Elite not very dangerous ?

Proper PvP piracy, bounty hunting etc is impossible with logging, destroying that ecosystem.

So no, not done. The game suffers because of it.

Cloggings a red herring, fix it and people menu-log, stop that and people high-wake, stop that and they low wake, stop that and they outrun you, stop that and they shut down their systems power. Misses the point anyway.

You just can't force people to log in and out of a video game according to your own schedule, so menu logging will always be a thing.
 

Robert Maynard

Volunteer Moderator
Thats not the issue at hand. The issue is that without an inescapable situation players will not consider yielding to coercion (i.e. piracy).
Indeed - and measures that Frontier deem necessary to their multi-player game (given the behaviours that some players resort to) mean that no situation is inescapable.
 
Cloggings a red herring, fix it and people menu-log, stop that and people high-wake, stop that and they low wake, stop that and they outrun you, stop that and they shut down their systems power. Misses the point anyway.

You just can't force people to log in and out of a video game according to your own schedule, so menu logging will always be a thing.

True, but as I said with Robert there are far too many ways to avoid getting caught, ruining piracy which was supposed to be a playstyle of ED.
 
Indeed - and measures that Frontier deem necessary to their multi-player game (given the behaviours that some players resort to) mean that no situation is inescapable.

But for piracy to work, you need the possibility of being cornered to the point you give into demands. FD and ED fail on that.
 
Piracy does not work because players.

? It would work just fine if FD had given the tools and environment for piracy to be a temptation for players. Instead you have way too many ways to escape, money has no meaning, poor design choices (drop out distances, necessary drops to realspace etc).
 
Running out of fuel shows a lack of preparedness and resource management, both of which are just as much skills as flying, properly equipping a ship or setting power priorities.
No, running out of fuel shows just the stupidity of forgetting to refuel at the nearest fuel station. There is always fuel available unless you are somewhere in the desert. And even then the only thing you really need to do is driving steadily, no accelerations or decellerations, apply as low chnage of force as necessary.
Running out of fuel has nothing to do with resource management as fuel consumption can be precicely calculated. there are rarely emergent properties that alter this calculation. More so in Elite. It even shows you how much fuel you consume and then you have a giant fuel tank for jumping as a "reserve".
With ammo, however, you can very well miss all your shots and run out of ammo OR hitting all of them and kill the target with 10% of your ammo. There is no calculation possible, only assumptions based on accuracy, damage falloff, types, resistances, etc.
Also ammo isn't as widely available as fuel that you can scoop from a star, which only becomes relevant to ammo in Elite when having the plasma slug effect.
 

Robert Maynard

Volunteer Moderator
? It would work just fine if FD had given the tools and environment for piracy to be a temptation for players. Instead you have way too many ways to escape, money has no meaning, poor design choices (drop out distances, necessary drops to realspace etc).
I strongly suspect that knowledge of certain players' behaviours meant that Frontier had to include ways for players to end a session, regardless of the wishes of any other players in the instance.
 
No, running out of fuel shows just the stupidity of forgetting to refuel at the nearest fuel station. There is always fuel available unless you are somewhere in the desert. And even then the only thing you really need to do is driving steadily, no accelerations or decellerations, apply as low chnage of force as necessary.
Running out of fuel has nothing to do with resource management as fuel consumption can be precicely calculated. there are rarely emergent properties that alter this calculation. More so in Elite. It even shows you how much fuel you consume and then you have a giant fuel tank for jumping as a "reserve".
With ammo, however, you can very well miss all your shots and run out of ammo OR hitting all of them and kill the target with 10% of your ammo. There is no calculation possible, only assumptions based on accuracy, damage falloff, types, resistances, etc.
Also ammo isn't as widely available as fuel that you can scoop from a star, which only becomes relevant to ammo in Elite when having the plasma slug effect.

Fuel is a resource and also ammo depending on your engineering.
 
I strongly suspect that knowledge of certain players' behaviours meant that Frontier had to include ways for players to end a session, regardless of the wishes of any other players in the instance.

Thats true- but sadly thats also true for the other people in the instance who also don't have a pause button. These days people see logging and blocking as go to 'win' buttons which is misuse- it also muddies the waters for those who do use it properly.
 
Player killers ruined piracy as they outnumbered the real pirates so badly that nobody takes the chance of it being a real pirate.

FD ruined piracy- not the players. Its a systemic failure of C + P, ship design, engineering balance, game balance, modes, block lists.
 

Robert Maynard

Volunteer Moderator
Thats true- but sadly thats also true for the other people in the instance who also don't have a pause button. These days people see logging and blocking as go to 'win' buttons which is misuse- it also muddies the waters for those who do use it properly.
That necessary features have a detrimental effect on an optional play-style is both predictable and unfortunate - however it's not likely to change Frontier's stance. The furthest that Sandro seemed to be prepared to move on the delayed menu exit "issue" was to increase the delay, maybe, no promises, no guarantees - not stop players leaving the game.
 
Thats true- but sadly thats also true for the other people in the instance who also don't have a pause button. These days people see logging and blocking as go to 'win' buttons which is misuse- it also muddies the waters for those who do use it properly.

I wouldn't have bought the game without block, there's some people like station griefers I'd just rather not play with. They are the ones misusing the game, but I block them on sight so it's never an issue for me.
 

Robert Maynard

Volunteer Moderator
FD ruined piracy- not the players. Its a systemic failure of C + P, ship design, engineering balance, game balance, modes, block lists.
The game likely exists because of the offer of the three modes in the first place - we'll never know if it would have reached its KS target if they had not been offered (nor whether Frontier would have gone ahead regardless if it had not reached its KS target).

.... and a block list would seem to be part of the anti-harassment feature set.
 
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