Maximum vs. Average Jump Range

Ok dauntless explorers, I've gotten to wondering... after being out here as long as I have and plotting some rather long routes, I felt the need to ask:

Since many equate maximum possible jump ranges to exploration, I am wondering how often are you actually using your maximum jump ranges, as compared to what is your average jump along a route.

As a base of comparison, my Beluga, now about half-way around the outside of the galaxy, has a maximum jump of 45.03 Light Years. My average jump along a route is about 42 light years.

What are you seeing?
 
Funny thing is, when I'm truly exploring, I'm using my MINIMUM jump range, either via economic routes or manual plotting for spherical search patterns.
 
when I'm truly exploring, I'm using my MINIMUM jump range
^ This

My DBX max is a little over 46... shy of 50. When I'm off to a 'destination', I'm seeing jumps in the 40-42 range, depending on whether or not I've got trinkets I've picked up in cargo.
 
I tested the route plotter some time after it was extended, so, a few years ago - with 40 / 45 / 50 ly jump ranges, over various distances. As it turned out, the effective jump range would almost always be 95-98% of the theoretical full tank maximum (assuming all jumps at max range, so, a single straight line to the destination), depending on star density, whether there were star filters on, and destination distance.
So, best to compare it not with your maximum range, but that with a full tank instead. It's what the plotter will use anyway.
 
I tested the route plotter some time after it was extended, so, a few years ago - with 40 / 45 / 50 ly jump ranges, over various distances. As it turned out, the effective jump range would almost always be 95-98% of the theoretical full tank maximum (assuming all jumps at max range, so, a single straight line to the destination), depending on star density, whether there were star filters on, and destination distance.
So, best to compare it not with your maximum range, but that with a full tank instead. It's what the plotter will use anyway.
Full tank for me is 75.47Ly. I usually jump ~72-75Ly
 
Well, you see, this is funny. My maximum jump range with a full tank is 79 point something lightyears. My average jumprange however is 95.80 ly :cool: … Hooray to neutron boosting.

But that's not what you've asked for.
Doing regular jumps the jump-distance is almost always within 1 ly of the maximum jumprange. I would say even better than that and within one percent of it. The exception was when I circumnavigated the galaxy approx. 500 ly inwards from the "Allitnil-Halo" (which would be the outermost stars. There jumping distance was often 10 to 20 percent lower.

And yes, I'm all for long jump ranges. I have targets to reach, deadlines to meet, places to be. :p
 
Max jumprange 75 on my Exploraconda used in Distant Worlds 2. Usually the regular jumps were 70-75 LY. Neutron jumps are of course up to 300 LY per. :)
 
Hi :)

My DBX stats are as follows....Jump min.63.49/ current 63.41/ max 68.00 LYs (on a full tank), it's usually jumping around the 62 - 63 distance.
While we're on the subject of jump ranges I've a question (if I may) about the 'FSD' Boost. It's on the left hand side of the Galactic map, it has a sliding scale which you can use/alter, but I'm totally ignorant as to what it does and how to use it. I've looked in the online manual but I can't see any reference to it. If anybody can explain how it works or point me in the direction of a link that explains it's function I'd be very grateful! (y)
Jack :)
 
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While we're on the subject of jump ranges I've a question (if I may) about the 'FSD' Boost. It's on the left hand side of the Galactic map, it has a sliding scale which you can use/alter, but I'm totally ignorant as to what it does and how to use it. I've looked in the online manual but I can't see any reference to it. If anybody can explain how it works or point me in the direction of a link that explains it's function I'd be very grateful! (y)
It refers to the synthesized FSD boosts, also known as FSD injections. Three tiers of them, each giving +25% / +50% / +100% jump range, for one jump, not stacking with each other nor with neutron star boosts. They are great either for jumping to distant stars you can't reach otherwise (no NS nearby, for example), or for escaping an "out of fuel to jump to a scoopable star" scenario. If you pop a jump range increase, jumping the same distance will cost less fuel.

Also, when people refer to "jumponium", they are referring to the materials needed for synthesizing these.
 
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Hi, thanks marx :)

I've just tried it, works a treat, I was out at the edge of the Galaxy yesterday and didn't have enough distance to reach a star I'd got my eye on.
Anyway, thanks once again for your reply to the question. (y)
Jack :)
 
My Kmk2 my max is right at 60 ly. Looking at my logs I average about 5-7 ly less. A lot depends on my style at the time. I often stop on my route out and in and simply star to star navigate because something in my route there made me want to examine the area closer. When I do need to buckyball I run the plot based on what combo of refuels eats into the clock the best.
 
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