The object density of any biological or crystall sites would not actually be enough to tax a card with ray tracing capabilities.Object density at Crystal Shard Biological Sites?
Intel released its Embree suite of ray tracing kernels as Open Source some time ago - they form a hardware independent ray-tracing method.
Encore have just released the World of Tanks RT demo that runs under DX11 - I downloaded it the other night and it looks very pretty indeed.
With the release of the next generation consoles expected next year, with some form of hardware ray-tracing acceleration in the AMD RDNA GPU element of the APU, I would reasonably expect developers to have their (early) RT implementation ready to go sometime next year.
I have a life, Wife and Kids, mortgage, bills, car, holidays, insurance, CC, and still want Ray Tracing in this game. Don't you dare speak for me!!Me and most other people with a life cannot afford a 1000$ or more computer
Elite would be beautiful ray traced.
could we one day get support for ray tracing in elite dangerous?
Still not seeing a good reason here. Ray tracing works great already and again it would be optional.
I dont see what revenue or arx has to do with development time especially since ray tracing will eventually replace ambient occlusion.Yes.
Not unless you buy a lot of ARX.
Frontier still has to put in the effort to implement it, and the odds of RT support driving enough additional revenue to justify the cost of implementing it are quite slim.
You're right, i imagine frontier already has made considerations regarding it. Still i couldn't resist putting it out thereI don't think this is something that needs to be suggested to FDev.
Pros are obvious. But is this doable? How fundamental changes to engine would this require? Is this worth the effort from economical POV?
They know best if this is feasible option to consider and I don't think they need to be told to think about it.
I speak for the communityI have a life, Wife and Kids, mortgage, bills, car, holidays, insurance, CC, and still want Ray Tracing in this game. Don't you dare speak for me!!
Oh, this is an OPEN letter. Very well then!I speak for the community
I dont see what revenue or arx has to do with development time especially since ray tracing will eventually replace ambient occlusion.
And why are we having this discussion again about frontier apperantly being too poor to develop anything? Their net worth is in the billions.
What authority do you have? I am unaware of any community spokesperson.???? I suggest you tame your claims to ones you can substantiate !I speak for the community
The purchase of arx or any monetization of the game really does not impact their willingness to impliment a graphics API that is universally avalible through DXR. The most i see them having to do is update information on light sources and material reflectiveness/opacity.It's not about being poor, it's about being successful. Successful businesses aim for as high margins as practical.
ED is five years old and I cannot envision any rational cost/benefit analysis that would make implementing ray tracing worth while to FDev. It's not going to attract enough new players, or prompt enough ARX purchases, to justify the development cost and effort to implement.
Maybe down the line, if they decide a newly released Cobra engine title would see enough benefit from ray tracing will the engine support it, and mabye they could backport it as part of an update to ED, but even then I'd be skeptical.
The community appointed me, you know because i said soWhat authority do you have? I am unaware of any community spokesperson.???? I suggest you tame your claims to ones you can substantiate !
Last I heard from someone here, multiple light sources couldn't be done due to cobra engine.Ray-tracing would come with multiple light sources by default, I expect. It's the complexity of getting shadows to work without actually doing the ray-tracing that's the difficult bit with multiple light sources.
The purchase of arx or any monetization of the game really does not impact their willingness to impliment a graphics API that is universally avalible through DXR. The most i see them having to do is update information on light sources and material reflectiveness/opacity.
And the game's age does not impact this either because we litterally have minecraft ray traced now. A game that is held together by glue and staples inside the java engine.
What authority do you have? I am unaware of any community spokesperson.???? I suggest you tame your claims to ones you can substantiate !