Honestly, reading such threads makes me feel like folks are missing the forest for the trees. I'd say that instead of the points that people are arguing about, the main problem is that
body identification isn't good gameplay when there's next to nothing after it. It would be much better to have more gameplay with planets and space phenomena, rather than overhauling old tools for the old stuff again. In my opinion, the ADS was a simple, fast placeholder, and the FSS is a rushed, bolted-on minigame to give dead simple gameplay where none was needed, instead of adding more complex gameplay where it is still needed.
But well, here we are, and we don't even know if the "New Era" will even have anything for exploration. Until then, the reason why these ADS-FSS tug-of-wars keep going on are because people no longer expect Frontier to put in anything except the minimum possible effort (if even that). If they ever did more than that, then there could be plenty of good solutions which could satisfy all interests and lay this whole thing to rest. All of them would involve more than a minimal effort though.
I take it you play with either a HOTAS or a controller? I didn't realize this until I switched from KBM to a HOTAS, but using the stick to move the FSS is dramatically slower than using a mouse. So much so that I cleared space to keep a mouse on hand next to the stick.
Well, yes. I barely ever played Elite with KB/M (nor gamepad), but going from HOTAS to KB/M for the FSS is much quicker, but it feels terrible. Even that on its own is bad enough.
Yes, this right here - you've nicely set up the actually interesting discussion we could be having. That is, why do many players find FSS exploration less engaging than what came before?
This has been examined in detail a lot of times, so let me just do the nutshell version. We used to have more information about systems on the first glance, looking up the system map didn't interrupt the flow of travel, the visuals were much better - you saw the galaxy as it was, not with a blue tint and a grid overlaid -, you had a realistic chance of finding rare things and configurations which would take far longer now (how many here have fully scanned tens of thousands of systems with the FSS?), you looked at how planets look to identify them, and not at positions of squiggly lines on a barcode.
Then there are the bugs.
Last year's update had been scheduled for over a year.
Oh, but they certainly haven't been working on it for a year. More like a couple of months. The plans for the FSS, after the focused feedback section on exploration having been delayed for months - and then only cut down to a single thread - were shown on Sep. 12, and that only had concept art in it. Actual gameplay footage was only shown over a month later, on Oct. 18. The beta was out on Oct. 30, and the FSS was in a terrible state then, especially in VR. So yeah, it was delayed and then rushed.