[Video] Open letter from community to Elite Dangerous

There is no statistical relevance at all. That's not how statistics work. It's an impressive number nevertheless, it just doesn't tell us anything.
PS
To clarify:
If you want statistical relevance you would need to ask 2000 random Elite players if they signed the petition.
Well that wouldn't work either because 95% don't even know the petition exists so your sample size would only be 100 after you asked them if they know about it...
 
My main gripes with the petition are:

Call for beta/test servers. Betas have worked poorly or been abused by participants in the past. They are best when major changes are introduced, not just QoL upgrades or reshuffling of current mechanics. There might be beta test when we next get some major changes to the game. Or they may be in-house or otherwise closed. There was also a lot of whining among many who paid for them that activities didn't roll over into Live. Also, as I have stated much earlier in this ramble of a thread, those who noted down places to race out and map with the new exploration tools when the changes went live are among the best possible examples of beta abuse, not far behind those hiding exploits.

Empowering Community Managers. They have plenty to do managing the community and don't need to be involved in the development process. Unless we really want games made by democracy. That's not how the artistic process work, even at this scale.

I understand the complaints about the buggy nature of the last update. But it seems to all be related to the pervasiveness of small changes not agreeing with the live build. And things were addressed quickly. But for me, that's not nearly enough to sign a rambling petition like that.

:D S
 
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They now have 2,531 signatures.

145903


Also.. my last post in this thread was deleted? oiy..
 
There is no statistical relevance at all. That's not how statistics work. It's an impressive number nevertheless, it just doesn't tell us anything.

He se
PS
To clarify:
If you want statistical relevance you would need to ask 2000 random Elite players if they signed the petition.
Well that wouldn't work either because 95% don't even know the petition exists so your sample size would only be 100 after you asked them if they know about it...

Yep.. you're right I was being an idiot and should have used the term more clearly (why I had it in quotes). I meant it was impressive as well.. just bad wording :)
 
Stigbob snarky are you sure it was him?
no, but I am sure that MY post was deleted where it was just reply to his off-topic post in a way to put it back on topic.

This is what I'm talking about though, you can't even call out people for being off-topic if you are also being critical of the game because a Mod will just swoop in and delete the post.

Like.. go through this thread, every post one at a time and see how one sided it is. Then realize that's prolly cause Mods are disappearing posts that don't agree with the status quo.
 
You do bring up a good point though - maybe we should create a google form with the 'only one response per person' option to get a head count of how many people did and didn't sign it :)
Sure, I'd rather start a discussion about Vegemite though. :D
 
Greetings,

Some gaming history. Frontier: First Encounters (for DOS) was released by GameTek in April of 1995. At the time it was reviewed as probably having the most bugs ever released in a game. The story is that Braben wanted more time to work out the issues but GameTek was upset not having a Christmas 1994 release and wanted to get paid. They released it which was a bad decision as their stocks dropped and went out of business. I might also suggest that Braben and company were pushing the envelope of gaming at the time, didn't have the answers and did not meet the deadlines of completing the game per the investment with GameTek.

The good news that players had access to all the coding on the CD, figured out solutions and became technical support just using modems on testing sites to support the game as GameTek wasn't answering their phones. Frontier learned from that so it took decares for going back to the game with Elite Dangerous.

What did it cost in 1995 to develop and distribute a game? In 2019 the costs versus competition just waiting to copy a company's success or failure is a lot bigger. Make a mistake now and it could effect the GNP of the UK.

Thus if one wants technical access to the game to help with current issues or future developments they are not going to get it. Your heart might be in the right place but with 100 million pounds invested in a game and 30 other space games being worked on in 2017 Frontier as a company has to deal with this.

Then there ie Elite Dangerous with a good guy/gal wanting to meet 'n greet only to be destroyed by a ganker. This also occurs with coding after some get access to it. At the cost of developing a game in 2019 is huge fly to the UK, take an interview with Frontier then get hired. As I worked with great Russian programmers who loved the game coming up with much better graphics for Frontier: Elite dangerous they probably wouldn't hire me in 2019. But my heart is in the right place.

Regards
 
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