The ADS

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No, you're missing a very important event..

During beta some of us cough were a little adverse, but equally so many people provided on topic suggestions on how the fss could be improved.. and many of them were for aspects of the system that you could argue were particularly weak. People did screenshot mockups and everything.

I think the truth this frontier wont drastically improve the game in any meaningful way. Or its a different interpretation of cant that's not polite to say.
And some of those improvements were made. Not all though, as I suspect that the others probably required more work to include. Hopefully they will look at it in the future and think about adding those suggestions at some point.
 
@Stephen Benedetti - I don't suppose you would be inclined to contribute some Developer knowledge, once again (as it has been posted previously), to this recurrent theme? I do appreciate you are very busy, but this topic is beginning to go sour, again :)
 
No, you're missing a very important event..

During beta some of us cough were a little adverse, but equally so many people provided on topic suggestions on how the fss could be improved.. and many of them were for aspects of the system that you could argue were particularly weak. People did screenshot mockups and everything.

I think the truth this frontier wont drastically improve the game in any meaningful way. Or its a different interpretation of cant that's not polite to say.
True, I just don't believe that anything would stop people from complaining. Before the FSS, general consensus was (at least from my perspective) that the ADS needs a complete overhaul, only after it was changed the people who liked it voiced their opinion. Maybe a few people said that the ADS is fine in the past but they've been quickly hit with the fanboy bat. So when FDEV would integrate some of the suggestions I believe someone else wouldn't like it for reasons nobody thought about yet. I guess my point is that, despite the sometimes reasonable criticism, we should accept that we'll probably never get our subjective perfect implementation. And only after we made peace with everything that is wrong we should come up with suggestions how to improve it. Being snarky and hostile so far didn't help anyone. That's just my opinion though.
 
In the end, neither the ADS nor the FSS solved (or even improved upon) the original problem: having nothing to do while exploring, besides sightseeing. have you all wondered that, with 4 billion systems, who knows how many billions of planets, almost 4 years after Horizons launched, there is still not a single reason (from a exploration gameplay perspective) to even land on a planet?

Neither system solves the actual issue, that after the initial step, seeing what planets are there, there is still absolutely nothing to do, only a miniscule amount of things to find, and very little if anything at all to interact with.

With the ADS, you opened the door, and could look inside but do and touch nothing. The FSS just added lockpicking to open the door, so you then could look inside but still do and touch nothing. This is why is might feel satisfying, a step forward or an improvement to people who are into the "lockpicking" on it's own, but feel like just a pointless chore and an actual step backwards to people whose interest was to finally be able to properly explore the house, open the closets and the drawers, investigate the basement, etc.

I personally couldn't give a rat's arx if a particular ice ball is more to the left or more to the right. What I wanted was to have compelling reasons to investigate that ice ball, land of the ice ball, investigate signals in the ice ball, perhaps find something on the iceball, bring stuff for science from that iceball. Locating the iceballs to me is merely a starting point, not the end all. I might be able to put up with the FSS if then it enabled potential hours of gameplay in the system, but never as an end in itself.
Personally I like to unlock (what I call discover) what is in the system. It gives me a sense of actual discovery. But I do completely agree with you regarding what there is to find. All we have are some geological and biological POIs. There needs to be more. Give me reasons to have a look at this seemingly unremarkable ball of ice.
 
I like this post.

You correctly identify the issue with regard to the FSS (keeping in mind the obvious disclaimer it's your personal opinion which I happen to share, for other players the mileage may vary and all that jazz). For the ADS however, you're less specific. "It's stupid" :)

I think this might be the cause of you judging both systems in itself. Just the ADS, or just the FSS. Combine them and the issues you (we) have with the FSS, and you may even say the issue with the ADS is/are lessened. Not resolved, because your 2 would still be an issue.

Scanning systems with 45 bodies is a chore.Even worse if you just jumped from another system with a significant amount of bodies, "here we go again!". In the old system I looked forward to new systems, and the number of bodies couldn't be high enough. In the FSS I dread new systems. A big problem here (again, I will keep hammering on this, for me, this is my personal experience with the mechanism, reasonable people may disagree since game experiences are subjective) is we have no indication besides the inadequate FSS spectrum to get an idea what kind of system it is. If we were to have a general picture of a system, without any details per planet as you used to get in the way the old ADS worked, you could decide this system of 45 bodies was not worth your time, while another system with 45 bodies could be interesting enough to spend your time on.

The ADS is stupid. I agree in as much as the ADS being the end-all, without any follow-up is stupid. But having the ADS (system map) which you could use to base a decision on, is this system worth investigating, simply as a starting point, is not stupid. In fact, it makes perfect sense because it reveals the largest scale we're investigating: the system. It's a perfectly reasonable step 1. What kind of system are we in. Followed by the steps: what kind of planets are in this system and finally, what can we find on the surface of these planets.

The FSS doesn't bother with the: "what kind of system are we in" question, it goes straight to the planets question. And for clarity, when I say: what kind of system, I don't mean: one that has an ELW in it. In effect the FSS has flattened the exploration experience.

edit, edit, edit: for me!
Maybe it would already help if some of the 'lesser' bodies would resolve automatically?

