Make T9 and Beluga more usefull and specialized.

Personally I think the Type 9 is fine, but I certainly would not complain if it got a small increase to cargo capacity. I'm not sure if there is enough unused space in the ship to fit an extra size 7 or 8 slot, but there might be enough space to add another size 6 slot or upgrade the existing size 6 slot to a size 7.

For the Beluga, I'm not exactly sure what to do. I haven't flown one, but the passenger stats (on paper) say that it is outclassed by the 'Conda, Corvette, and Cutter by 18-28 economy seats. I would like for the Beluga to have the top spot when it comes to passenger capacity, and while this could be accomplished by adding another size 6 slot (or upgrading the size 5s to size 6), I could not tell you if the Beluga actually needs this or not.
 
I consider T9 pretty useful? It's the most cargo and survivability minus mobility of any ship without special treatment. It's got one of the best potential cargobays in the game, and the fuel tank to trade anywhere in the bubble. It can't keep as good of a cargo bay while still keeping good survivability like the empire ships, but it does still have jump they don't.

Beluga is already 100% specialized.

I really do think the t9 should have an extra size 8 cargo hold that can't be removed for anything else.


I mean that's it's sole function.

It's not like it's really particularly great at anything else.

Completely agree with this. Freighters' cargobays should be separate from the rest of their internal slots similar to how combat ships have military slots. It's their cargobay/commerce slots that should make them freighters. Unlike with military slots though, I honestly think that cargobays should be entirely their own separate thing like luxury passenger cabins and only go in freighter slots, and all combat ships can have a couple to give them their small amounts of cargo.

Door 1, this slightly alleviates the balance problem, Door 2, it really does.
 
I had a T9, but after running a risky mission ending in 4 enemies hunting me I sold the ship. The interdiction was almost impossible to avoid, and after that the T9 was pretty much useless against a FAS, unless the enemy was competent or below. The battle was basically to try hitting when the FAS finished it's loop around me. Unless I had turret weapons, and the attacker had no flares.

So I ended up in the Cutter, a ship with close to same capacity and enough firepower to stop most enemies. So to make the T9 worth the effort it should be the ship with most cargo capacity.
You tried to use Type-9 as an armed trader and fight back?? Brave.
That ship is not designed for that. It's only job is to haul cargo.

Again, Type 9 is not supposed to compete with the Cutter.
The Imperial Cutter is engame multipurpose (with emphasis on trading) ship.

The same could be said about Federal Corvette. Comparing it with Beluga doesn't make sense. It's great that you can find more use for it than Beluga. Your passengers won't be travelling in style, but hey... someone probably likes long voyages in cargo bay without windows.
 
Two things I wanna say, you should not be losing the Ints against npcs in the t9, that's your main defense.

Secondly, if you're going to try fighting, you should be face tanking
 
There is no way Cutter makes T9 obsolete. T9 is around 3 times cheaper than Cutter (in stock configuration) and anyone can buy it, unlike Cutter which requires rank of Duke. I have both, Cutter and T9. T9 for making money and Cutter for spending it. 😝
 
I consider T9 pretty useful? It's the most cargo and survivability minus mobility of any ship without special treatment. It's got one of the best potential cargobays in the game, and the fuel tank to trade anywhere in the bubble. It can't keep as good of a cargo bay while still keeping good survivability like the empire ships, but it does still have jump they don't.

Beluga is already 100% specialized.



Completely agree with this. Freighters' cargobays should be separate from the rest of their internal slots similar to how combat ships have military slots. It's their cargobay/commerce slots that should make them freighters. Unlike with military slots though, I honestly think that cargobays should be entirely their own separate thing like luxury passenger cabins and only go in freighter slots, and all combat ships can have a couple to give them their small amounts of cargo.

Door 1, this slightly alleviates the balance problem, Door 2, it really does.
To be fair it isn't a balance problem since the T9 costs basically nothing next to a Cutter. So I am not really that hard up about it.



But it would make me use the T9 over the Cutter for something maybe. Probably. Even though I can just go buy literally 30 cutters and still have plenty of rebuy money.



IMO, the T9 should have a bonus to laden jump range. It's a bonus that would make a lot of sense, without making it overly powerful.
This makes the most sense.
 
There are two ships that are stealing their function, the Corvette and the Cutter. And they make the Beluga Liner and the T9 more or less obsolete. The T9, that big and heavy lump has more or less the same cargo capacity as the Cutter, but is far from in the same class. The heaviest cargo freighter, the T9 should be the biggest ship. Give the T9 one or two extra class 7 or 8 cargo bays to be the transport ship it deserves to be.

