Elite not very dangerous ?

As I said, they ruin the game for themselves by doing that. It is a really silly thing to do. The only thing I can think of is to extend the timer a bit when logging out in combat.

Indeed, or that if you are under attack / are in an instance with hostile forces you have to find a place thats empty and safe. Or maybe put the RNG to use and if you log in a warzone, you gamble you were not destroyed on exit- the odds getting better and better (to the point of an auto win) the safer your exit point is.
 
Indeed, or that if you are under attack / are in an instance with hostile forces you have to find a place thats empty and safe. Or maybe put the RNG to use and if you log in a warzone, you gamble you were not destroyed on exit- the odds getting better and better (to the point of an auto win) the safer your exit point is.
I think in LOTRO you can't actually exit the game until you are out of combat. Could be wrong on that one though, its been a while since I played it.
 
Yes, I also knew all about block, modes and menu log specifically because I looked them up before buying in.

Where did you go wrong with it ?.

Well, I "went wrong" when ships magically vanished when I tried to pirate them. I checked my router, my language (to ensure "Stop and drop 10 cargo or I open fire" is verbal griefing or not) etc. As time went on I began to see that the game was not "Dangerous" at all.
 
Well, I "went wrong" when ships magically vanished when I tried to pirate them. I checked my router, my language (to ensure "Stop and drop 10 cargo or I open fire" is verbal griefing or not) etc. As time went on I began to see that the game was not "Dangerous" at all.

You can't force anyone to play a video game with you.
 
Well, I "went wrong" when ships magically vanished when I tried to pirate them. I checked my router, my language (to ensure "Stop and drop 10 cargo or I open fire" is verbal griefing or not) etc. As time went on I began to see that the game was not "Dangerous" at all.
I don't think the game has ever been that dangerous anyway and the name in the title is about the rank. At the moment, I have so much cash (and I still haven't come back from DW2), that if I was killed in combat I would think nothing of it as I get everything back anyway. Credits are pretty meaningless these day, which is frustrating so why people feel the need to log out is beyond me. Just seems a rather silly thing to do if you are sitting on millions or billions.
 
For the record Iplay on Xbox and have been ganked a few times and blown up a couple and have blocked 2 players from this game coz of actions not coz of interdictions. On Xbox theres a lot less anyway, far more friendly or loners doing their own thang.

Back to OP - yes theres an inbuilt safety 'ambush' element to combat where 99% of the time you choose who to attack and when and usually from above and behind, right :) , when not on missions. Just carry cargo and they will attack you. Carry 1 t into a haz res site and have 3 demanding 1 t each so you cant please em all.

If youre just too good then, yes it sucks but, downgrade your ship or shields, fly shields off, lightweight hull etc, just fly a 'weaker' ship. Or make it mean something, if credits have no value, invest time by having data that means something at risk maybe.

If still game is too beige then maybe you have beaten the game, its not impossible, it never will be in these games.

You can always delete your account and start again. I did this many times back in 1984 just to get that sense of risk and building up again, I think most people probably did. People play Ironman rules or set their own, but that does count on you not surviving every encounter, if you do then go taunt SDC or similar and Im sure theyd be happy to oblige...
 
You can't force anyone to play a video game with you.

In a game about piracy and danger, in a mode you opt into? Is this Elite: Avoidance?

Whats the point of having a multplayer if any action (valid or not) is treated the same? If people habitually see blocking tools, modes and logging as valid escape tactics then FD need to have a word.
 
I don't think the game has ever been that dangerous anyway and the name in the title is about the rank. At the moment, I have so much cash (and I still haven't come back from DW2), that if I was killed in combat I would think nothing of it as I get everything back anyway. Credits are pretty meaningless these day, which is frustrating so why people feel the need to log out is beyond me. Just seems a rather silly thing to do if you are sitting on millions or billions.

Same reason some people hunt the defenceless its all about being a sore loser or overly bothered about pixels.
 
I don't think the game has ever been that dangerous anyway and the name in the title is about the rank. At the moment, I have so much cash (and I still haven't come back from DW2), that if I was killed in combat I would think nothing of it as I get everything back anyway. Credits are pretty meaningless these day, which is frustrating so why people feel the need to log out is beyond me. Just seems a rather silly thing to do if you are sitting on millions or billions.

Again, another failing. Without scarcity players are not tempted to do things to get more of something. They just sit and gorge themselves without consequences.
 
In a game about piracy and danger, in a mode you opt into? Is this Elite: Avoidance?

Whats the point of having a multplayer if any action (valid or not) is treated the same? If people habitually see blocking tools, modes and logging as valid escape tactics then FD need to have a word.

That's the game they made, player choice as a basic foundation. Some people do make bad choices, but that's not FDEV's fault.

There will always be people who log into open then object to getting shot at, just as there will always be people who act like Richards and don't understand why people nope out on them.

Both equally daft IMO.
 
That's the game they made, player choice as a basic foundation. Some people do make bad choices, but that's not FDEV's fault.

Well it is if FD allow it via poor design.

There will always be people who log into open then object to getting shot at, just as there will always be people who act like Richards and don't understand why people nope out on them.

And its why the blocking and logging aspect needs looking at- that, or provide an area or mode where these rules are stripped away.
 
Regardless of the reason ANY player chooses to play in "OPEN vs SOLO"; ED is promoted as a "PLAY HOW YOU WANT" game. Any and all of the various available in game options are up to the individual player. While some player's may want to pirate other player's and utilizes the various in game options to do so. There are other player's that don't want to be bothered with being pirated and utilizes the various in game options to avoid it.
 
Regardless of the reason ANY player chooses to play in "OPEN vs SOLO"; ED is promoted as a "PLAY HOW YOU WANT" game. Any and all of the various available in game options are up to the individual player. While some player's may want to pirate other player's and utilizes the various in game options to do so. There are other player's that don't want to be bothered with being pirated and utilizes the various in game options to avoid it.

Yep, pick your own preference and don't worry about anyone else's. Its not like you can change it.
 
Side Note - Yes Anarchy should mean something. Maybe uninhabited are 'Lawless' or 'Ungoverned' where you may meet a random, but an Anarchy is a chosen form of government with its own rules. Anarchy should mean danger, PVP, increased interdiction success from NPCs with certain eng weapons, everyone after your cargo or just you for no particular reason, stations should pay more for stuff that is hard to get through, they should be systems to be plotted around or 'ran through/scoop and jump' in a cargo ship taking the risk for a shortcut. There should be permanent Anarchy that are hell to go to and they should be marked on map as such. Mini CGs can take place inside with just one faction fighting another and trade goods needed so we all get the risk we want.

Change the rules of interdictions for these systems to make it happen, make npcs want limpets or whatever, make them unsafe for everyone.

Make some of them Open Only. They don't pay more, you just know what you're getting...and who wouldn't try it hey?

How? I don't know, I'm a fantasist not a programmer or developer.
 
Regardless of the reason ANY player chooses to play in "OPEN vs SOLO"; ED is promoted as a "PLAY HOW YOU WANT" game. Any and all of the various available in game options are up to the individual player. While some player's may want to pirate other player's and utilizes the various in game options to do so. There are other player's that don't want to be bothered with being pirated and utilizes the various in game options to avoid it.

So being in Open, and someone comes along and tries to pirate you, rather than fight them off and escape, you log and block them?

If you don't want to be bothered why are you flying in a mode that has that possibility?
 
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