We all knew (or should have) the game came with equal modes, platforms, time zones and geographic servers all accessible via one shared BGS.
And, in that glorious wisdom FD designed a feature that has next to no gameplay at a base level and stretched that across three modes expecting it to be popular.
PP tries to accommodate too much and winds up being the inferior cousin to CGs and the BGS. Its a weak PvE feature with the other half (effective opposition from NPCs or players) missing, creating a pure grind race CG x your powers total control systems. FD finally realised that after five years of one dimensional CGs players were exhausted and fed up with them. Imagine having 50 CGs each week every week, never seeing a soul or having anyone or anything challenge you?
Instead, if you intelligently split roles and make more of existing features, it creates something interesting and new. That above simplistic gameplay would be transformed by allowing it to be fought between players
directly, finally allowing players to test skills and ships in competition. At the same time Solo and PG gets missions that amplify FDs mission design- bringing in 3.x features and finally allowing a power to demonstrate its true colours through play- either rounding up slaves, helping the starving, mining etc. You can make money, gain rank, help your power, vote, and if you want to take on a delivery mission in open, you can- your choice.
So rather than chain PP to a rock and drown it in the name of the Tenets™, why not embrace what ED currently does well and use that instead?