Someone is going to be disappointed

{Dev Hat On}

I reckon that everything except Atmospheric worlds is possible in that list (Althought I would Love to be proven wrong).

However, there might be extensive refactoring (I.E. Making the code more efficient and easier to maintain) which might be required and THAT might have a big impact on the development speed.

{/Dev Hat Off}
I'm not saying that I could do that to-do list in 2.5 years, I don't know how difficult the Cobra engine is to develop. However going on Frontier's past performance (which dispite what has been said on this forum is quite good in IMHO), that's what I reckon they'll be able to achieve.
I would say even atmospherics are a possibility, just the not the ones with complex life on them.
 
I would say even atmospherics are a possibility, just the not the ones with complex life on them.

I suppose it depends on your definition of Atmospheric Worlds. One of the reasons Elite: Dangerous feels more real than NMS is because of the Scientific Accuracy of the Environment. They could probably do a possible NMS copy in that time period but a scientificly accuracy version? Probably not.
 
Going by the leaks... I expect pizza whenever I would like one...

The rest is vapourware until it is confirmed by the developers and those who cling to a rumour of steak & fries are going to be disappointed...

No there was a trailer once which had some pilots walking towards a spaceship in it so clearly that's a legally binding promise to deffo deliver on space-feet in 2020.
 
A lot of things go wrong with each update, but most of us are still happily playing the game. Change will always make some people happy and some not.

Yep, exactly right. Whatever FD releases, there will be some that will equate it to the second coming of Christ and declare whatever it is the most perfect thing in the world. And on the other side of the coin there will be those that will find fault in whatever FD drops, even if they have to invent or make up the fault so they can complain about it.

Luckily the majority are smart enough to see and subsequently dismiss both extremes.
 
2 and a half years of development can bring a lot to the table. I don't think it's financially wise. I hope Braben behind the scenes is a little mental, and is willing to run a business for the sake of his digital child, Elite. I hope he doesn't care if it makes money as long as the business floats. [Morgan Freeman} I hope......

I'd like to see atmospheric worlds landing, underwater environments. Imagine landing on the water and then deploying your underwater SRV. Can the SRV be remodelled so that it can convert into an amphibious craft? Hell, take the smaller ships underwater themselves - make a use case for having a sidey, cobra or viper.

Underwater bases, gas giant layer floating bases, all with new weapons to play with in those environments. More stuff to pick up and more science to do would suit me nicely. Dogfights in atmosphere with atmospherics to take account of would be cool. That can be done in 2.5 years.
 
I'm not a software developer and I don't work in this business but I would be curious to know, according to the manpower advertized by FDEV, what could be feasible or not for this update considering the long wishlist of the community:
Without knowing the internal structure of the code base or how those 100 devs are distributed between programmers, designers, artists, etc. it's very hard to say. So, broadly, think about how much got done in Horizons (2 years) or Beyond (1 year), and expect something on that sort of scale. It'll be big - the entirety of Horizons delivered at once would have been huge! - but don't get too excited yet.

Some things to consider
[*]Atmospheric Worlds
[*]Space Legs: combat and ships interactions, social areas in starports.
[*]Base Building
A big and often overlooked challenge for these is the amount of new art assets required for them (or in the case of space legs, the number of existing assets which need a lot more detailing added so they don't look terrible when right in front of your Space Nose).

There's a lot of re-use of assets in the existing game, which suggests that art (modelling, textures, shaders, rendering, etc.) is a big limitation on how fast things can proceed.

Base Building feels like it could potentially reuse a lot of the existing stuff, so would be easier from that perspective - while Fleet Carriers will demonstrate that Frontier has a solution to some of the big conceptual issues around it. So that's probably the easiest of the "big three" in that sense.

[*]New Missions (for legs and atmospehric worlds)
I'd just count this as part of implementing those features at all.

[*]New Ships
[*]New SRV's
Quite possible, again, art time is likely the bottleneck - sticking the stats together is relatively quick. On "new ships" the question is where the gaps are in the existing ships that a new ship could do - or would it just be "a Clipper, but made by Lakon"?

[*]Universal Limpet Controller
Very much depends how it's implemented. Figuring out a way to control one within the existing interface, given the differences between limpets in terms of behaviour, could be quite tricky. Also no indication from Frontier that they want to do this. But probably nothing major stopping it if they want to do it.

[*]New gameplay on planets (SRV's AI)
I expect the AI team, like the art team, is one of the most time-critical ones for anything, just because of how much AI needs to account for and interact with, and the difficulty in starting until a lot of that is already in place. I'd expect this to be restricted to things around the major feature(s) of the upgrade, and maybe some bug fixing.

Obviously if the major features are on planets, they'll get some AI.

[*]New exploration contents
With the art constraints, probably only associated with the major features. Though perhaps comets will make an appearance too?

[*]Black holes with accretion disks
Possibly. Getting the graphics and gameplay right for the ones where the accretion includes a nearby star might be tricky, though.

Tricky rendering and instancing consistency problems unless they're as fatal as neutron cones to end up in, though - I don't know how long it took them to get ring systems working.

[*]Thargoid motherships combat scenario
If the motherships are included at all, yes, most likely.

[*]Powerplay v.2
[*]BGS v.2
BGS changes of some sort, almost certainly. Powerplay changes along the lines of Sandro's proposal, possibly.

'v.2' could mean absolutely anything (and arguably we're already on at least v.3 of the BGS) with scopes ranging from trivial to impossible. So probably not.

[*]NPC Multicrew visible and operating in cockpit
Technically probably quite easy - the question would then be whether they took up a seat that a player multicrew could have had. If they get an extra seat added for them (easier with some cockpits than others) can that also be used in player multicrew?

[*]New graphical engine
Wholesale replacement is highly unlikely - but additions and improvements to the existing one are almost certainly going to be in there somewhere.
 
Well we know for a fact* that atmospherics are coming this december to allow us to refuel carriers from gas giants

* fact based on reliable** source
** I am the reliable*** source
***I am not reliable
That would actually make scoopable gas giant meaningful and it would probably introduce some new game mechanics.
It looks like I have a new entry for my broken dreams :D
 
I would say even atmospherics are a possibility, just the not the ones with complex life on them.

And that would already be great for starters, even if just a few of them. There are still plenty of planet types without complex life. If we exclude earth-likes, and terraformable worlds (which I assume are close to earth likes), there are still water worlds, lava worlds, ammonia worlds, atmospheric rock, atmospheric ice, atmospheric HMC, water giants, and gas giants.
 
Last edited:
I'm guessing planet development come in four, maybe five, stages...
  1. ✔ Non-landable
  2. ✔ No atmosphere but landable
  3. 🔜 Atmosphere (most cannot sustain life) - think toxic atmospheres, clouds, ocean planets (could definitely add life here if they wanted)
  4. ⏳ Atmosphere (can sustain plant life but not animal life)
  5. ⏳ Atmosphere (can sustain plant and animal life (fauna procedural generation at the Elite: Dangerous level of detail would be time consuming to dev)

 
Could just mean they'll be adding cutscenes
Bob is taking the urine :)
There was a footage once at the launch of ED after which half of the world collapsed when pilots seemed to be bound by their chair, instead of having the ability to chase rainbows and unicorns on foot. Apparently a vocal minority had the idea they could/should/had-the-right-to walk based on that footage.

Btw, interesting you mentioned cutscenes. I think we'll gonna never see cutscenes in this game. Which is a good thing imo.
 
Last edited:
Back
Top Bottom