Someone is going to be disappointed

FDev build on patched code - said already, I think, so that means old bugs are re-assimilated with new code because its not checked, QA'd.

At least that's my understanding of why its so buggy. Shame, cos its the most amazing immersive game of many facets that's got a real techy feel to it.

FDev do understand that decent game relaunches can earn more in a weekend than a blockbuster movie's entire run, so 2020 should be a cut above the recent patches...
 
Another important point is that the 100 people quoted include devs/creatives/management/sales/QA and who knows!

Supposedly the 100+ are all devs.

Certainly Zac's put it that way more broadly:

a full development team (over 100 people!)


And StuartGT was told this more fine-grained take during the community visit:

The Elite Dangerous devroom has 100 people (+- 5) for gameplay/content creation; this excludes QA, audio recording, trailer team, website, etc who were in a different area.
 
It is unfortunately not a big team when you consider over a 1000 people worked on GTA 5 and over 2000 people worked on RDR2.
Then there's also that some part of that 100 team still had to work on the live game, on Beyond Chapter Four and the updates since.
Probably a small team, but even five people "missing" can make quite a difference.

I can see either Space legs or Atmospherics with a mixture of some of the others. I would be surprised if it was both.
Same here. Unfortunately, over the years Frontier have painted themselves into a corner, and by now, if the new expansion won't have both legs and atmospherics, then there are going to be plenty of people disappointed. Of course, they are most likely to follow their previous development model, as with Horizons' planetary landings: implement on the stage of the full thing, do the rest later.
So basically, don't expect to walk everywhere, and don't expect to land everywhere.
 
Going by the leaks, we will get base building and some walking around. Considering past releases for ED, I expect sort of the bare minimum implementation for that. If we get access to atmospheric planets, I expect only lifeless planets will be available.
My main gripe is that, I cannot imagine interesting game mechanics considering the current status of the game.

How about stuff like this for Legs?...

Here are some dream tier examples of Leg additions that sit within FDev's broad outlines to date (and potentially within their displayed skillset). I'm not arguing that any particular one is coming, let alone all of them, but they represent the potential that excites many people about a Legs expansion (& how it could dovetail with both Helm & other additions)...
  • Scavenging hulks with possible xenos inside (while your ship hangs by the entrance, lighting your way out...)
  • Floating into the rafters of a trade exchange in the low-G belly of an anarchy base. Then taking out the selling party, as contracted...
  • Repairing the dangerously-discharging engine breach on your explorer ship, illuminated by the stellar lightning storm that has already struck it once...
  • Melding a hull breach from the inside in your marauding mech suit, while Helm screams that a drone is boring into his canopy and you should really come get it the flip off...
  • Plummeting through a cloudscape and hitting your hand retros just late enough to steer onto the space whale's back... Now to hack that possession tag before the blasted fauna fuzz show up..
I went into total dream mode on the penultimate one once. See here



On adding to the current game loops:



Adding To The Classic Delivery Loop:

My suspicion is that they'll add rewards for those who engage with stuff beyond the current loop, but such activities will be essentially optional. IE:

  • Data Delivery: Get paid extra to hand-ferry the data to the recipient (with ambush risks / poss NPC hire for protection)
  • Cargo Delivery: Get paid extra to guard the cargo as it's transferred from the unloading dock to its destination.
There could of course be stand-alone 'Legs only' missions, but 'ship only' ones could certainly remain.



Other 'Optional' Mission Extensions:

  • Examine the husk of a defeated pirate enemy for stolen data
  • Collect samples from the perilous lightning storm you've discovered
  • EVA with the tourist to the viewing point at the top of the mountain
Etc etc ;)


It was the same with MC and FDev could not deliver connected experience.

I dunno, it seems really different to me. MC was one bit of a seasonal delivery, and not even the headline. A PDLC headlining on Legs, that had a 2 year production run with nearly the full team behind it seems... distinct ;)

Kinda helps that MC, for all its failings, added some stepping-stone bits for Legs though ;)

ElementaryBoldFishingcat-max-14mb.gif
 
And that would already be great for starters, even if just a few of them. There are still plenty of planet types without complex life. If we exclude earth-likes, and terraformable worlds (which I assume are close to earth likes), there are still water worlds, lava worlds, ammonia worlds, atmospheric rock, atmospheric ice, atmospheric HMC, water giants, and gas giants.
99% of planets actually!
 
The only reason I'll be disappointed is when the big 2020 update ruins the game again due to the many bugs.
Same is to say about December when the Fleet Carriers are released.
I'm not to picky anymore about what they add as long as the bugs are fixed and the updates are reasonably well done without breaking the game like it did last time.

I'll still be disappointed though I'm afraid.
 
How about stuff like this for Legs?...
Everything mentioned needed to be created from 0, because ED currently does not incorporate any of this, neither design nor mechanic wise. And remember MC, it is not even implemented properly by now and FDev could expand on existing mechanics.

