CZs STILL not fixed

After all this time, FDev STILL has not managed to fix combat zones.
STILL not allowing proper wings and multi-crews!
STILL not enough ships to finish the CZ!
All objectives and aspects of CZ should work - alone, with wing-mates, and/or with multi-crew. There is ABSOLUTELY NO JUSTIFICATION for having the number of enemies dry up before the CZ is won or lost. Spawning bad guys in should not be an issue after ALL THIS TIME!

STILL not fixed. What is wrong with you people? What are you doing with your days? I thought you were supposed to be professionals.
 
No idea about wings/multicrew as i usually do CZ solo, but there are always enough ships.

If you take down the ships that are there new ships will respawn.

As for what they are doing, compiling obviously.

compiling.png
 
After all this time, FDev STILL has not managed to fix combat zones.
STILL not allowing proper wings and multi-crews!
STILL not enough ships to finish the CZ!


we did a couple CZs lately as wing, all worked fine, we won the battles - there must be something else which makes You fail, seriously
 
For those that don't have issues in CZs: In wings or any kind of high DPS ship with 200+ sustained DPS you can easily dry out a CZ. NPCs only spawn in set timeframes so you can easily, especially in a wing with a combined DPS of 800-1000, dry out a CZ in seconds and have to wait for minutes for the next wave to spawn.

The reason for this is that PvE is unchallenging and made for multipurpose ships with mediocre to low DPS. Not drying out a CZ is basically meaning that the effective DPS is just low.
 
For those that don't have issues in CZs: In wings or any kind of high DPS ship with 200+ sustained DPS you can easily dry out a CZ. NPCs only spawn in set timeframes so you can easily, especially in a wing with a combined DPS of 800-1000, dry out a CZ in seconds and have to wait for minutes for the next wave to spawn.

The reason for this is that PvE is unchallenging and made for multipurpose ships with mediocre to low DPS. Not drying out a CZ is basically meaning that the effective DPS is just low.

Perhaps, but that does not equate to enemies running out before winning, if you're killing too fast you're going to have to wait for the next wave. Oh well. What's the alternative? Enemies spawning so fast that only a wing of G5 engineered high DPS murder boats can succeed?
 
gues he had one of that "fly away" cz

OLD never proper fixed

  • all turns red
  • jump out and in no ships
  • cz flys away near rings planets, so you see o ships
 
There are other issues I've experienced with CZs, like the ones that move/orbit so fast that within a minute or so you are 100's of km away and no longer in range to take part in the CZ. Or the issue where the CZ doesn't initiate, no ships spawn. Or the one where the ships spawn and you pick a side and start fighting but the win/lose meter doesn't show up so you end up in an everlasting and unwinnable CZ. Or the issue where your kills don't count and you don't receive the combat bond...I could go on.

In short I've not experienced the OPs issues but I have experienced many issues in CZs and they have been bugged for a long time now. That is not a satisfactory state of affairs and FD really should look at fixing this. However the list of broken / bugged features is now so long that I'd imagine it's hard for FD to prioritise what to fix next with the limited resources at their disposal...which leads me to wonder whether they are really bothering to look at these issues at all.
 
Perhaps, but that does not equate to enemies running out before winning, if you're killing too fast you're going to have to wait for the next wave. Oh well. What's the alternative? Enemies spawning so fast that only a wing of G5 engineered high DPS murder boats can succeed?
Yeah, why not? Especially for the "high" intensity. Make it so an average wing of G5 engineered ships can do it or a single, very skillful player. Anything that increases the all-time-low challenge level of PvE.
 
For those that don't have issues in CZs: In wings or any kind of high DPS ship with 200+ sustained DPS you can easily dry out a CZ. NPCs only spawn in set timeframes so you can easily, especially in a wing with a combined DPS of 800-1000, dry out a CZ in seconds and have to wait for minutes for the next wave to spawn.

The reason for this is that PvE is unchallenging and made for multipurpose ships with mediocre to low DPS. Not drying out a CZ is basically meaning that the effective DPS is just low.

Scoop some stuff.
 
A friend and I have narrowed it down to using multi-crew.

[Thick Sarcasm]
But it's OK. It's not like we payed for the ability to multi-crew (as in buying another account) or anything, just like FDev wanted us to.
Too bad for us I guess - getting taken in by the con-man that easily. Almost makes me feel like an American.
[/Thick Sarcasm]

Of course, if this is the trustworthiness of FDev, I won't be trusting anything coming from them in future.
 
After all this time, FDev STILL has not managed to fix combat zones.
STILL not allowing proper wings and multi-crews!
STILL not enough ships to finish the CZ!
All objectives and aspects of CZ should work - alone, with wing-mates, and/or with multi-crew. There is ABSOLUTELY NO JUSTIFICATION for having the number of enemies dry up before the CZ is won or lost. Spawning bad guys in should not be an issue after ALL THIS TIME!

STILL not fixed. What is wrong with you people? What are you doing with your days? I thought you were supposed to be professionals.
Yeah but they already released CZs into the game so therefore it's a done deal. You don't expect them to work on something they already worked on previously, do you? If it's at all possible to play in any way at all, then it's not broken. That's the standard here as enforced by the resident sycophants.
 
They are a lot of fun, I have started wars because I was a bit bored ;)

Having a wingmate drop in using the wing beacon seems to be a bit bugged, just dropping into the CZ your wingmate is in, the normal way seems to produce the expected result.
 
Yeah, why not? Especially for the "high" intensity. Make it so an average wing of G5 engineered ships can do it or a single, very skillful player. Anything that increases the all-time-low challenge level of PvE.
How would that work though? By default, the opposed sides have to be balanced, and that shouldn't just magically change because a player sides with a particular side. And if you do implement something like that, players would just 5th column it on the side they want to lose because they know it'll buff the side they want to win.

"Difficult" missions is really the only way to address any perceived ease of pve. Conflict zones really aren't the right activity for creating a level of challenge, because their primary function is for determining the winning faction of a conflict, determined mostly by level of commander support.
 
Perhaps, but that does not equate to enemies running out before winning, if you're killing too fast you're going to have to wait for the next wave. Oh well. What's the alternative? Enemies spawning so fast that only a wing of G5 engineered high DPS murder boats can succeed?
The alternative is have three different difficulties of CZ, they could call them "low intensity" "medium intensity" and "high intensity" and make the high intensity actually be difficult so more equipped CMDRs can actually choose to face some sort of challenge
 
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