The ADS

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Nobody who liked the FSS last time we had this conversation has changed their opinion

Is this actually the case tho? There are replys in here saying how they tryed to get on with it but its terrible. It was inevitable this would happen aswell becuase the FSS is inherently bad in its design. Its just a case of how much the individual player can put up with that before they just say no more.
 
In a scenario where you target a body from an already existing local map and are looking to scan a certain body (e.g. if cherry picking for ELWs) then it's usually faster and easier to get the location from the local map first, then head your ship towards the targeted body before you enter the FSS screen. Unless you're very lucky and said ELW happens to be directly in front of you (or nearby at least) after entering the FSS screen.

But then I'm not sure if you get what I'm saying, when you, as you say, haven't played much with the FSS. The FSS isn't quite easy to understand from theoretical considerations or from forum reports and certainly not from a point of negative bias. A little practice explains much better than words...

There is nothing complex about the FSS - I understand it perfectly well having used it during Beta.
I concede that it may be easier to use the ship to turn, but not that it would be faster than just using the FSS even without knowing which way to pan.

It's a red herring argument anyway - speed of exploration is not a real concern, certainly not to me.
 
Obviously not. Though I agree it's not complex, it's just way easier to do than to explain in words.

I do understand your point, because that was my intended combined use case for ADS/FSS exploration - and I have a follow-up.

Wouldn't you like to be able to do that in unexplored space?
 
So, in summary:

Nobody who liked the FSS last time we had this conversation has changed their opinion
Nobody who disliked the FSS last time we had the conversation has changed their opinion
FDev continue to ignore the issue and focus on enhancing the new player experience bug list

See you all next time.

There is no issue to ignore.

I don't like cilantro. I demand Frontier bring about the immediate extinction of cilantro.

What? They're not doing that? This is an oversight, an outrage.
 
In a scenario where you target a body from an already existing local map and are looking to scan a certain body (e.g. if cherry picking for ELWs) then it's usually faster and easier to get the location from the local map first, then head your ship towards the targeted body before you enter the FSS screen. Unless you're very lucky and said ELW happens to be directly in front of you (or nearby at least) after entering the FSS screen.

Not every ship moves the same way and the FSS itself (like much of the UI) performs somewhat differently based on frame rate. Most ships don't turn in SC faster than the FSS can pan though.

Some people may find it difficult to visualize the location of a target they've located on their compass/sensors on the FSS, but I do not, and if I've targeted something, I know where it is and can move my FSS view directly to it, irrespective of where my ship is pointing.
 
And frontier win. Cause people will start saying how great they are and there will be clear evidence that they do infact listen.
 
Not every ship moves the same way and the FSS itself (like much of the UI) performs somewhat differently based on frame rate. Most ships don't turn in SC faster than the FSS can pan though.
There is a difference. When you are panning it is not obvious where the planet is. Sometimes it can be several layers in when you find it. If you select it in the system map/nav panel and use the compass, it litereally takes seconds to find, open up the FSS which is not tied to the frame rate and zoom. Very easy and much quicker in most cases.

Some people may find it difficult to visualize the location of a target they've located on their compass/sensors on the FSS, but I do not, and if I've targeted something, I know where it is and can move my FSS view directly to it, irrespective of where my ship is pointing.
How do you visualise the location of a planet which you have no idea where it is and it is impossible to target because there is nothing in the nav panel or system map to target?
 
Ooooh a non sequitur!

Carrots used to be white or purple, before they were bred to be orange.

And a non-relevant - I have nothing against carrots, regardless of their color.
People use to believe tomatoes were poisonous.
The US Federal government declared them to be "Vegetables", despite the botanical science that makes the tomato a fruit - specifically a berry.

The point: Simply calling a personal preference an "issue" does not make it one. It might make it a Personal Issue, but solving our personal issues is not Frontier's business.

Just like cilantro.
 
And a non-relevant - I have nothing against carrots, regardless of their color.
People use to believe tomatoes were poisonous.
The US Federal government declared them to be "Vegetables", despite the botanical science that makes the tomato a fruit - specifically a berry.

The point: Simply calling a personal preference an "issue" does not make it one. It might make it a Personal Issue, but solving our personal issues is not Frontier's business.

Just like cilantro.

Oooh semantics - that's even more fun than non sequiturs.

How about we refer to it as a 'topic' or 'subject' instead?
It doesn't alter the fact that FDev are ignoring it in favor of randomly breaking pieces of the game.
 
the FSS which is not tied to the frame rate

Mine is, at least if I'm using non-mouse axes.

How do you visualise the location of a planet which you have no idea where it is and it is impossible to target because there is nothing in the nav panel or system map to target?

I'm refering to stuff that is already on the system map, either because system data already exists, or as would be the case in the hypotheitical scenario of the ADS ping being reintroduced. The compass reveals the location of any targeted body quite accurately enough to aid FSS use.

I can't imagine how that could be possible! 😲

I never liked the "god honk" because I felt it trivialized much of the exploration process and while I felt the FSS was an overall improvement, it has some major flaws that get more annoying the more I use it.
 
Mine is, at least if I'm using non-mouse axes.
Strange, I don't have that issue with my Hotas.

I'm refering to stuff that is already on the system map, either because system data already exists, or as would be the case in the hypotheitical scenario of the ADS ping being reintroduced. The compass reveals the location of any targeted body quite accurately enough to aid FSS use.
Then we are talking about the same thing.
 
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