What do you want from space legs?

I don't want space legs, so I don't really want anything from then. Regardless, what I expect is weapons and buildings. That's all.
The most likely scenario is a repeat of the previous expansion, Horizons: do the basics, but hopefully in a solid way, then make the rest... later.
 
What I want?

I want to be able to walk around stations the way Shepard walked around the presidium. But instead of being limited to a small map, I want to be able to walk around THE WHOLE station. And maybe buy an apartment in one that I can call home.
I want to be able to explore space derelicts via EVA, and find tasty loot while doing so. And maybe a thargoid or two to wack while I am at it.
I want to be able to explore caves in ways that an SRV impedes.
I want to be able to explore my ship, and repair the hull manually while I'm out in the dark and the nearest station is 6000ly away.
I want to be able to go to the loo, my commander has been holding on long enough, and take a shower, I stink!
I want to be able to spend my hard earned credits in bars, restaurants, casinos and hookers. And maybe some mercenaries to accompany me on my next bounty hunt mission. And maybe befriend them and make them my full time crew. And who knows, maybe find my other half!
I want to be able to relax aboard a cruise ship while I travel to my destination as a passenger enjoying its space Martini.
I want to be able to dock on some space arena to duke it out in a CQC match. Or maybe just via a teleprompter, a bit like here
I want to be able to steal a ship, or fend of space pirates trying to board my own.
And mostly, do some legs work! My muscles are atrophied enough as it is for being sited all the time!


Just a few ideas I have, others have already mentioned watering plants, and feeding my pet, or hunt, so I wont mention them here. :D
 
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Environmental. Unique station appearances, ship internal, etc, the fluff stuff.

My main desire is to be able to explore wreckage and salvage data/transfer credit values/release escape pods for collection, that kind of thing. Procedural modular interiors, maybe pick up some missions/clues about the attackers.

On your own ship, interior exploration, ability to check on status of modules and board SRVs manually. Take your SRV to a planetside base and explore - same deal procedural modular interiors. Small steps toward bigger things, combat in the future maybe, but basic function and flavor is upfront important.
 
I really just want to explore my ship and brew a coffee, but that isn't sustainable from a gameplay perspective. So it would make sense to have some aspects of ship repair or maintenance require getting out of the seat. That would also improve the very bare bones player crew feature.

Some FPS combat missions would spice things up a it as well.

Maybe legs could also get rid of some of the placeholder design like the mission board, engineering, outfitting. I'm sure people would moan about having to walk around to do things they could previously do from inside their ship, though.
 
FDev isn’t going to spend over a year’s with of “100 developers“ time to produce an optional feature that can be ignored (or worse, not purchased). No...if they build it they will be cramming it down our throats and there will be nothing optional about it.
Yeah Thargoids don't exist.
 
Walk around in my ships and the stations/planetary outposts. I want crew to sit in their seats (if the ship has more than one crew seat); and the crew has skills to enhance your ships performance. (engineer, science officer, navigator, etc.)

I just want those things to start with then build on more "legs" things ppl want in later updates. EVA's and walking around on planets would also be nice to do what those above have mentioned (surface mining, exploring crash sites, etc.).
 
Think I mostly want it as a way of expanding the missions in more interesting ways. Let's do all the Star Wars bits where they're not sitting down in the cockpit of the Millennium Falcon.

Bounty hunting where you have to locate your target (who has hired guards) on foot in settlements and outposts.
Passenger missions where you have to escort your client through a trap-laden tomb.
Stealth missions where you have to steal secret plans from a heavily-guarded ship.

That sort of thing.
 
Bounty hunting where you have to locate your target (who has hired guards) on foot in settlements and outposts.
Passenger missions where you have to escort your client through a trap-laden tomb.
Stealth missions where you have to steal secret plans from a heavily-guarded ship.
While I'm all for missions with more variation in mechanics... none of this is predicated by spacelegs.
All the mechanics, environmentals and other aspects literally exist, FD just needs to stop being scared and use them.

https://forums.frontier.co.uk/threa...cs-be-used-to-create-salvage-gameplay.521255/
https://forums.frontier.co.uk/threa...echanics-left-at-back-of-the-cupboard.515476/

And just to list them off:
  • Chain Missions
  • Tip Offs
  • Scenarios
  • In-transit mission offers
  • Environmental Effects (EM disruption, overheated regions, caustic environments)
  • All manner of limpets
  • All manner of scanners
  • Seismic Charges
  • Interactive hatchways which can be shot or hacked
  • Repairable damage to megaships
  • Hackable interfaces
  • Cargo-specific accesses (e.g Thargoid Doors)
  • Megastructures
  • Megaships
I want to see all these fantastic mechanics actually used in anger for missions and scenarios before we even think of space legs. There's just so much lost potential in the game at the moment, and a production-ready legs would only need to stand up to an experience level with what's currently in the game, which is currently mediocre. Space Legs will not fix this mediocrity... base game needs to come up to scratch before legs has any hope.

