The ADS honk was objectively superior in time to resolve a system and, if it was brought back, using the ADS would make exploration objectively faster.
Any time there are any potentially competitive aspects to a game, there is significant pressure to use the most competitive mechanisms. Exploration data acquisition, where the rewards are credits, tags, reputation, and influence, in a multiplayer only game with a persistent, shared, setting, certainly qualifies.
Which is the non-choice I'm talking about.
If the ADS came back, the most optimal way to collect data would almost always involve a honk with the ADS, then selective scanning with the FSS.
Any time there is a best choice, in a competitive setting, it's virtually the same as no choice. That's why balance is so important when there are supposed to be options.
False supposition.
Even if the ADS was introduced the optimal approach to cherry picking by body type would be to use the FSS alone.
Even though what you suggest would be a method I would potentially make use of: Honk > Map > Target > Turn in SC > FSS > Zoom
It would be slower than the FSS alone: Honk > FSS > Tune > Pan > Zoom - in all cases except the odd planet off the orbital plane.
And the difference in scan rate only escalates for system discovery completionists.
And the competitive aspect of exploration is vastly overstated anyway - there is no shortage of undiscovered systems and never will be.
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