By the way, I just visited your very flat country!
 
I like this post.

You correctly identify the issue with regard to the FSS (keeping in mind the obvious disclaimer it's your personal opinion which I happen to share, for other players the mileage may vary and all that jazz). For the ADS however, you're less specific. "It's stupid" :)

I think this might be the cause of you judging both systems in itself. Just the ADS, or just the FSS. Combine them and the issues you (we) have with the FSS, and you may even say the issue with the ADS is/are lessened. Not resolved, because your 2 would still be an issue.

Scanning systems with 45 bodies is a chore.Even worse if you just jumped from another system with a significant amount of bodies, "here we go again!". In the old system I looked forward to new systems, and the number of bodies couldn't be high enough. In the FSS I dread new systems. A big problem here (again, I will keep hammering on this, for me, this is my personal experience with the mechanism, reasonable people may disagree since game experiences are subjective) is we have no indication besides the inadequate FSS spectrum to get an idea what kind of system it is. If we were to have a general picture of a system, without any details per planet as you used to get in the way the old ADS worked, you could decide this system of 45 bodies was not worth your time, while another system with 45 bodies could be interesting enough to spend your time on.

The ADS is stupid. I agree in as much as the ADS being the end-all, without any follow-up is stupid. But having the ADS (system map) which you could use to base a decision on, is this system worth investigating, simply as a starting point, is not stupid. In fact, it makes perfect sense because it reveals the largest scale we're investigating: the system. It's a perfectly reasonable step 1. What kind of system are we in. Followed by the steps: what kind of planets are in this system and finally, what can we find on the surface of these planets.

The FSS doesn't bother with the: "what kind of system are we in" question, it goes straight to the planets question. And for clarity, when I say: what kind of system, I don't mean: one that has an ELW in it. In effect the FSS has flattened the exploration experience.

edit, edit, edit: for me!
Just something to think about. Most systems with 40 odd bodies have gas giants with multiple moons. You don't need to use the FSS on them. I regularly just do the gas giant and fly out to the gas giant to see whats there. I don't always use the FSS for everything. It breaks up the gameplay and it becomes less of a chore.

Anything done regularly will feel like a chore if you don't mix it up a bit including the old ADS method, but the old ADS method had less flexibility.
 
True, I just don't believe that anything would stop people from complaining. Before the FSS, general consensus was (at least from my perspective) that the ADS needs a complete overhaul, only after it was changed the people who liked it voiced their opinion.

I disagree. The general consensus (that I was also part of) was that exploration as a whole needed a lot more gameplay and content, as there was nothing to do while exploring a system but whatever gameplay we imagined in our heads.

I never even imagined not even in my most pessimistic estimate that the exploration update could boil down to replacing the honk with a more manual honk.
 
I disagree. The general consensus (that I was also part of) was that exploration as a whole needed a lot more gameplay and content, as there was nothing to do while exploring a system but whatever gameplay we imagined in our heads.

I never even imagined not even in my most pessimistic estimate that the exploration update could boil down to replacing the honk with a more manual honk.
That's why I said 'from my perspective'. I don't believe I've ever seen someone stating 'the ADS is awesome, please keep it in game when you are overhauling exploration'. The majority of posts I remember were something along the lines of 'the ADS is a placeholder and honk - scoop needs to be replaced ASAP'.
 
True, I just don't believe that anything would stop people from complaining. Before the FSS, general consensus was (at least from my perspective) that the ADS needs a complete overhaul, only after it was changed the people who liked it voiced their opinion. Maybe a few people said that the ADS is fine in the past but they've been quickly hit with the fanboy bat. So when FDEV would integrate some of the suggestions I believe someone else wouldn't like it for reasons nobody thought about yet. I guess my point is that, despite the sometimes reasonable criticism, we should accept that we'll probably never get our subjective perfect implementation. And only after we made peace with everything that is wrong we should come up with suggestions how to improve it. Being snarky and hostile so far didn't help anyone. That's just my opinion though.

Yeah over the months been getting that impression that there has been interesting baggage when it comes to the ads specifically. I never knew about that though. I had no idea, tried the beta quite excited for exploration changes.. and infront of me had 2 conditions, the prior game completely invalidated, and the replacement a really braindead panning and clicking exercise that is as far as gameplay goes such a dramatic downgrade from every other system in the sandbox.

That was too much. We as humans generally work in good faith, and even when there's a challenge, look for a successful path, or landing on your feet. I would have been happy to be disappointed in the fss and would have left it aside, not complained about it, and kept on going. But that didn't happen. Frontier built us only a lose / lose situation. The only demographic this serves is people do disliked the prior system or never used it.

What's absolutely screwed is its the most trivial thing to just let people have choice, but.. its really hard to believe the feature ended up as it is. It doesn't even invalidate in game science lore..... there are heads stuck somewhere really dark on this.

Even if the militant baggage carrying ads haters out of principle were to be accommodated, they could have made the fss actually good...
 
