Yeah Thargoids don't exist.FDev isn’t going to spend over a year’s with of “100 developers“ time to produce an optional feature that can be ignored (or worse, not purchased). No...if they build it they will be cramming it down our throats and there will be nothing optional about it.
While I'm all for missions with more variation in mechanics... none of this is predicated by spacelegs.Bounty hunting where you have to locate your target (who has hired guards) on foot in settlements and outposts.
Passenger missions where you have to escort your client through a trap-laden tomb.
Stealth missions where you have to steal secret plans from a heavily-guarded ship.
I think we all want those to happen as well, but then adding the space legs part as well could/would make those missions significantly better and more interesting in my view.While I'm all for missions with more variation in mechanics... none of this is predicated by spacelegs.
All the mechanics, environmentals and other aspects literally exist, FD just needs to stop being scared and use them.
https://forums.frontier.co.uk/threa...cs-be-used-to-create-salvage-gameplay.521255/
https://forums.frontier.co.uk/threa...echanics-left-at-back-of-the-cupboard.515476/
And just to list them off:
I want to see all these fantastic mechanics actually used in anger for missions and scenarios before we even think of space legs. There's just so much lost potential in the game at the moment, and a production-ready legs would only need to stand up to an experience level with what's currently in the game, which is currently mediocre. Space Legs will not fix this mediocrity... base game needs to come up to scratch before legs has any hope.
- Chain Missions
- Tip Offs
- Scenarios
- In-transit mission offers
- Environmental Effects (EM disruption, overheated regions, caustic environments)
- All manner of limpets
- All manner of scanners
- Seismic Charges
- Interactive hatchways which can be shot or hacked
- Repairable damage to megaships
- Hackable interfaces
- Cargo-specific accesses (e.g Thargoid Doors)
- Megastructures
- Megaships
As I mentioned, these mission types sure aren't predicated on space legs, but they definitely are predicated on those mechanics getting used in the current game model.
On the topic though. I don't want anything from space legs at all, because I want the above first, and space legs won't give that.
- Using weapons should be possible but I don't want to see hordes of enemies like you would expect them in Doom or CoD. Firing a weapon should be a carefully made decision which does involve consequences.
While I am all up for a better C&P system, forcing people to stop playing is not the right way to go. I can see a credit cost and a deportation to the nearest prison ship and then a ban at that star port for a certain amount of time. But you can't stop people from playing the game, that is just wrong.Using weapons offensively should be severely punished like in real life. If you shoot at
another commander, unprovoked, it is immediate jail time for attempted murder.
Real life carries an average of 7-10 years, so in game should be 7-10 days login ban.
Murder is usually 50 to life so I will be very lenient here, 30 days ban. This can be balanced according
to system security level.
Before I get shot at by all you tough guy keyboard warriors, let's remember this is 3305. We didn't get this far
by killing each other off. ED should retain some level of civility in the game regardless of "cut throat galaxy" or not.
Space legs could be a perfect opportunity to get C&P back on track.
X.
I disagree. If Elite started out legs-centric, sure. But it didn't, and a lot of the really interesting legs-centric stuff would essentially need large chunks of the current game to get, essentially, downgraded....but then adding the space legs part as well could/would make those missions significantly better and more interesting in my view.
While I am all up for a better C&P system, forcing people to stop playing is not the right way to go. I can see a credit cost and a deportation to the nearest prison ship and then a ban at that star port for a certain amount of time. But you can't stop people from playing the game, that is just wrong.
I'd like people not interested in space legs to get out of threads about space legs.I want everyone to shut up about space legs.
That won't happen as legs will be an optional expansion. Those missions will still be there and won't change, there will just be other missions that will use some of those mechanics and then also add a legs element as well, giving us more options and different types of mission.I disagree. If Elite started out legs-centric, sure. But it didn't, and a lot of the really interesting legs-centric stuff would essentially need large chunks of the current game to get, essentially, downgraded.
For example, hackable access hatches. I can blow them, or I can hack them with a recon limpet. If I then snagged on one that was all "Oh no, you need to disembark to do this"... well... it's just pretty damn contrived.
The game is centred around your commander, s/he is just stuck in the pilots seat at the moment. As I said, they do not need and most likely wont replace existing mechanics, there will be new mechanics centred around the legs element, because, as stated, it will be an optional expansion. They could use the existing mechanics as a means to gain entry to places like derelict ships. You use the limpets to bypass external security (existing mechanic), then use another limpet to open a hatch (existing mechanic) to gain entry, then you EVA over to the ship to complete the mission (new mechanic). Nothing needs to be replaced, just expanded on. There is no reason why space legs cant complement the mechanics we already have instead of replace them.As a contrast, if getting out and having to hack the hatch was the initial mechanic, where all other activities in the game are also centered around a need to get out of the ship, and things were flipped so that doing things from with ship-based assets represented a "late game challenge", so to speak, then that might work... but it's pretty obvious why to do that, you're essentially downgrading the existing mechanics, because Elite is well and truly geared as a ship[1]-centric game, not a legs-centric game.
[1] Ship or "piloted vehicle".
This isn't real life, its a game and should be treated as such. As I said they will have to pay their way out of prison and have a station ban (for a period of time). So it could be a ban where there murder ship is located. Make it undersireable but it shouldn't stop them from playing. Personally I would completely change up the C&P system to make crime pay, but in a way that doesn't stop people that do it from playing or forcing them to play in a way that is just bad (like having to jump all the way back from SAG A).Ok ok, game ban is harsh. But credit cost is meaningless. People have billions. How do you think the real life rich get away with murder and r@pe?
Prison ship at Sagittarius A* is a feasible alternative. That way they can still play the game, but do nothing but jumping for a good long time.
Self destruction would only return them to the prison ship. Oh that would be so hilarious. I hope the do it.
A few rounds of that and none of those people will ever play again and the criminal side of gameplay will die a quick death. That is not the way.A few rounds of this and they will think twice about assaulting someone.