I like to argue more than I probably should, but it's never an argument with that one. It's just a single-sentence comment on one out-of-context thing said. No engagement.
As for the ADS, outside of the very narrow context of GGGs not being super easier to find, is there anything that made the ADS good? I see so much "FSS is bad" rhetoric and I can't help but think it's all surrounding the fact that the FSS is more than a button press. And yes, it's one button press, jumping to another system is not a function of the ADS, what a ridiculous argument that is.
It’s not just about GGGs.
It’s a flip in the entire basis of how you want to explore a system.
The FSS provides full detail of each and every body, one by one in order to build a picture of the whole system.
The ADS provided an overview of the whole system, from which you then chose which details to fill in, which contrary to repeated misinformation, the honk did not provide.
A bottom up process will never satisfy explorers who want a top down experience.
For people who are looking for interesting systems, the FSS is a massive time waster.
But as repeated ad nauseum, there’s plenty of room for both options without any needless compromise limiting explorers to one or the other.