[Video] Open letter from community to Elite Dangerous

Really? Wanna look into the Kickstarter-promises and try again? What exactly is really finished here?

Fight, trade, hunt your way across a giant galaxy of billions of star systems, starting with a basic starship and a few credits. You can make money from trading goods between the many star systems, by destroying pirate ships (and collecting bounty), or even by attacking traders and collecting their cargo (which in turn will get a bounty on your head!). There will be missions too, and exploration. Most people will do some combination of these things. Upgrade your ship and specialise in one activity - have a trader with a huge cargo bay, or use the space for weapons and maneuverability.

Real Freedom - Go where you like, be what you like - pirate, bounty hunter, trader, assassin, or some mix of all of these.

Trade - Buy low, cross dangerous space lanes, evade or destroy pirates en route, then sell high, if you make the journey!

Fight - Take on the pirates or be one yourself

Progress - Get your pilot rating all the way from "Harmless" to "Elite"

Explore - Head out to the far reaches of space and discover amazing sights

And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...

Yeah, that is totally different from what we got indeed. :unsure:
 
But was it fun only for two weeks because the ships are so closely balanced (advantages and disadvantages in each) or simply because you were unable to bring in your own choice of ship? I quite enjoy the odd, frenetic foray into CQC as it is painless fun, no rebuy, no worries if my skills are lacking (which they certainly are) and everyone playing there is there just because they want to be...

CQC deserves more players joining in, but is sadly neglected because...
I enjoyed CQC in its heyday. Stopped playing when I couldn't get a match in 30 seconds or less. Every now and then I'll pop in and set a stopwatch to see how long it takes to find a match. It ranges from five minutes to infinity.

At this point we've been over this probably hundreds of times; Frontier need to support and develop the features they introduce, otherwise the effort is wasted. CQC MUST have taken a considerable amount of work to create, but it contributes almost zero to the value of the game as it is now. It's hard to believe that this was what Frontier intended when they started on the project; for it to be a one-and-done disposable piece of marketing for the Xbox release and nothing more?

There are a lot of adjustments Frontier could make to the mode which would give it more life (bots, Taipan, guardian fighters and more courses, anyone?) , but CQC only really needs one thing: let us queue for a match from the main game while we are playing, just like with multicrew. This would get me back in the game. I'm sure it would encourage others, too.

There's a lot of stuff like this in Elite. Broken or half-implemented features which, sure, could benefit from comprehensive overhauls, but could also in the meantime be massively improved with relatively small tweaks. Sandro's PowerPlay proposal is another example which, if implemented as originally described, would have reinvigorated the game for a large portion of increasingly disaffected players. Buuuuut they never did it. Why not?

I frequently see fanboy apologists on these forums posting variations of "They do X, and everyone complains. They dont do X, and everyone complains." With the implication being that this is why they shouldn't do X. Setting aside for a moment that I don't accept the initial premise at all; if Frontier are going to face an equal amount of wailing and gnashing of teeth regardless of what they do, why not err on the side of doing X if they genuinely believe it would improve their game?
 
I enjoyed CQC in its heyday. Stopped playing when I couldn't get a match in 30 seconds or less. Every now and then I'll pop in and set a stopwatch to see how long it takes to find a match. It ranges from five minutes to infinity.

At this point we've been over this probably hundreds of times; Frontier need to support and develop the features they introduce, otherwise the effort is wasted. CQC MUST have taken a considerable amount of work to create, but it contributes almost zero to the value of the game as it is now. It's hard to believe that this was what Frontier intended when they started on the project; for it to be a one-and-done disposable piece of marketing for the Xbox release and nothing more?

There are a lot of adjustments Frontier could make to the mode which would give it more life (bots, Taipan, guardian fighters and more courses, anyone?) , but CQC only really needs one thing: let us queue for a match from the main game while we are playing, just like with multicrew. This would get me back in the game. I'm sure it would encourage others, too.

There's a lot of stuff like this in Elite. Broken or half-implemented features which, sure, could benefit from comprehensive overhauls, but could also in the meantime be massively improved with relatively small tweaks. Sandro's PowerPlay proposal is another example which, if implemented as originally described, would have reinvigorated the game for a large portion of increasingly disaffected players. Buuuuut they never did it. Why not?

I frequently see fanboy apologists on these forums posting variations of "They do X, and everyone complains. They dont do X, and everyone complains." With the implication being that this is why they shouldn't do X. Setting aside for a moment that I don't accept the initial premise at all; if Frontier are going to face an equal amount of wailing and gnashing of teeth regardless of what they do, why not err on the side of doing X if they genuinely believe it would improve their game?
I can only give 1 rep - but consider another+ for each of your points :)

I don't (knowingly) apologise for FD, do occasionally agree with something they do, and wish some parts were further developed - all the while enjoying what I do have in the game.
 
I enjoyed CQC in its heyday. Stopped playing when I couldn't get a match in 30 seconds or less. Every now and then I'll pop in and set a stopwatch to see how long it takes to find a match. It ranges from five minutes to infinity.

At this point we've been over this probably hundreds of times; Frontier need to support and develop the features they introduce, otherwise the effort is wasted. CQC MUST have taken a considerable amount of work to create, but it contributes almost zero to the value of the game as it is now. It's hard to believe that this was what Frontier intended when they started on the project; for it to be a one-and-done disposable piece of marketing for the Xbox release and nothing more?

There are a lot of adjustments Frontier could make to the mode which would give it more life (bots, Taipan, guardian fighters and more courses, anyone?) , but CQC only really needs one thing: let us queue for a match from the main game while we are playing, just like with multicrew. This would get me back in the game. I'm sure it would encourage others, too.

There's a lot of stuff like this in Elite. Broken or half-implemented features which, sure, could benefit from comprehensive overhauls, but could also in the meantime be massively improved with relatively small tweaks. Sandro's PowerPlay proposal is another example which, if implemented as originally described, would have reinvigorated the game for a large portion of increasingly disaffected players. Buuuuut they never did it. Why not?

I frequently see fanboy apologists on these forums posting variations of "They do X, and everyone complains. They dont do X, and everyone complains." With the implication being that this is why they shouldn't do X. Setting aside for a moment that I don't accept the initial premise at all; if Frontier are going to face an equal amount of wailing and gnashing of teeth regardless of what they do, why not err on the side of doing X if they genuinely believe it would improve their game?
Frontier has a long proven history of starting with a sound mechanical concept, flopping out a poorly realized release and then ultimately abandoning further development of the piece in question because "no one is really using it." It's one of the reasons I stopped subscribing to the hype train a long time ago.
 
Who? The guys who told you that, or the guys using hacks?

This is all so confusing...
Crossed wires I guess ...
You said that FD'd said people could end up with nothing...
I said that people using cheats and hacks etc did end up with nothing, implying they are no longer able to play...
Then it seems to have got all a bit confusing.
 

Deleted member 38366

D
Except it is not a generalised actual game condition. Just a personal and anecdotal perception.

As interesting as a personal and anecdotal perception is it does not make much sense to refer to that condition as the actual current generalised game state.

Or if you do and claim that then you would actually need to show it with actual verifiable data such as concurrency levels, sales figures or financial results etc.

Sure..... Thousands of Customers reporting the same (at times game-breaking) issues within Minutes after Release.... is just "Anecdotal" lol

Sorry, that sounds (just a general statement) almost delusional to the point of being downright bizarre.
The general condition this title was in ever since the untested September Update requires no comment really. It speaks for itself.
 
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