More control of my ship in hazardous environment

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I'm aware if that, I meant an actual in game tutorial where they get to practice with real ships without the risk of paying a rebuy.
 
I'm aware if that, I meant an actual in game tutorial where they get to practice with real ships without the risk of paying a rebuy.

oh, didn't realize who i was quoting. :giggle:

anyway, suits the thread, and it's a nice infographic.

add: about an ingame tut. yeah, why not, but ... maybe too specific? it's good that there are dangers out there that aren't covered in the academy.

honestly, with their development pace and success ratio i would dread giving frontier any extra work that isn't absolutely necessary 😰
 
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oh, didn't realize who i was quoting. :giggle:

anyway, suits the thread, and it's a nice infographic.

add: about an ingame tut. yeah, why not, but ... maybe too specific? it's good that there are dangers out there that aren't covered in the academy.

honestly, with their development pace and success ratio i would dread giving frontier any extra work that isn't absolutely necessary 😰

I honestly know exactly what you mean, people should learn from experience and advice of other skilled Cmdrs, not have everything handed to them on a plate. I miss the regular bouts of furious hasty activity when emerging between two close together stars, but to many complaints resulted in FDEV nerfing most of those. Still happens occaisionally but not often, and that's a pity.
 
add: about an ingame tut. yeah, why not, but ... maybe too specific? it's good that there are dangers out there that aren't covered in the academy.
I agree. I enjoyed figuring out how to supercharge FSD. It was exciting at first.

This game needs more dangerous situations players are not fully prepared for while exploring, not less.
Knowing them and being prepared to tackle them should make the difference between exprienced explorer and greenhorn.
 
I honestly know exactly what you mean, people should learn from experience and advice of other skilled Cmdrs, not have everything handed to them on a plate. I miss the regular bouts of furious hasty activity when emerging between two close together stars, but to many complaints resulted in FDEV nerfing most of those. Still happens occaisionally but not often, and that's a pity.

Oh I got stuck between stars a long time ago had no heatsinks and it took forever to get away from this position... was my 2nd exploration expedition and I had only made about 50 or so jumps, since I was dumb and did not really get why I should have two AFM, so I just packed a small one since that was enough the last time... this was before Neutron boosts... well thanks to all the heat damage I took, my small AFM did not cut so much, so I tossed in the towel and went back home...
 
I agree. I enjoyed figuring out how to supercharge FSD. It was exciting at first.

This game needs more dangerous situations players are not fully prepared for while exploring, not less.
Knowing them and being prepared to tackle them should make the difference between exprienced explorer and greenhorn.

Same reasons I "failed" the FSD supercharge on a close white dwarf to test this one out..... I lost quite a few ships trying to learn how to escape... my lesson from all those tries is that big ships are easier to escape in than small ships...and yet, my successrate was only 10%... cost me a few rebuys...
 

Lestat

Banned
Question for the older players. How hard is exploration now than when the game was released. For me, I wish they had the old setup now because we had real risks back then. Not this you don't really need hull repair unit or AFMU if you pay attention. Back in the old days. You always had that Oh 😱 moment.
 
Rather than increasing his skill to beat the danger he wants to danger reduced to match his current skill level.

On the contrary, I would always prefer to upskill myself to beat any situation, hence why I tried for 20 minutes to get out of the hazardous environment. In the end, none of my system were functional enough to do anything, but my problem was that no matter what I did, I couldn't get the ship to face the escape vector, with boost, with thrusters, repairing the modules or even just randomly floating that way. I may have been destined to fail, I don't know but I wanted to go out on my terms, not be forced into it
 
On the contrary, I would always prefer to upskill myself to beat any situation, hence why I tried for 20 minutes to get out of the hazardous environment. In the end, none of my system were functional enough to do anything, but my problem was that no matter what I did, I couldn't get the ship to face the escape vector, with boost, with thrusters, repairing the modules or even just randomly floating that way. I may have been destined to fail, I don't know but I wanted to go out on my terms, not be forced into it

Yes, that's because you weren't doing it correctly I would hazard. It's difficult and requires practice. What would happen if every time some went out to learn a new skill they tried it once, complained it was to difficult and demanded it be made easier? You got destroyed once, you have read various suggestions on better ways to escape in this thread, now you need to go out and put those suggestions to the test and practice your skill for the next time.

But bear in mind, yes sometimes you get yourself deep enough into the manure that no escape is possible, this is how danger works, you can't be expect to be able to demand escape from every situation because that would eventually lead to a situation where there was no possibility of being destroyed. Why not just fit a teleport escape button in the ship so you can teleport to safety no matter what the danger, because that's essentially what your argument will lead to.

It is possible to escape, other people have posted suggestions and videos of themselves escaping, so I don't see what the problem is.
 
How is this 2 years ago and still hasn't been fixed. The moment My ship auto cruised into one, I had no chance of getting out, everything instantly went offline and malfunctioned. Had my Krait MKII for maybe 2mins to just have it be destroyed instantly by god damn rubbish. Thank god I learnt from my past experience with the Python so I had more than enough money to pay off the insurance 5x fold but come on, you have no chance at that point
 
How is this 2 years ago and still hasn't been fixed. The moment My ship auto cruised into one, I had no chance of getting out, everything instantly went offline and malfunctioned. Had my Krait MKII for maybe 2mins to just have it be destroyed instantly by god damn rubbish. Thank god I learnt from my past experience with the Python so I had more than enough money to pay off the insurance 5x fold but come on, you have no chance at that point

It hasn't been fixed because it isn't broken. If your ship auto-cruised into one then that's solely on you, nothing wrong with the game, you just let your ship fly into it.
 
Whilst trying to supercharge my FSD, i came too close to the star causing my ship to be in a hazardous environment, damaging every single component of my ship. The stupid thing is, I tried to activate supercruise before too much damage happened but the damned ship wouldn't align with the escape vector, and could I control the ship to steer it toward the escape vector? NO!!!!!!!
How about giving us some damned control! We have more control escaping an interdictor than we do escaping a hazardous environment. Surely the thrusters account for something
You got plenty of time to come up with something.
But no. Don't change the jet cones
 
Point in the general direction
How? Whenever this has happened to me (I'm a sucker for WD's, even ones with a waffer thin bit of tail outside the exclusion zone) I've had basically zero control over the ship's movement, it just tumbles and rolls wherever the hell it wants.
 
How? Whenever this has happened to me (I'm a sucker for WD's, even ones with a waffer thin bit of tail outside the exclusion zone) I've had basically zero control over the ship's movement, it just tumbles and rolls wherever the hell it wants.
It might not seem like it but you do have general control. Use boost to force alignment a bit better, but not too much otherwise you'll need to re-compensate. Then when you're aligned, boost to get alignment and trajectory coinciding and away you go.

Source: https://youtu.be/3AmRAF3lbqY
 
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