The ADS

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See, there the difference in playstyle becomes apparent.

The thing that would interest me about gas giants with multiple moons for instance is moons orbiting moons. Knowing a gas giant has 6 moons is of no value to me. So I would still need to FSS them to see whether I'd want to fly to them. For a long time I was looking for very close binaries or moons with their own moon.

When you're interested in system configuration, you do need to FSS the lot, and it will indeed need to be done regularly without an option to mix it up. That's my issue. That is what the system map provided me with during long journeys. Opportunities to mix things up. And again, the ADS has no flexibility, because it wasn't a gameplay loop. The ADS provides information. That's it. What I do with that information is the start of my gameplay loop. Without that information, I have no gameplay loop.
You mean something like this:

XhI6aIa.png


This was great. Moons orbiting moons with eccentric orbits etc (not sure if you can see it in the picture).

In the system map it looked completely unremarkable and I probably would have just moved on if I was using the old ADS. With the FSS I can see it. I have probably missed out on so much because of the inadequacies of the ADS in the past.
 
You mean something like this:

XhI6aIa.png


This was great. Moons orbiting moons with eccentric orbits etc (not sure if you can see it in the picture).

In the system map it looked completely unremarkable and I probably would have just moved on if I was using the old ADS. With the FSS I can see it. I have probably missed out on so much because of the inadequacies of the ADS in the past.
The system map does show whether bodies are orbiting each other. If I'd find something like that, I too would have checked them out using the FSS. And go into the orrery to get a better picture before I'd fly to it.

edit: Which is why I'm arguing for an ADS + FSS gamestyle, instead of a ADS or FSS gamestyle. More tools, more info, more choices, more fun. :)
 
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The system map does show whether bodies are orbiting each other. If I'd find something like that, I too would have checked them out using the FSS. And go into the orrery to get a better picture before I'd fly to it.
I know it does, but it doesn't show much, you can see something fly out there and its completely unremarkable, with the FSS you have a much better idea if it isn't or not. With the FSS it shows more information about the layout. I just went to a system where two planets where stupidly close to each other. I would not have seen that in the ADS. The only thing I would have seen was that they orbited each other, unless of course I stopped what I was doing and studied the information panel to get an idea of where they were in relation to each other. The FSS is much more precise. Another area where it trumps the old ADS.
 
Given that it took 5 years to get any updates to Exploration at all, are you surprised?

Experience should tell me not to be.

Still it catches me off guard everytime when FDEV implements a nice new feature just to drop it like a hot potato and never touch it again.
 
I object to your use of the word "objectively" when it comes to gameplay preferences, which are subjective to the subject playing the game. Your subjective is not a universal objective, unless you are God in disguise.
So if you could either explore a system by using the ADS (instant) or the FSS (lots of clicking) you would chose the FSS because you really enjoy clicking?
 
I know it does, but it doesn't show much, you can see something fly out there and its completely unremarkable, with the FSS you have a much better idea if it isn't or not. With the FSS it shows more information about the layout. I just went to a system where two planets where stupidly close to each other. I would not have seen that in the ADS. The only thing I would have seen was that they orbited each other, unless of course I stopped what I was doing and studied the information panel to get an idea of where they were in relation to each other. The FSS is much more precise. Another area where it trumps the old ADS.
See edit previous post.

Again, for me it's not FSS vs ADS. They have different uses.
 
So if you could either explore a system by using the ADS (instant) or the FSS (lots of clicking) you would chose the FSS because you really enjoy clicking?
Such a simplistic argument is beneath you. The ADS doesn't explore a system, it only populates the system map. To actually "explore" a planet, you still need to fly to it or zoom in on it via the FSS.
 
So if you could either explore a system by using the ADS (instant) or the FSS (lots of clicking) you would chose the FSS because you really enjoy clicking?


ADS never gave discovery tags or body materials.
FSS does (though you do have to really enjoy clicking to make this happen ;) )

They're two different functions, and deliver different "rewards".

Were the ADS to make a reappearance (which it won't), then you could have the choice of seeing the layout and colour of objects and then fill in the gaps by actually flying to them and getting them auto-scanned, or you could sit in place and swivel the FSS around, enjoying all the clicking and amassing tags and object material information in situ.

Two different approaches, neither of which is exclusive, and could indeed be complementary.

You could, for example, use the ADS to get the sysmap. fly out to survey all the nearby-ish objects and auto-scan them, then use the FSS to survey that sub-system that was 400K+ls away (though it might slide around a lot due to the still present FSS bugs)
 
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