I hope your employers made it clear how stressful the job was going to be! Thanks for the update!![]()
Slightly off topic, but I wonder how many others realize your signature is a mock up of a Hanes auto manual.
I hope your employers made it clear how stressful the job was going to be! Thanks for the update!![]()
So it works for some!
So it works for some!
Slightly off topic, but I wonder how many others realize your signature is a mock up of a Hanes auto manual.
Edit: Please keep in mind that there are still changes to come, and the team are still hard at work.
Thanks again for your feedback and patience with Beta 2.00.
Beta 2.01 is available now and the change log is as follows:
- Ensure in-system map is properly cleaned up if interrupted
- Fix incorrect commander ID sent to the server when scanning celestial bodies
- Fixed div by zero in time to destination
- Reduce server's MTU, and turn on detailed network logging
- Do not deadlock if we hit “Fail to add resend” error
- Make faction sides in war zones the correct way round
- When spawning ambient traffic around a station and choosing a random minor faction, don't choose a faction in a war state, unless it's the faction that is the controlling minor faction. Should stop there being so much fighting around stations
- Mission util flag and text fixes
- Repair all button isn't selectable fixed
- Increased the possible string length for titles in the missions panel pop up (in cockpit)
- Range-check input binding values when asked to display as text
- Fixed lighting transition in supercruise
- Fixed galaxy background capture
- Handle missing text symbols for input bindings
- Remove the 'security system' data from the galaxy map, until we're pulling the correct data
- System set up tweaks for Dahan and Rakapila
Please keep in mind that there are still changes to come, and the team are still hard at work.
Thanks.
Maybe your could make a livestream of devs fixing the game so we had something to do while waiting...
I don't want to sound like a party-pooper... But could that just be chance? I've had the "too old" error appear some times and not at others, seemingly at random (but probably not at random, probably because there's an ops team juggling things behind the scenesSo it works for some!
In as much as it got rid of the old software problem, but I still can't connect online