Engineering Under Threat - Open Letter etc

Imagine tennis, played with severed legs for rackets, hitting balls made out of nuclear fire over nets of stretched human skin.

Thats what the open / solo / what is ED forum banter becomes eventually.

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I am completely against Nerfing engineering and the scales of balance being tipped by the devs in favour of those who did not bother to do so,

The recent announcement by Frontier that fleet carriers are being delayed, beta will be a thing again and focus is changing to bug fixes are things that were requested in the open letter.

So Frontier have listened to it and taken action.

One thing I seriously did not like about the Open Letter and main reason I did not sign was because it asked as one of the four primary issues for balance changes to bring engineered ships and non-engineered ships onto some kind of par.

I am totally against this. From my standpoint I probably spent 100s of hours of my time engineering ships. And I am not alone.

Now people who fly in Solo/PG dont really have much incentive to engineer other than that is what they want to do. It is not a must for them so we doubtless going to hear the usual voices.

And I know this post probably going to cause a lot of fighting, but I really think it is important to put this point of view across, that many players DO NOT WANT the hands of the devs to tip the scales of balance in favour of those who did not bother to engineer. I see a future where there are shieldless ships flying around in Shinrarta in open with ne'er a care in the world. For me that would be the end of this game. May as well remove "dangerous" from the title, just a joke then. Things have already went too far with the C&P system and ATR are implemented stupid, lazy, immersion breaking, and just a pandering to the carebear community. I wont digress into ATR that is another post.

And the next step on this kind of path is to make people invulnerable in Shinrarta or some proper Concord-style instant response NPCs. That is really the end of this game for me, say it right now if it happens.

1. THOSE WHO SPEND THE TIME AND EFFORT ENGINEERING THEIR SHIP DESERVE TO HAVE AN ADVANTAGE OVER THOSE WHO DO NOT. No one argues that a doctor aught to have same salary as a labourer, given all the time and effort the doctor put in to get where he is. No one argues that the man who works his butt off to get to the top aught to have the same salary as the guy who lazes around. YET, in this game there are so many voices that argue "just because it is a game we paid for it we deserve this and that etc etc".

2. THERE NEEDS TO BE SOMETHING FOR UP-AND-COMING PLAYERS TO AIM FOR, and GETTING A GREAT SHIP TOGETHER is definitely one of those things, and especially has been for me, there needs to be something for new players to aim at. Nerfing engineered ships/bringing them down a peg is really the wrong thing and dis-incentivises people to play the game never mind engineer. And for those who don't buy Horizons why should they get an advantage also?

3. IT IS YET ANOTHER SLAP IN THE FACE AGAINST VETERAN PLAYERS AND THOSE WHO BOTHERED TO REALLY INVEST THEIR TIME IN THIS GAME. Let us take example of person who wants to get a top quality Shield, they need to Unlock Lei Chung, which means they need to unlock The Dweller, which means hopping around from market to market spending good few hours doing that. They then need to gather all the mats together, especially if they dont know how yet, takes a long time and lot of effort. Then they need to unlock Did Vaterman which means they also need to unlock Slean Jean who is a serious b***h to unlock as it means mining a whole bunch of stuff that was previously, before hotspots REALLY time-consuming and a ballache for those who were new to mining esp. And so on... To take all that away just because there are a lot of whining voices in this forum and elsewhere, or to just give it away to those who didnt bother...

4. COMBAT BALANCE IS FINE THE WAY IT IS - THERE ARE NO VOICES CALLING FOR MAJOR CHANGES FROM THE PVP COMMUNTIY. Right now and always has been a very dynamic game of rock, paper, scissors always evolving. There are no serious problems or voices in the PvP community saying that balance has to change etc etc. Yes there are some specific cases where a given ship or module could be buffed(I am generally against nerfing), and that aught to be listened to but there are no major complains of large systematic problems or balance issues from the people who actually do ship-to-ship combat. The only whining about these issues is from people who hide in solo/fed up with ships being attacked and not having the skill set to deal with it. Pandering to these people yet again is the wrong answer.

