My bad (slightly) - I just realised I haven't alerted folks over on the separate Xbox and PS4 forums to this thread. Doing so now.
Hey saw the ping

i'm somewhat irregular on both the forums and playing ED lately (the September update didn't help), but have done a number of console Buckyball races in the past, so might as well chip in my 2 pence. This is a long 2p, tl;dr at the bottom
First up some context: I am also a PC ED player (well technically OSX at first, 1200 hours), and then moved to PS4 primarily (5400 hours, although multi-hundreds must be sat in Wollheim Vision waiting for Fuel Rat clients).
On PC I use a DualShock 4 controller + keyboard. When using PC VR I use a Thrustmaster T-Flight HOTAS 4 only. On PS4 I use a DualShock 4 generally.
Triple Elite on both accounts, most before the last couple of years which eroded the grind / significance.
I don't really feel the choice of control method disadvantages console players, until it comes to expanded inputs from keyboard / keypads, at least with the same potential disadvantages a PC player with KB&M does vs PC controller player. A HOTAS like a Warthog etc is clearly better (more inputs, accuracy) than the cheap T Flights.
Console (at least PS4) does has some disadvantages, which impact buckyballing to various degrees.
I mentioned some briefly in the
Seven Sisters Speedway thread, but it was only in passing, so ones I can think of:
1/ hyperspace transition times
As a Fuel Rat (not for Buckyballing) I tested this when I moved to PS4, as the jump-to-jump times seemed noticeably longer. iirc it was something like 45s per jump on PC, vs 50s on PS4. Then after an update (I don't recall which one season 4 something?) they got worse again, with PS4 taking 55s per jump.
This is the time from say the announcing going "Friendship drive charging 4, 3, 2, 1" to the next "4, 3, 2, 1", with deep scooping per jump but engaging as soon as FSD cooldown finished (super cold DBX). I also tested the absolute time spent in the tunnel for Seven Sisters Speedway, which was again about 5s+ extra on PS4, ie start of "woosh!" to "zonk!" when you exit (not in star's gravity well).
2/ load times
Perhaps related to above, and why things take longer, but I actually suspect the data streaming is not the bottleneck, but rather the netcode and reinstancing.
I believe I've got a Western Digital 2TB in the PS4, SSD just didn't have the capacity / cost too much when I changed from the stock HDD.
Sure the option is there to potentially improve that, i'm guessing on balance a proper gaming-PC loads data faster than a PS4 Pro with an SSD still.
2b/ load times for Thargoid hyperdiction
The one thing where load times may given an advantage is Thargoid hyperdiction. I timed this on PS4, coming out at best 1:45 worse than a standard jump. PC iirc was faster by multiple seconds, as this is probably "unexpected" data loading.
3/ nav panel usage
Swapping and using the nav panel is slower on PS4. The actions are all manual presses or combinations of presses to use. So for me it's press-hold-square+left-d-pad to open the Nav panel, then shoulder buttons to swap tabs, then d-pad presses to say select docking.
I'm not sure on the exact timings, but even using the same DS4 on PC it's slower on PS4 by 1-2s at least.
4/ galaxy and system map usage
Definitely slower on console. Even more marked than the Nav Panel, there is a distinct laggy delay opening the galaxy map. Tabbing to bookmarks and selecting them is marginally slower than PC. Entering text is significantly slower: depending on how fast one can (touch)type on PC, but entering text via the PS4 on-screen keyboard is slow. Entering a system name, well you don't want to do it, and always have things pre-bookmarked. Even then (proper no timings) i'd guess 3-5s slower to manually select a bookmark for next destination.
Ditto the System map.
5/ macros
Obviously no macros on PS4, so any time advantage from shortening multiple key entry is a straight advantage to PC. I'm not sure what Buckyballers actually use, but requesting docking, selecting bookmarks, PiP reassignment are the usual ones I see in PC racers videos.
6/ voice attack
Related to above, but i'll add it separately as you get hands-free macros. I saw some videos from the Seven Sisters Race where people were using voice attack to select bookmarks, it looked pretty useful.
Anyone know how long it takes to use a macro / VA to select a bookmark? ie: total time from button press to complete.
7/ copy and pasting text
Even this is significantly slower on console. For the Kamikaze cup, pasting in "There's fast and then there's Buckballing" or whatever it was, wasn't so easy on PS4.
Compared to PC saving it in Notepad, and then ctrl-c to save for later, ctrl-v to paste, on PS4 you had to:
- open the in-game chat window, type in the text, find the special sub-menu with select text, then select to copy
This was now saved as your paste-object. Any quit to the main menu, say to get a drink, and you'd have to re-do the paste-object.
Then when needed:
- open chat window with hold-press-square + up-d-pad
- wait for it to open
- use d-pad to highlight text entry field
- x to select
- navigate to submenu
- navigate to paste option
- select paste
- select Enter to actually send
And even then sometimes the paste-object would be forgotten, even though you'd set it up earlier.
When it worked it was 5-7s slower than PC, if you had to type it in using the pop-up keyboard, it would be 30s+.
This is ignoring the complete lack of ship control during this time, which is another whole time penalty. eg: on PC fly past the beacon and flick open the chat ctrl-v, job done. On PS4 you'd have to time things to come to a complete stop (or you'd overshoot), do the above to paste in the text, then speed off again.
8/ taking screenshots
A minor disadvantage, but even taking screen shots is slower. instead of F10 or F12 on PC, you need to press and hold the Share button (by default), during which you cannot control your ship, and have to wait approximately 3s for the action to take place.
it's small and you can learn to take screenshots during otherwise dead time (spooling FSD), but 7/ reminded me that in certain situations capturing evidence is a limitation too.
I enjoy having a go at Buckyball racing, although lack many of the basic skills (orbital breaking for example), but each race I add another tool to the kit. I think i'm a decent enough pilot, but racing has some skills you just don't learn from usual play - which is not a "console scrubs am bad" thing - PC pilots run out of fuel just as much as console pilots for example.
I have no expectations to be competitive; no aspirations to get anywhere but near the bottom. The leaderboard is not why I enter, as I'm only really racing myself. For me it's to complete against myself: to improve, experience different aspects to the game, have fun.
If there really are untapped racers, only holding back because they feel penalised, then I can totally see there a separate leaderboard helping. I doubt it's the case though, and personally would rather be a little fish in a big pond; than getting a podium finish, when there's only 3 of us in the console division.
Overall i'm completely fine with a single leaderboard, with no indication of what platform or control scheme one uses. It's kinda like Formula 1: sure there's some limitations, but the cars are not equal; the drivers have different skills and genetic advantages; and ultimately if you're the fastest, you
are the fastest - one leaderboard.
tl;dr Meh. Race for fun, one leaderboard.