What's absolutely screwed is its the most trivial thing to just let people have choice
When one choice is objectively superior, it stops being a choice.
What's absolutely screwed is its the most trivial thing to just let people have choice
You mean something like this:See, there the difference in playstyle becomes apparent.
The thing that would interest me about gas giants with multiple moons for instance is moons orbiting moons. Knowing a gas giant has 6 moons is of no value to me. So I would still need to FSS them to see whether I'd want to fly to them. For a long time I was looking for very close binaries or moons with their own moon.
When you're interested in system configuration, you do need to FSS the lot, and it will indeed need to be done regularly without an option to mix it up. That's my issue. That is what the system map provided me with during long journeys. Opportunities to mix things up. And again, the ADS has no flexibility, because it wasn't a gameplay loop. The ADS provides information. That's it. What I do with that information is the start of my gameplay loop. Without that information, I have no gameplay loop.
The system map does show whether bodies are orbiting each other. If I'd find something like that, I too would have checked them out using the FSS. And go into the orrery to get a better picture before I'd fly to it.You mean something like this:
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This was great. Moons orbiting moons with eccentric orbits etc (not sure if you can see it in the picture).
In the system map it looked completely unremarkable and I probably would have just moved on if I was using the old ADS. With the FSS I can see it. I have probably missed out on so much because of the inadequacies of the ADS in the past.
I object to your use of the word "objectively" when it comes to gameplay preferences, which are subjective to the subject playing the game. Your subjective is not a universal objective, unless you are God in disguise.When one choice is objectively superior, it stops being a choice.
I know it does, but it doesn't show much, you can see something fly out there and its completely unremarkable, with the FSS you have a much better idea if it isn't or not. With the FSS it shows more information about the layout. I just went to a system where two planets where stupidly close to each other. I would not have seen that in the ADS. The only thing I would have seen was that they orbited each other, unless of course I stopped what I was doing and studied the information panel to get an idea of where they were in relation to each other. The FSS is much more precise. Another area where it trumps the old ADS.The system map does show whether bodies are orbiting each other. If I'd find something like that, I too would have checked them out using the FSS. And go into the orrery to get a better picture before I'd fly to it.
Given that it took 5 years to get any updates to Exploration at all, are you surprised?
So if you could either explore a system by using the ADS (instant) or the FSS (lots of clicking) you would chose the FSS because you really enjoy clicking?I object to your use of the word "objectively" when it comes to gameplay preferences, which are subjective to the subject playing the game. Your subjective is not a universal objective, unless you are God in disguise.
See edit previous post.I know it does, but it doesn't show much, you can see something fly out there and its completely unremarkable, with the FSS you have a much better idea if it isn't or not. With the FSS it shows more information about the layout. I just went to a system where two planets where stupidly close to each other. I would not have seen that in the ADS. The only thing I would have seen was that they orbited each other, unless of course I stopped what I was doing and studied the information panel to get an idea of where they were in relation to each other. The FSS is much more precise. Another area where it trumps the old ADS.
Perhaps this will happen to fleet carriers also.Experience should tell me not to be.
Still it catches me off guard everytime when FDEV implements a nice new feature just to drop it like a hot potato and never touch it again.
That disregards the choice of using them bothSo if you could either explore a system by using the ADS (instant) or the FSS (lots of clicking) you would chose the FSS because you really enjoy clicking?
But using them both only makes sense when they can do different things.That disregards the choice of using them both
Which they do.But using them both only makes sense when they can do different things.
That disregards the choice of using them both
I can live with an optional module, it just wouldn't be my first choice and I really cannot see FDev implementing it either.See edit previous post.
Again, for me it's not FSS vs ADS. They have different uses.
Oh me neither. This is all academic intellectual masturbationI can live with an optional module, it just wouldn't be my first choice and I really cannot see FDev implementing it either.
I was referring to a hypothetical situation were you could either explore a system by using the ADS or the FSS. I'd say exploring it instantly is clearly superior unless you enjoy clicking on things.Which they do.
Such a simplistic argument is beneath you. The ADS doesn't explore a system, it only populates the system map. To actually "explore" a planet, you still need to fly to it or zoom in on it via the FSS.So if you could either explore a system by using the ADS (instant) or the FSS (lots of clicking) you would chose the FSS because you really enjoy clicking?
That would be a combination of both systems. So you would use both of them rather than making a choice.Such a simplistic argument is beneath you. The ADS doesn't explore a system, it only populates the system map. To actually "explore" a planet, you still need to fly to it or zoom in on it via the FSS.
So if you could either explore a system by using the ADS (instant) or the FSS (lots of clicking) you would chose the FSS because you really enjoy clicking?
Ahhh, you're going meta.That would be a combination of both systems. So you would use both of them rather than making a choice.