Commodity donation missions?

How come they don't work the same as cargo hauling missions?

You're flying, say, an AspX with 64t cargo space.
You see a cargo mission to haul 100t of something.
You can accept it, load up your AspX and make two trips to complete the mission.

How come donation missions haven't been updated to work the same way?

If there's a donation mission to provide, say, 100t of something, it'll show as "requirements not met" because you can only carry 64t of stuff in your AspX.
Surely you should be able to make multiple trips to complete a donation mission in the same way you can to complete a cargo hauling mission?
 
How come they don't work the same as cargo hauling missions?

You're flying, say, an AspX with 64t cargo space.
You see a cargo mission to haul 100t of something.
You can accept it, load up your AspX and make two trips to complete the mission.

How come donation missions haven't been updated to work the same way?

If there's a donation mission to provide, say, 100t of something, it'll show as "requirements not met" because you can only carry 64t of stuff in your AspX.
Surely you should be able to make multiple trips to complete a donation mission in the same way you can to complete a cargo hauling mission?
Any mission requiring any cargo should use the cargo depot. FD "trialled" it with other mission types, and simply haven't updated it. Missions which don't use the depot:
  • Salvage/Surface Salvage
  • Cargo Donation
  • Hijack
  • Non-wing mining (this one is just crazy...)
  • Steal
They should all use the cargo depot.

tl;dr as always, FD need to just hurry up and actually use the mechanics they put in the game.

EDIT: Coincidentally, I find it funny that we're at this point now. Way back in the first year of the game, I made a suggestion that missions to, say, source cargo, should be able to be taken regardless of your current cargo space. The amount of negative feedback I got from other people at the time was insane. Yet here we are now. #toldthemso
 
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Any mission requiring any cargo should use the cargo depot. FD "trialled" it with other mission types, and simply haven't updated it. Missions which don't use the depot:
  • Salvage/Surface Salvage
  • Cargo Donation
  • Hijack
  • Non-wing mining (this one is just crazy...)
  • Steal
They should all use the cargo depot.

tl;dr as always, FD need to just hurry up and actually use the mechanics they put in the game.

EDIT: Coincidentally, I find it funny that we're at this point now. Way back in the first year of the game, I made a suggestion that missions to, say, source cargo, should be able to be taken regardless of your current cargo space. The amount of negative feedback I got from other people at the time was insane. Yet here we are now. #toldthemso

Good point, regarding the other mission types.

I only happened to notice it when I was scrolling down a list of available missions (which isn't something I do much these days) and noticed a heap of donation missions in the "stuff you can't do" category.

Gotta say, back in the day I probably would have disagreed with the idea of being to accept missions you couldn't complete in your current ship.
Thing was, in those days it was all about being able to cherry-pick missions to earn big credits so it seemed unfair, to me, that somebody could show up in, say, a DBX, snag a bunch of good missions and then relax (possibly spending the time collecting even more good missions) while their cargo/passenger ship got transferred.
These day, though, mining is the easiest way to make credits so concerns over people exploiting anything else are redundant.

More importantly, though, it's about consistency.
If you can't accept any type of mission in a ship that isn't suitable it'd be fair enough.
Now we can complete various cargo missions piecemeal, consistency should dictate that ALL similar missions are handled similarly.
 
So you want them to stop work on space legs & put in more depots? Not sure that would get a lot of votes ...
Basically I would want that. I'd rather have a complete space-ship-flying game, than two incomplete and lacking main features. This game already has a number of unfinished features, it does not need more, from my perspective. Of course people will disagree with me, given the number of unfinished games released and played by millions, despite being riddled with bugs and micro transactions.
 
So you want them to stop work on space legs & put in more depots? Not sure that would get a lot of votes ...

That's kind of like a kid sitting around the house all through the summer and then, when the parents suggest they do some chores, the kid saying "Oh, so you want me to do chores instead of doing my homework?!"

Given the time-frame involved, I suspect most people would prefer it if FDev could manage to maintain and develop the existing game in a regular and consistent way AND develop new content that will provide new revenue streams concurrently.
 
Given the time-frame involved, I suspect most people would prefer it if FDev could manage to maintain and develop the existing game in a regular and consistent way AND develop new content that will provide new revenue streams concurrently.
Yes, I would like fdev to work twice as hard! I guess you are in project management - they often say things like that ;)
 
That's kind of like a kid sitting around the house all through the summer and then, when the parents suggest they do some chores, the kid saying "Oh, so you want me to do chores instead of doing my homework?!"

Given the time-frame involved, I suspect most people would prefer it if FDev could manage to maintain and develop the existing game in a regular and consistent way AND develop new content that will provide new revenue streams concurrently.

Probably my biggest pet peeve with ED. When new stuff is introduced (Multicrew, FSS, PP...) the whole team moves onto something new, and the existing parts are rarely improved, even more there don't even seem enough people available to fix the bugs as this already takes forever.
Don't see the necessity for more framework and half-baked content when all we have is a barebones space-ship sim with a ton of missing and inconsistent features.
 
Yes, I would like fdev to work twice as hard! I guess you are in project management - they often say things like that ;)

Actually, you're right.

I am in Project Management and 30 years in the Oil & Gas industry makes it easy for me to recognise when somebody's spent the whole week/month/year tossing it off and then runs around like a headless chicken in order to get something finished to make a deadline.

In that scenario, "working twice as hard" would mean working on a project for 20 hours a week instead of 10 hours a week.
Optimally, I'd like to think employees should be working on a project forty hours a week but, hey, we have to be realistic about what people do at work.
 
Actually, you're right.

I am in Project Management and 30 years in the Oil & Gas industry makes it easy for me to recognise when somebody's spent the whole week/month/year tossing it off and then runs around like a headless chicken in order to get something finished to make a deadline.

In that scenario, "working twice as hard" would mean working on a project for 20 hours a week instead of 10 hours a week.
Optimally, I'd like to think employees should be working on a project forty hours a week but, hey, we have to be realistic about what people do at work.
Ah - Oil and Gas - excellent choice for analogies!

Righto - well it seems to me you're thinking of software dev like gas - want more software dev then just double the pressure and you can cram twice as much in a container (timeframe). But actually its more like oil. Double the pressure to try and cram in twice the oil and all you get is a broken container and a mess around the office. It's not like fdevs current workrate isn't already making a right old mess every release anyway, so I hate to think what would blow if you tried to cram in yet more ;)

HTH o7
 
It's not like fdevs current workrate isn't already making a right old mess every release anyway, so I hate to think what would blow if you tried to cram in yet more ;)

HTH o7

Not sure about that.

Most people gave "Beyond" a pass on the assumption that it was being developed concurrently with "The Next Big Thing" which was, apparently, not the case.

Like I said, it's easy to see when a company isn't actually spending their time working on a project, regardless of how much they claim they are.
 
Not sure about that.

Most people gave "Beyond" a pass on the assumption that it was being developed concurrently with "The Next Big Thing" which was, apparently, not the case.

Like I said, it's easy to see when a company isn't actually spending their time working on a project, regardless of how much they claim they are.

i agree the lack of small seismic charges is evidence enough
 
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