bike, take apart the bike, fish in a puddle,skating,skiing...
if all this is not implemented, it is not my game
 
Ability to walk anywhere within the game should be optional, so people could play as before and ignore it.

I can bet that the next tier of engineering will be accessible only to those that buy the expansion, just like Horizons.

I would love to be able to walk around hangar, station - sit my character in cantina and look out through the window - walk around planet surfaces, etc.
But if I would be forced to walk to mission givers every time I land, it would get old pretty fast.

As for VR - I don't have one, but I suppose there are some controls there? Ones you can pick up when switching to walking? Wouldn't that work? (or do you need to unplug those if you use HOTAS?)
You mean controls like keyboard and mouse? No way I'll be using them to control my commander.

Most people can't touch type and find their proper keys, and although I can, it'll be very cumbersome since I have to lean forward to reach my keyboard and mouse.
 
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