As I mentioned, these mission types sure aren't predicated on space legs, but they definitely are predicated on those mechanics getting used in the current game model.

On the topic though. I don't want anything from space legs at all, because I want the above first, and space legs won't give that.
 
While I'm all for missions with more variation in mechanics... none of this is predicated by spacelegs.
All the mechanics, environmentals and other aspects literally exist, FD just needs to stop being scared and use them.

https://forums.frontier.co.uk/threa...cs-be-used-to-create-salvage-gameplay.521255/
https://forums.frontier.co.uk/threa...echanics-left-at-back-of-the-cupboard.515476/

And just to list them off:
  • Chain Missions
  • Tip Offs
  • Scenarios
  • In-transit mission offers
  • Environmental Effects (EM disruption, overheated regions, caustic environments)
  • All manner of limpets
  • All manner of scanners
  • Seismic Charges
  • Interactive hatchways which can be shot or hacked
  • Repairable damage to megaships
  • Hackable interfaces
  • Cargo-specific accesses (e.g Thargoid Doors)
  • Megastructures
  • Megaships
I want to see all these fantastic mechanics actually used in anger for missions and scenarios before we even think of space legs. There's just so much lost potential in the game at the moment, and a production-ready legs would only need to stand up to an experience level with what's currently in the game, which is currently mediocre. Space Legs will not fix this mediocrity... base game needs to come up to scratch before legs has any hope.

As I mentioned, these mission types sure aren't predicated on space legs, but they definitely are predicated on those mechanics getting used in the current game model.

On the topic though. I don't want anything from space legs at all, because I want the above first, and space legs won't give that.
I think we all want those to happen as well, but then adding the space legs part as well could/would make those missions significantly better and more interesting in my view.

Also space legs may include some of the above as well. We shall see.
 
  • Using weapons should be possible but I don't want to see hordes of enemies like you would expect them in Doom or CoD. Firing a weapon should be a carefully made decision which does involve consequences.

Using weapons offensively should be severely punished like in real life. If you shoot at
another commander, unprovoked, it is immediate jail time for attempted murder.
Real life carries an average of 7-10 years, so in game should be 7-10 days login ban.

Murder is usually 50 to life so I will be very lenient here, 30 days ban. This can be balanced according
to system security level.

Before I get shot at by all you tough guy keyboard warriors, let's remember this is 3305. We didn't get this far
by killing each other off. ED should retain some level of civility in the game regardless of "cut throat galaxy" or not.

Space legs could be a perfect opportunity to get C&P back on track.

X.
 
Using weapons offensively should be severely punished like in real life. If you shoot at
another commander, unprovoked, it is immediate jail time for attempted murder.
Real life carries an average of 7-10 years, so in game should be 7-10 days login ban.

Murder is usually 50 to life so I will be very lenient here, 30 days ban. This can be balanced according
to system security level.

Before I get shot at by all you tough guy keyboard warriors, let's remember this is 3305. We didn't get this far
by killing each other off. ED should retain some level of civility in the game regardless of "cut throat galaxy" or not.

Space legs could be a perfect opportunity to get C&P back on track.

X.
While I am all up for a better C&P system, forcing people to stop playing is not the right way to go. I can see a credit cost and a deportation to the nearest prison ship and then a ban at that star port for a certain amount of time. But you can't stop people from playing the game, that is just wrong.
 
...but then adding the space legs part as well could/would make those missions significantly better and more interesting in my view.
I disagree. If Elite started out legs-centric, sure. But it didn't, and a lot of the really interesting legs-centric stuff would essentially need large chunks of the current game to get, essentially, downgraded.

For example, hackable access hatches. I can blow them, or I can hack them with a recon limpet. If I then snagged on one that was all "Oh no, you need to disembark to do this"... well... it's just pretty damn contrived.

