Engineering Under Threat - Open Letter etc

Because I'm looking for Raxxla, and 20-30 lyr max jump range is never going to cut it.
Do you actually read the lore surrounding Raxxla? It would have been 'found' in ships that jumped 7 Ly in the original game - any more than 7Ly is a luxury...

Also I'm not gonna take 40 years to go from Sol to Colonia
That's odd - I'm just on my way from the bubble to Carcosa, in a fully loaded Corvette with a massive 32Ly jump range... I should arrive today, after around 9 hours of flying (as I spent the first 7,000Ly exploring and taking things easy... I don't think I could live another 40 years to finish the trip :)
 
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Engineered modules should have a rate of decay instead of nerfing. The engineered module buff/bonus should not be completely permanent but still OP when fed full with mats. Then the devs will just have to decide the rate of decay per grade of module.
I disagree with this, that would make engineering a grind and on the most part pointless, especially for those who plan to spend extended trips away from the bubble(s). The decay proposal is ham-fisted in nature and too punitive.

Nerfing is the real answer, but not in the usual ham-fisted way FD have historically typically done - add suitable trade offs for the gains rather than explicitly nerf the gains. FD should also target the module stacking concerns while they are at it.
 
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Deleted member 38366

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Wait, did anyone at FDev announce that they'll revisit Engineering Blueprints / Stats?
If so, that'd be good news since it's overdue since inception of Engineers.

However, I don't believe they intend to. "Bugfixing" and "Re-Balancing" are entirely different processes.
And for FDev, Balancing has always been more difficult by an order of magnitude than Bugfixing.

IMHO there's very little chance of them "fixing" the mess Engineering left behind.
 
Wait, did anyone at FDev announce that they'll revisit Engineering Blueprints / Stats?
If so, that'd be good news since it's overdue since inception of Engineers.

However, I don't believe they intend to. "Bugfixing" and "Re-Balancing" are entirely different processes.
And for FDev, Balancing has always been more difficult by an order of magnitude than Bugfixing.

IMHO there's very little chance of them "fixing" the mess Engineering left behind.

Not, not really. The "Open Letter" included the proposal, aside from "FIX YOUR GAME ALREADY", if FDev is already doing something, they could take a glance to balance engineering. That's all.
 

Deleted member 38366

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Not, not really. The "Open Letter" included the proposal, aside from "FIX YOUR GAME ALREADY", if FDev is already doing something, they could take a glance to balance engineering. That's all.

Yeah. I figured that much, lacking related posts by FDev.
So the way I see it, there's little reason to panic for those who prefer to retain the current state of Engineering Balance/Imbalance.
 
The problem is the circumstances that can result in a disconnect are not JUST because of active player action but also external forces outside of their control. Despite the claims of some, the underlying causes are not infrequent nor unexpected.

How many times have you lost connection while you were in PvP combat? I have a pretty mediocre internet connection and I spend a LOT of time pewpewing with other players and it never once happened to me during my 3000+ ingame hours, not even in the current Mauve Adder era...

If this goes through, I'll menu log 100% of the time until it's reverted

What I was talking about was connection loss for whatever reason (including menu logging) resulting in ending up at the rebuy screen, soooo...

Take any ship, throw a shield generator into the appropriate slot then fill the rest with HRP's. Then compound the effect and G5 mod all those HRP's. Suddenly the player has ship with a damn near indestructible hull for very little downside.

Congrats, you've just built a ship that is guaranteed to lose its modules very quickly because no MRP's...

What I would like is for every stacked module there is a both an increase (in what the module is supposed to do, i.e. integrity with HRP) and a massive downside (PP generates 10% more heat, Thrusters are 10% less effective, Shields are 10% weaker, FSD range is 10% less). Stack another one and the downsides are now 15% or 20%. So in the end the player has to make a decision, does he want an impervious hull on his Cutter but now that Cutter can't turn, makes a snail look fast, overheats if you look at it funny and has a single digit jump range.

This is (more or less) how it's working atm. With every HRP you add extra mass, which makes you slower and less agile and it also cripples your jump range. It doesn't make modules like power plants and shields weaker (why would a passive armour reinforcement generate heat or make an utterly unrelated module like a shield generator work less effectively?).

Look we all know if FD did anything to Engineering or to the module stack problem, salt would flow freely.

The "module stacking problem" you were talking about has very little to do with HRP's, it's more of a shield booster (a.k.a. skill booster) stacking problem. The Cutter is an utter shieldtank BTW, not a hulltank. The ~5000ish hull HP's you can have on it (if you have sufficient module protection and don't waste your size 5+ module slots on HRP's) is not especially huge on that large (and easy to hit) a ship. It's not like you can magically multiply you raw hull hitpoints at the push of a button like shield MJ's (4 pips on sys).
 
What I was talking about was connection loss for whatever reason (including menu logging) resulting in ending up at the rebuy screen, soooo...
But you do know some people wish to play this game but they can't since they can't afford internet better than physically going outside and using a coat hangar to barely get 1 bar of internet. I know it's a stupid scenario, but there are really people who play this game in situations similar to that, you know this right? Why should they have to suffer because of one person. Just perma IP ban the offender, not everybody okay?
 
What I was talking about was connection loss for whatever reason... resulting in ending up at the rebuy screen, soooo...
Soooo... every time you restart ED you are going to be faced with the rebuy screen... (read your own words :) )... That'll teach you to sleep, eat, P or whatever!
 
But you do know some people wish to play this game but they can't since they can't afford internet better than physically going outside and using a coat hangar to barely get 1 bar of internet. I know it's a stupid scenario, but there are really people who play this game in situations similar to that, you know this right? Why should they have to suffer because of one person. Just perma IP ban the offender, not everybody okay?

There is a minimal hardware requirement for every single game and such a bad connection is simply not good enough to play online PvP games. There is a solo mode though.
 
Soooo... every time you restart ED you are going to be faced with the rebuy screen... (read your own words :) )... That'll teach you to sleep, eat, P or whatever!
Wait, are you saying to actually log off this game. What a wimp, a true player stays online 24 hours a day, 265.25 day a year - no exceptions, no life permitted ;)
 
Good job that ED is not designed solely as an online PvP game then, I suppose... Allegedly...
Correct.
ED was never intended to be a PvP-Game. AFAIK it's designed as an iteration as a legacy of the '84 version, just MUUUCH bigger with MMO-elements (like PvP).

Edit: and because of that, I simply LOVE this game, despite of it's bugs and inconvienences. One can't have it all, I guess.🤷‍♀️
 
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If you want to play online PVP games, ED is not the game you are looking for
Therein lies the rub... The flight (fight?) model of ED is so good, there is nothing currently close to it! Of course it will attract folk who enjoy 'dogfighting' as it accomodates that style so very well.

The only issue I perceive is that so few (as a measure of the entire playerbase) players wish to enjoy this amazing feature that the developers created in a purely PvP fashion, hence discontent from those who do as there remains insufficient participation by the majority in said playstyle.

I don't dispute the absolute enjoyment in the game of the (as much as possible - engineering!) exclusive PvP players, just because the flight model makes it so.
 
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