And the Beluga Liner has basically less passenger capacity than the Corvette. The corvette can have class 7 shields and 4 class 6 cabins, the Beluga can have class 6 shields and only 3 class 6 cabins. It's so wrong that the heavy battle ship function better than the luxury cruise liner when it comes to hauling passengers. Lift the all class 3 to 5 slots in the Beluga up one class. That would make the Beluga Liner the ultimate cruise ship.

Those adjustments would make both ships worth owning.

For the Beluga....
  • No.
  • Beluga (and all Saud Kruger) don't need more passenger capacity, they need more luxury missions to justify their unique bonus
  • Consider making First Class Modules also only Saud Kruger. Increase quantity of these missions, too.
  • These ships are not meant to be high volume transporters. They are meant to be liners and cruise ships. Less passengers, more amenities, more pay. The game is currently not balanced to support this playstyle, an oversight on Frontier's part. Doesn't help a DBX with an eco cabin for 3 makes more in tour missions than a decked out Saud Kruger. Passenger missions and their associated modules, in general, sorely need a pass on balance and a few upgrades.

For the Type-9
  • Compare price of T9 to Cutter (and its rank-lock), first, before comparing its utility.
  • While the T-9 is a dedicated hauling ship, the issue of comparison has more to do with Cutter's superior stats rather than T-9 inferiority. The Cutter could likely benefit from a nerf in slot sizes (or count) to offset cargo capabilities. Type-9 could maybe use another size 6 at most. It's pretty darn big as it is.
  • T-9 would probably benefit most from its three mediums being upgraded to large hardpoints (and necessary core upgrades to support this) to better defend itself, without it becoming yet another battle-cow. It's a darn good ship when properly upgraded and fit in its current version. As the top-end hauler, it makes sense it takes more elbow grease to get it there.
 
Beluga used to be specialized. But the special ed players cried to have it removed because "waaaah passenger cabin-only restriction on internals in U N F A I R waaaaaaaaaaaaaaaaaaah"

Also they need to nerf the Cutter's cargo capabilities, not buff the Type 9, as it was already buffed some time ago as it is for that
 
Beluga used to be specialized. But the special ed players cried to have it removed because "waaaah passenger cabin-only restriction on internals in U N F A I R waaaaaaaaaaaaaaaaaaah"

Also they need to nerf the Cutter's cargo capabilities, not buff the Type 9, as it was already buffed some time ago as it is for that

To be fair, the specializations on Beluga only further gimped it. That said, the gimping was because of poor passenger mission design and implementation. I waffle on 'locked' module slots all the time. There are pros and cons. I think Elite suffers at times because of their presence, and other times because not enough ships are locked.

Anyways...

Beluga is a beast since they unlocked the slots...but for roles it wasn't really intended for, ironically, which (again) further proves that passenger mission design (and module design) is in need of an upgrade and rebalance. Like so many other features, it was bolted in and then never really updated from there.

Like the Anaconda's 'magic hull mass', or the Asp Scout's worthless design, or the Python's ultra-utility, or the DBX's now whopping eight slots (I love my DBX so much, but seriously, the extra two slots really is OP)...the Beluga didn't have a lot of thought put into 'how' it would work. Nixing the slot locks was 'good' (makes ship actually useful) but also 'bad' (doesn't remotely solve the actual problem: passenger gameplay).
 
To be fair, the specializations on Beluga only further gimped it.
I stopped reading here. What part of
"Manufactured by Saud Kruger, the Beluga Liner is a high-end passenger ship for those who value luxury and comfort. With the largest passenger capacity of any Saud Kruger vessel, and the ability to accommodate a luxury-tier passenger cabin, the Beluga is the only choice for those who want to travel in style. " is hard to understand?
 
Beluga used to be specialized. But the special ed players cried to have it removed because "waaaah passenger cabin-only restriction on internals in U N F A I R waaaaaaaaaaaaaaaaaaah"

Also they need to nerf the Cutter's cargo capabilities, not buff the Type 9, as it was already buffed some time ago as it is for that
Looks like someone got blown up by a beluga ;)


Seriously, there is no reason to have restriced slots, making a ship worse for no reason is dumb
 
Source: https://www.youtube.com/watch?v=wKjxFJfcrcA


Despite my joke above. I'm serious, the beluga is trash. Always was, and even more now since its passenger only internals nerf
Before the beluga got its buff it wasn't particularly good. It was very restricted when it came to doing things that didn't involve passengers, was outclassed by other ships in the vast majority of activities that did involve passengers, and in the few cases where it wasn't outclassed by another ship the the missions were so rare that you wouldn't fill up the Beluga and could have done it in an Orca instead. Unlocking the shots was definitely a net positive for the Beluga.

