AWS is the hosting platform - the galaxy is a heavy piece of PG coding in Cobra.
I'm sure there's a video suggesting otherwise? There's no way all of the data for 400 billion star systems wouldn't be cloud based.
AWS is the hosting platform - the galaxy is a heavy piece of PG coding in Cobra.
I'm sure there's a video suggesting otherwise? There's no way all of the data for 400 billion star systems wouldn't be cloud based.
Yeah, that's what I mean.Nope. That's just the servers.
If in 2020 there won't be any atmospheric planet I don't care waiting one more year. The only thing I want in the game is atmospheric planet.
Okay if you are talking of storage of data then that is a database and would be sitting on an AWS server. However the logic that makes the requests, serves that data and builds the systems is going to be coded within Cobra.I'm sure there's a video suggesting otherwise? There's no way all of the data for 400 billion star systems wouldn't be cloud based.
Okay if you are talking of storage of data then that is a database and would be sitting on an AWS server. However the logic that makes the requests, serves that data and builds the systems is going to be coded within Cobra.
That's not how it works though. Stellar Forge runs on your local machine while the servers mostly store data like first discovered tags and BGS information.Yeah, that's what I mean.
When people say 'game engine', I'm not including Stellar Forge in that or any other cloud-based resources. I'm thinking more of graphic commands to an array of different GPU hardware in consoles/PCs.
Overall though, I don't see the OP's suggestion as being necessarily viable nor justified.
In that case FD should NOT switch game engines, unless you want to wait even longer.If in 2020 there won't be any atmospheric planet I don't care waiting one more year. The only thing I want in the game is atmospheric planet.
Why would you think switching game engines would result in atmospheric planets next year?
The Unreal-based video previously discussed on here (and on QA's Youtube channel) has been proved as a fake.
Rendering and graphics libraries, in other words.Yeah, that's what I mean.
When people say 'game engine', I'm not including Stellar Forge in that or any other cloud-based resources. I'm thinking more of graphic commands to an array of different GPU hardware in consoles/PCs.
Most of these speculations are nonsense and come from people who have very little understanding about games development. By the way, due to the current limitations of the Unreal Engine it wouldn't be able to run Elite. It would probably make more sense to spend development time to overcome the limitations of the Cobra Engine (which is what they are constantly doing since many years) than spending development time to overcome the limitations of a different, unsuited Engine.It's mainly based on current limitations and speculations born in this Forum that explain why Cobra Engine would not be able to support Atmospheric Planets and it could also be the reason why they've not been developed yet:
Nope. That's just the servers.
That depends on how you define engine.In truth, the galaxy is just storage. The engine only has to render a small part of a single star system at a time.
The only real difference between atmospheric and non-atmospheric planets is that there is a natural expectation that atmospheric planets will have flora and fauna of some sort as well as planet side cities like we are used to seeing.It's mainly based on current limitations and speculations born in this Forum that explain why Cobra Engine would not be able to support Atmospheric Planets and it could also be the reason why they've not been developed yet:
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Yes, that's why I guessed that the cost of the DLC could be 5%-10% higherThere are also licensing costs to consider
There are a lot of developer already trained in the use of the Unreal engine, while the Cobra Engine is only used by Frontier so they have to train new people anyway.as well as training people to use a new engine.
This is the key.I don't even know if the Unreal Engine is capable of realising space with the required size.