As a contrast, if getting out and having to hack the hatch was the initial mechanic, where all other activities in the game are also centered around a need to get out of the ship, and things were flipped so that doing things from with ship-based assets represented a "late game challenge", so to speak, then that might work... but it's pretty obvious why to do that, you're essentially downgrading the existing mechanics, because Elite is well and truly geared as a ship[1]-centric game, not a legs-centric game.

[1] Ship or "piloted vehicle".
 
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I wonder what sort of 'optional' people are rooting for.

Optional like Cqc, pointless and ignored
Optional like Pax Missions, just the same as everything else
Optional like Engineering, not optional at all
 
While I am all up for a better C&P system, forcing people to stop playing is not the right way to go. I can see a credit cost and a deportation to the nearest prison ship and then a ban at that star port for a certain amount of time. But you can't stop people from playing the game, that is just wrong.

Ok ok, game ban is harsh. But credit cost is meaningless. People have billions. How do you think the real life rich get away with murder and r@pe?
Prison ship at Sagittarius A* is a feasible alternative. That way they can still play the game, but do nothing but jumping for a good long time.
Self destruction would only return them to the prison ship. Oh that would be so hilarious. I hope the do it.

A few rounds of this and they will think twice about assaulting someone.

X.
 
Personally would prefer atmos landings - but then being able to wander around and go for a swim would be good!

As for legs gameplay yeah - there needs to be some puzzle/dexterity/stealthy and shoot elements (maybe a bit like Unchartered) so it does not just become an FPS - but we will end up having to 'engineer' our laser pistol - you know start off with a basic one and upgrade to the death ray 3000 or similar.

In terms of crime and punishment there still needs to be the concept of law abiding systems which will actively hunt down and kill players who have notoriety/fines/bounites etc and then lawless states where there is limited official authority presence which are potentially safer but will harbour a fair amount of scum and villainy - generally make it so that playing the game in a certain way creates different paths which have different consequences.
 
I disagree. If Elite started out legs-centric, sure. But it didn't, and a lot of the really interesting legs-centric stuff would essentially need large chunks of the current game to get, essentially, downgraded.

For example, hackable access hatches. I can blow them, or I can hack them with a recon limpet. If I then snagged on one that was all "Oh no, you need to disembark to do this"... well... it's just pretty damn contrived.
That won't happen as legs will be an optional expansion. Those missions will still be there and won't change, there will just be other missions that will use some of those mechanics and then also add a legs element as well, giving us more options and different types of mission.

As a contrast, if getting out and having to hack the hatch was the initial mechanic, where all other activities in the game are also centered around a need to get out of the ship, and things were flipped so that doing things from with ship-based assets represented a "late game challenge", so to speak, then that might work... but it's pretty obvious why to do that, you're essentially downgrading the existing mechanics, because Elite is well and truly geared as a ship[1]-centric game, not a legs-centric game.

[1] Ship or "piloted vehicle".
The game is centred around your commander, s/he is just stuck in the pilots seat at the moment. As I said, they do not need and most likely wont replace existing mechanics, there will be new mechanics centred around the legs element, because, as stated, it will be an optional expansion. They could use the existing mechanics as a means to gain entry to places like derelict ships. You use the limpets to bypass external security (existing mechanic), then use another limpet to open a hatch (existing mechanic) to gain entry, then you EVA over to the ship to complete the mission (new mechanic). Nothing needs to be replaced, just expanded on. There is no reason why space legs cant complement the mechanics we already have instead of replace them.

Sounds pretty good to me.
 
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Ok ok, game ban is harsh. But credit cost is meaningless. People have billions. How do you think the real life rich get away with murder and r@pe?
Prison ship at Sagittarius A* is a feasible alternative. That way they can still play the game, but do nothing but jumping for a good long time.
Self destruction would only return them to the prison ship. Oh that would be so hilarious. I hope the do it.
This isn't real life, its a game and should be treated as such. As I said they will have to pay their way out of prison and have a station ban (for a period of time). So it could be a ban where there murder ship is located. Make it undersireable but it shouldn't stop them from playing. Personally I would completely change up the C&P system to make crime pay, but in a way that doesn't stop people that do it from playing or forcing them to play in a way that is just bad (like having to jump all the way back from SAG A).

A few rounds of this and they will think twice about assaulting someone.
A few rounds of that and none of those people will ever play again and the criminal side of gameplay will die a quick death. That is not the way.
 
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