And yet, here you are saying that the Beluga being able to do more things instead of being specialized to do a single thing that was (and continues to be) done just as well in cheaper ships makes the Beluga WORSE?

Yeah, I definitely lost a few brain cells reading your post. You are correct, I'm now dumber.
I stopped reading here. What part of
"Manufactured by Saud Kruger, the Beluga Liner is a high-end passenger ship for those who value luxury and comfort. With the largest passenger capacity of any Saud Kruger vessel, and the ability to accommodate a luxury-tier passenger cabin, the Beluga is the only choice for those who want to travel in style. " is hard to understand?
Go back and read the second sentence of Sandkid's post. You may find it very enlightening.
 
Before the beluga got its buff it wasn't particularly good. It was very restricted when it came to doing things that didn't involve passengers, was outclassed by other ships in the vast majority of activities that did involve passengers, and in the few cases where it wasn't outclassed by another ship the the missions were so rare that you wouldn't fill up the Beluga and could have done it in an Orca instead. Unlocking the shots was definitely a net positive for the Beluga.

And yet, here you are saying that the Beluga being able to do more things instead of being specialized to do a single thing that was (and continues to be) done just as well in cheaper ships makes the Beluga WORSE?

Yeah, I definitely lost a few brain cells reading your post. You are correct, I'm now dumber.

Go back and read the second sentence of Sandkid's post. You may find it very enlightening.
Best not to argue with people who cant understand the glory of the beluga ;)
 
If someone want to use the Beluga as a hull tank, be my guest. With that maneuverability and 5 class 2 HP, you can't do much more than being that enormous target. So the main strategy would be to make them so tired that they just leave you alone. If that's your main goal the Beluga would be a proper choice.

If most slots are restricted the function of the ship limits itself. My opinion is that the Beluga deserves a better setup that makes it the ultimate passanger ship. Maybe limit most slots even more to passanger modules only?

I did it! It was fun. Used to use it in CZs.

In response to the OP, i don't want ships to become more specialized. I like how you can take any ship and do anything you want with it, to a certain extent at least.

The Beluga is in a good place. What it actually needs is more luxury cabin passenger missions available, because that is something the Cutter and Corvette can't do.

The type 9 is decent, it just needs a much higher MLF.
 
There are two ships that are stealing their function, the Corvette and the Cutter. And they make the Beluga Liner and the T9 more or less obsolete. The T9, that big and heavy lump has more or less the same cargo capacity as the Cutter, but is far from in the same class. The heaviest cargo freighter, the T9 should be the biggest ship. Give the T9 one or two extra class 7 or 8 cargo bays to be the transport ship it deserves to be.

And the Beluga Liner has basically less passenger capacity than the Corvette. The corvette can have class 7 shields and 4 class 6 cabins, the Beluga can have class 6 shields and only 3 class 6 cabins. It's so wrong that the heavy battle ship function better than the luxury cruise liner when it comes to hauling passengers. Lift the all class 3 to 5 slots in the Beluga up one class. That would make the Beluga Liner the ultimate cruise ship.

Those adjustments would make both ships worth owning.


i agree. what gets me irritated is that it is a $60M+ ship and it is absolutely PATHETIC at defending itself. i get interdicted constantly. usually in the home stretch, and usually by the same god damned guy. it can barely fight the interdiction, but god forbid you submit or lose you are dead within 30s-1m shields might buy you another 5-10sec. i have module priorities set right but it doesnt matter. the first thing to go is usually my FSD so there is no escape. you cant even turn and fight because you cant maneuvar enough to face the enemy. no it is just running and getting right up the @$$. the only hope is for security to get there before you die. i heard about using mines. tried that too with chaff. mines dont do any good, they almost never hit.

the other main issue is its jump distance. max is 10-20ly (closer to the 10ly range). each jump is another chance to get interdicted. now. i get that being a freighter has its risks, especially when solo, but it is pretty ridiculous for the tier ship it is. i should be able to fight off vipers and below with no problem. but i cant do that if i can never face them. i get that you're supposed to just run. but sometimes that isnt even an option.

all i know is that if someone is gonna work hard enough to earn this ship and outfit it properly. it should feel more secure and rewarding. not punishing.
 
Use a fighter to cover you when you submit to the interdiction. Always submit in the type 9 unless you are sure you can escape it. If you can engineer the fsd and get a gfsd booster
 
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