I dunno, it seems really different to me. MC was one bit of a seasonal delivery, and not even the headline. A PDLC headlining on Legs, that had a 2 year production run with nearly the full team behind it seems... distinct ;)

Kinda helps that MC, for all its failings, added some stepping-stone bits for Legs though ;)
Scrolling through the main page of Horizons, MC is mentioned as a main feature for 2.3: https://www.elitedangerous.com/seasons/horizons/
By the way we don't even have missions for MC.
 
A hundred developers over 2.5 years could do atmospheric, base-building and legs, but they shouldn't. They'd end up with a massive bug-list.

What they should do is upgrade the engine to make those possible and then give us legs to only be used in spaceports. A short while later we will see some bases that appear more varied than we are used to. This is the base-building modules being placed manually in the game by Frontier as test cases.

Frontier then spend the next month or two ironing out the bugs in the new code.

Then we get base-building, EVA and planet-legs. While we try to break those, Frontier gets on with implementing atmospheric lifeless planets using the new hooks they built into the engine.

They are walking a tight-rope. They need to do a lot of work behind the scenes but throw us enough bones to keep us happy. Every line of code they write will add new bugs. If they give us too many new features they will also give us too many new bugs. Just legs in space-stations is probably not enough, so I think we may get either base-building or atmospheric planets too. We shouldn't, but I think we will.

On the other hand this has been described as Elite Dangerous v 2.0; it must make some significant changes. Given the leaks and general roadmap, I think that is legs. They need an engine that will support legs, skies, and more varied flora than we have now, not to mention a re-entry minigame (That's what Glide phase is but they need to enhance it somewhat.) They may want to upgrade missions, BGS and Power Play. But the hard part of all of that is the upgraded engines for both client and server. Once those are in place they can build on top of them but they shouldn't wheel everything out immediately. They should check that the engines work in the field with the existing gameplay before introducing the new stuff.
 
How about stuff like this for Legs?...






I dunno, it seems really different to me. MC was one bit of a seasonal delivery, and not even the headline. A PDLC headlining on Legs, that had a 2 year production run with nearly the full team behind it seems... distinct ;)

Kinda helps that MC, for all its failings, added some stepping-stone bits for Legs though ;)

ElementaryBoldFishingcat-max-14mb.gif

The Mobile Mechanic: Legs + Multicrew [Gallery] is awesome.
 
Supposedly the 100+ are all devs.

Certainly Zac's put it that way more broadly:




And StuartGT was told this more fine-grained take during the community visit:
Some additional clarity from Zac via Reddit. 31st Aug '18:

"The 100 is based on the majority of the team who work across a number of departments. Programming, Art, Animation, Production, Design, Tools, Engine and a number of other technical departments that I'm not really qualified to talk about. Then in addition to that we have a number of other areas such as our online services/server teams and QA"

So with regard to:
Another important point is that the 100 people quoted include devs/creatives/management/sales/QA and who knows!
Supposedly the 100+ are all devs.
This is very dependent on what you mean by 'devs' - the quote from Zac indicates what he meant - which includes Art, and Animation, both of which someone else might count as 'creatives', for example.

For clarity - the context of Zac's quote pertains to the number from the time, which was still in in the 3.3 production period, it wasn't a description of the numbers now working on 2020. Pretty reasonable to take the general breakdown of the types of roles/departments involved to be similar.

In addition to what Zac described there, we've also been told that Narrative resource has been prioritised towards 2020 - another example of something that some might not necessarily think is covered by 'devs'.

(Given how these things sometimes get misinterpreted, I'm just also going to add that there is zero incompatibility between the quote from Zac that I've just provided and the other ones in the quoted post from Zac and Stuart.)
 
According to the leak it will be space legs and base building, eventually this will come with a hand full of new ships and SRVs on top of appropiate missions for the new content but that's it. All the other things like quality overhauls will miss out.
 
Everything mentioned needed to be created from 0, because ED currently does not incorporate any of this, neither design nor mechanic wise. And remember MC, it is not even implemented properly by now and FDev could expand on existing mechanics.

Well that would be the point of the 2 year+ full production run ;)

Although I'd disagree on there being no foundational work. There are some design decisions, assets & technical additions in the game already. (The most notable being the avatars & ship-share networking of MC I'd say ;))

Scrolling through the main page of Horizons, MC is mentioned as a main feature for 2.3: https://www.elitedangerous.com/seasons/horizons/

Yesss, but 2.3 was just a subset of the Seasonal run. That's the point. FDev have abandoned Seasons. Given the length of the current production run it seems that they're intending to provide a Season's worth of dev up front.

It might be better to compare the headline feature of Horizons as a whole: Planetary Landings. But that went from skunk works, through full production, to delivery in a year. Still well shy of what they seem to be doing this time round...
 
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