Yeah over the months been getting that impression that there has been interesting baggage when it comes to the ads specifically. I never knew about that though. I had no idea, tried the beta quite excited for exploration changes.. and infront of me had 2 conditions, the prior game completely invalidated, and the replacement a really braindead panning and clicking exercise that is as far as gameplay goes such a dramatic downgrade from every other system in the sandbox.
Most gameplay is pretty braindead. Thats not the point of it though.

That was too much. We as humans generally work in good faith, and even when there's a challenge, look for a successful path, or landing on your feet. I would have been happy to be disappointed in the fss and would have left it aside, not complained about it, and kept on going. But that didn't happen. Frontier built us only a lose / lose situation. The only demographic this serves is people do disliked the prior system or never used it.
Built you a lose lose situation you mean.

What's absolutely screwed is its the most trivial thing to just let people have choice, but.. its really hard to believe the feature ended up as it is. It doesn't even invalidate in game science lore..... there are heads stuck somewhere really dark on this.
Not necessarily. I don't know the ins and outs of the code base of ED and I hazard a guess that you don't either.

Even if the militant baggage carrying ads haters out of principle were to be accommodated, they could have made the fss actually good...
Militant, I think you need to look in the mirror for that. You are one of the most aggressive people on here.
 
In hindsight I have a really sour feeling how the whole FSS implementation was handled.
It has become quite clear that FDEV have no interest in doing any adaptation to the exploration changes of 3.4 at all.

First, they invited a select crew of community "leaders" to demonstrated the FSS in order to get their opinion and feedback on the FSS.
From what I heard (I was not part of that), some small adjustments, improves and fixed were made to the FSS.
After that it went into a open beta test IIRC. During the beta, while the idea of the FSS generally received positive feedback, the players made a lot of suggestions for improvements, mainly criticizing the 2D nature of the FSS, the need to slow down before using the FSS, but also very small changes like adaptions to the graphics and animations, blop pulsating and rain effect etc, because they felt uncomfortable while using the FSS.

FDEV have ignored any suggested improvements to the FSS. They even haven't fixed all the bugs in the FSS to date (it's going to be a year soon).
This shows me that FDEV is currently completely unwilling to make any changes to the exploration update or FSS implemetnation.
Discussion is utterly pointless at this point.
 

Ozric

Volunteer Moderator
FDEV have ignored any suggested improvements to the FSS. They even haven't fixed all the bugs in the FSS to date (it's going to be a year soon).
This shows me that FDEV is currently completely unwilling to make any changes to the exploration update or FSS implemetnation.
Discussion is utterly pointless at this point.
Given that it took 5 years to get any updates to Exploration at all, are you surprised?
 
Just something to think about. Most systems with 40 odd bodies have gas giants with multiple moons. You don't need to use the FSS on them. I regularly just do the gas giant and fly out to the gas giant to see whats there. I don't always use the FSS for everything. It breaks up the gameplay and it becomes less of a chore.

Anything done regularly will feel like a chore if you don't mix it up a bit including the old ADS method, but the old ADS method had less flexibility.
See, there the difference in playstyle becomes apparent.

The thing that would interest me about gas giants with multiple moons for instance is moons orbiting moons. Knowing a gas giant has 6 moons is of no value to me. So I would still need to FSS them to see whether I'd want to fly to them. For a long time I was looking for very close binaries or moons with their own moon.

When you're interested in system configuration, you do need to FSS the lot, and it will indeed need to be done regularly without an option to mix it up. That's my issue. That is what the system map provided me with during long journeys. Opportunities to mix things up. And again, the ADS has no flexibility, because it wasn't a gameplay loop. The ADS provides information. That's it. What I do with that information is the start of my gameplay loop. Without that information, I have no gameplay loop.
 
In hindsight I have a really sour feeling how the whole FSS implementation was handled.
It has become quite clear that FDEV have no interest in doing any adaptation to the exploration changes of 3.4 at all.

First, they invited a select crew of community "leaders" to demonstrated the FSS in order to get their opinion and feedback on the FSS.
From what I heard (I was not part of that), some small adjustments, improves and fixed were made to the FSS.
After that it went into a open beta test IIRC. During the beta, while the idea of the FSS generally received positive feedback, the players made a lot of suggestions for improvements, mainly criticizing the 2D nature of the FSS, the need to slow down before using the FSS, but also very small changes like adaptions to the graphics and animations, blop pulsating and rain effect etc, because they felt uncomfortable while using the FSS.

FDEV have ignored any suggested improvements to the FSS. They even haven't fixed all the bugs in the FSS to date (it's going to be a year soon).
This shows me that FDEV is currently completely unwilling to make any changes to the exploration update or FSS implemetnation.
Lets not forget the abandoned Forum Feedback round other features that were introduced did get.

Discussion is utterly pointless at this point.
That never slowed us down! :)
 
Ahhhh fleet carriers went quiet so we came here again....
1252796969205.jpg


and 36 pages of it no less!

Beats talking about Arx...
 
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