I object to your use of the word "objectively" when it comes to gameplay preferences, which are subjective to the subject playing the game.
The ADS honk was objectively superior in time to resolve a system and, if it was brought back, using the ADS would make exploration objectively faster.
Any time there are any potentially competitive aspects to a game, there is significant pressure to use the most competitive mechanisms. Exploration data acquisition, where the rewards are credits, tags, reputation, and influence, in a multiplayer only game with a persistent, shared, setting, certainly qualifies.
Two different approaches, neither of which is exclusive, and could indeed be complementary.
Which is the non-choice I'm talking about.
If the ADS came back, the most optimal way to collect data would almost always involve a honk with the ADS, then selective scanning with the FSS.
Any time there is a best choice, in a competitive setting, it's virtually the same as no choice. That's why balance is so important when there are supposed to be options.
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