The Fed. Corvette we lost...

I fly both ships in comparable configs. Anaconda and Corvette manoeuvrability in normal space really are equal.

I don't agree. Higher DPS of Anaconda can drop shields on Corvette pushing through SCBs (even easier with feedback cascade rails). I think Anaconda and Corvette are quite evenly matched.

Why this ranty bit?
That is why you see so many PvP Anacondas or what?
The only ones I know are Tinnvannos Railaconda (and to be fair, those RoA guys generally don't play mano a mano)
and Harry Potters Phasing Conda... which I rebuilt and got royally rekt against Renraikus PvP Corvette. And Harry Potter is Harry Potter.
 
I fly both ships in comparable configs. Anaconda and Corvette manoeuvrability in normal space really are equal.

I don't agree. Higher DPS of Anaconda can drop shields on Corvette pushing through SCBs (even easier with feedback cascade rails). I think Anaconda and Corvette are quite evenly matched.

Why this ranty bit?

As have I, I feel the Corvette has the edge over the Conda, it might not be a massive gap, but it is a gap nonetheless. The difference being the Corvettes vectoring thrusters are significantly better, thus increasing its mobility profile.

Against a Corvette with more SCBs and more hull? I would be surprised. If they have feedback then likely it'll be the 'Conda who dies first if for other reason than the powerplant being upfront.

Bored of people suggesting buffing the ships that least need it.
 
Nah his point was that even with shields nerfed to 1000 mj the FdL would still be effective in PvP.
And what is effective in PvP wipes the floor with PvE configs (except for endurance, which isn't relevant here cause bi-weave)
So you're still talking about how PvP is one thing, PvE is another, but conflating the idea that if something works in PvP, that somehow proves something for PvE.

If X =/= Y, you can't pretend that X*3 = Y*3.
 
So you're still talking about how PvP is one thing, PvE is another, but conflating the idea that if something works in PvP, that somehow proves something for PvE.

If X =/= Y, you can't pretend that X*3 = Y*3.

The main difference between PvE and PvP combat is that the best NPC AI falls well short of being able to fully leverage their vessels or apply tactics. Almost anything works in PvE combat and this makes PvE combat a poor benchmark for balance.
 
That is why you see so many PvP Anacondas or what?
The only ones I know are Tinnvannos Railaconda (and to be fair, those RoA guys generally don't play mano a mano)
and Harry Potters Phasing Conda... which I rebuilt and got royally rekt against Renraikus PvP Corvette. And Harry Potter is Harry Potter.
I didn't (and wouldn't) recommend an Anaconda for PvP.
 
The main difference between PvE and PvP combat is that the best NPC AI falls well short of being able to fully leverage their vessels or apply tactics. Almost anything works in PvE combat and this makes PvE combat a poor benchmark for balance.
Not every vessel and aspect of combat needs to be balanced for PvP. Efficiency in PvE is an entirely different beast; claiming that only one matters and the other does not is just cherrypicking what you think matters and discarding inconvenient data.
 
Not every vessel and aspect of combat needs to be balanced for PvP.

For there to be any real balance, and for that balance to scale if and when AI is ever improved, yes it does need to be balanced for PvP.

Efficiency in PvE is an entirely different beast

My CMDR's most efficient PvE combat vessels are generally those I built to fight other CMDRs.

claiming that only one matters and the other does not is just cherrypicking what you think matters and discarding inconvenient data.

Claiming that PvE balance matters, in the current state of the game, is just setting the bar below the imbalance detection threshold. The distinctions between most ships of even remotely similar classes are trivial and largely moot when talking about PvE capabilities. Indeed, you can generally tell how fast NPCs will fall in any given PvE combat situation just by looking at the distributor size of the ship.
 
Fix the speed of this ship please?

With 360 or so boost the Corvette really has no place in PVP wing fights against ships doing 520+. I've tried. I was like the fat kid in a schoolyard football game.

"Come on guys! Wait up!!". As the fight moves 5KM away from me...

Around 450 or so would still be slower, but usable. Hell, the cutter moves around 490 to 500.
 
Just popping in to say 3L 2M on the corvette would be suhhh-weeeetttt and SCBs are for scrubs

A bit too much, though. Replacing the L hardpoint with an M and the two Ms with Ls . . . that would allow mounting a railgun under the keel without feeling bad about wasting an L hardpoint on an M weapon.

Anyway, I love my corvettes (got two, one purely for fighting, the other for cargo runs/mat gathering). Excellent design.
 
The Corvette is my daily driver based solely on its flying ability. The small hardpoints are a bad joke, not to mention speed and range.

It's best used in PvE where nothing can phase it, but in PvP, unless you're winged. you can be dinged, and re-buys can mount up.

The 1 and 3 hardpoints should be trashed and made into 2s, and please, mount them where we can see them fire and include the 4s in that as well, as visible reports. What a light show that would be.

"Dammit Jim, it's a visual game!"
 
And there is no area of gameplay where u can say "it is best take corvette here" Nope... you would say "you can take ship 1, ship 2 and you may take Corvette...

PvE Combat? Well at least i say that Corvette is the best PvE combatship. Its bad for PvP tho i agree. The slow speed makes it eat spacedust on almost every pvp encounter.
 
Im all for a glass cannon, but not with three large and two huge.

As i said before, thats just excess for the sake of excess. For a ship like that to be even remotley balanced you have default hull armour around that of an Eagle. (Engineering giving ships way more G5 level defence than they have any right having withstanding)
Anaconda has incredibly high armor for its mass, which is unbalanced. It's not quite on the level of being totally OP, but Ananconda has technically higher DPS potential than corvette while also having amazing jump range and amazingly low mass for the armor it has. Corvette is more of a dedicated combat ship while anaconda is a multi-role ship. It should not have best DPS and 2nd best armor as a jack-of-all-trades ship (because jack-of-all-trades, master of none)

But that's IMO.
 
Now it might make a difference if huge weapons had an advantage over large, the way large can have an advantage over medium and medium over small.
 
Trying to think of weapons and situations where the 5 less hardness makes a difference.

Now it might make a difference if huge weapons had an advantage over large, the way large can have an advantage over medium and medium over small.
I could math out the damage difference but Im uh... Im lazy.

Out of personal interest I might do it when I get home again. If I do Ill post it here.
 
The Vette basically has the same speed and maneuverability (having only a slight edge) on the conda, and slightly less overall firepower. A dedicated combat ship was built only a tiny bit better than a multi purpose freighter.

Lazy fdev design ripped off of a prior ship. Same modules, most of the same stats, etc.

Will you please raise the drives to a class 8, and up the speed 90 to 100 points already? Make this a bloody combat ship that's capable of respectable tactical speed.
 
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