So as the Surface Scanner triggered a lot of uproar, when it was decided to offer infinite Ammunition(which I am totally for and would never change it) my head rolled this idea up:
Currently every Limpet Job has a different Controller and the each control their own conglomerate of Tasks. Why not make it so, that Limpets would try to return after their Job is done and be refitted by the limpet controller with new fuel and tools. short: Limpets are reusable and stored inside the limpet controller, much like a refinery has bins, to save on cargo space. Limpets could of course become destroyed or not make it back in time(although I would still allow for a pickup to save them), in which case spare limpets from the cargo bay should be drawn in as an replacement.
Now we have a much smaller consumption of limpets over all and could in theory fly indefinitely around without having to worry ever about running out of limpets and having them to re-synthesize them. If FDev want to impose a Limit, they could give all Limpet Controllers a Maximum number of Refurbishes for Limpets(Analysis Kits for Prospectors, Cutting Tools for Hatchet Breaker, Claws for Collectors and so forth), which could be replenished by synthesis or at stations.
I think it would be a fair compromise between realism and gaminess, which was brought in by Surface Scanner Probes, and also explain why limpet controllers had a limit on how many could be active at the same time, seeing how they become programmed after getting fired.
It would of course require the ability to recall a limpet via Contacts into the Ship in Case of Collector, Prospector, Recon, etc. but that shouldn't be that hard.
Currently every Limpet Job has a different Controller and the each control their own conglomerate of Tasks. Why not make it so, that Limpets would try to return after their Job is done and be refitted by the limpet controller with new fuel and tools. short: Limpets are reusable and stored inside the limpet controller, much like a refinery has bins, to save on cargo space. Limpets could of course become destroyed or not make it back in time(although I would still allow for a pickup to save them), in which case spare limpets from the cargo bay should be drawn in as an replacement.
Now we have a much smaller consumption of limpets over all and could in theory fly indefinitely around without having to worry ever about running out of limpets and having them to re-synthesize them. If FDev want to impose a Limit, they could give all Limpet Controllers a Maximum number of Refurbishes for Limpets(Analysis Kits for Prospectors, Cutting Tools for Hatchet Breaker, Claws for Collectors and so forth), which could be replenished by synthesis or at stations.
I think it would be a fair compromise between realism and gaminess, which was brought in by Surface Scanner Probes, and also explain why limpet controllers had a limit on how many could be active at the same time, seeing how they become programmed after getting fired.
It would of course require the ability to recall a limpet via Contacts into the Ship in Case of Collector, Prospector, Recon, etc. but that shouldn't be that hard.