5. THE MOST IMPORTANT BALANCE-RELATED ISSUE THAT NEEDS FIXING IS CHEATING FROM 3rd PARTY PROGRAMS. This is what really needs to be focused on and a major stop to be put to it. There are "trainers" out there than make ships invulnerable, increase damage, etc, etc, dont know what else they do but they basically are cheat programs that wreck the game. The other really big "balance" issue when it comes to cheating is combat logging, which there has been absolutely no will to fix. There are so many easy fixes to this, like the person who loses connection to Frontier servers while under attack by another player is facing a rebuy screen when they log back in. Kill is just awarded to the attacking player and that is the end of it. Very easy fix, no problems. And as far as it being "legitimate" in Frontier's eyes to use the 15-second menu to exit combat this needs to change if in an instance with other players, it needs to be 15 seconds FROM THE LAST TIME THE SHIP TOOK DAMAGE - and that timer is reset every time damage is taken.

So, probably of all the points I have raised on the forums, this is the one I FEEL MOST STRONGLY ABOUT. For me, nerfing my engineered fleet and seriously lowering the bar of the game will pretty much end it for me, I most likely go find something else to play if it happens. It is not fair given all the effort I put in, and for all the CMDRs out there who did put the 100S OF HOURS together getting great ships that can survive and thrive in open and other areas its really a PUNCH IN THE FACE to make that kind of change.

Keep the balance largely as it is; it is right for those who put the effort to reap the rewards.

Signing off,

CMDR Gavin786
Do you have a 1,000 subscriber plus You Tube channel? :)
 
I'm not looking for games. I've been playing ED since 2016, and it's an online PvP game. If you are looking for offline PvE games, ED is not what you are looking for.

ED is not a PVP game since PVP is optional and can be avoided entirely
It is not a PVE game either since there are people that skipped the versus entirely and never fired a shot.

It is something quite unique if you ask me, but definitely not a pvp game.
 
Enjoy! The slightly unsettling thing is with those debates I actually enjoy them.

Anyone for leg tennis?
The debates are brilliant, I join in on either side at random, but do wish that some of the 'less insightful' participants in the round-robin would preface their names with [Carthorse] so we know in advance that their blinkers prevented an open view of the world ;)
 
Okay just realize ED IS actually a pure PvP-Game:

You deliver batallions of soldiers to the battlefield with your Orca.
With the T-Type-Ships you deliver fish and tea to supply those groundforces.
With the AspX and DBX you exploit the weaknesses of the enemies and discover new battlegrounds.

Nothing else to do with these ships in ED. ;)
Did I miss something the last years, playing that game? Did I wasted my time the last years playing this very game wrong?:unsure:

Schame on me.

Edit: fleshing out misstyping, refining wording
 
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Ultimately, I think the PvP argument is moot - there are a myriad of unpredictable circumstances around combat logging and menu-logging is fair game by FD's own ruling.

I get it, you hate combat logging but your "alleged solution" is far too punitive to be considered reasonable. True combat logging as FD rules covers a myriad of concerns and deliberate combat logging is an EULA breech subject to account level response on the part of FD. The problem is any such response needs to be subject to proof that the incidents in question were deliberate and there in lies the rub.

I have had numerous issues with my internet connection messing up at random times but luckily for me it never happens while I am in ED, if you have a suspicion that any given combat logging incident was deliberate then you should report the incidents to FD - unless they get the reports they can not investigate and it is up to them to deal with such reports on a case by case basis.

Where engineering on the whole is concerned, if FD were to address the core issue with the overall balance of the combat side (something which is a bit borked with at least some of the meta builds) then at least some of the issues around both ganking and combat logging would be addressed.
 
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There is a minimal hardware requirement for every single game and such a bad connection is simply not good enough to play online PvP games. There is a solo mode though.
Except ED is not strictly speaking a PvP game, it has PvP enabled but that is another matter entirely. As for "bad connections", such issues are typically regional in nature, intermittent, unpredictable, and completely outside of the individual's control to a very large extent.
 
Therein lies the rub... The flight (fight?) model of ED is so good, there is nothing currently close to it! Of course it will attract folk who enjoy 'dogfighting' as it accomodates that style so very well.
I would actually disagree on this point - Microsoft Freelancer has a pretty good flight model and support for player managed servers, it only really lacks the MMO tag and the graphics are not quite as good (and it lacks VR but that is a "first world" problem).
 
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My main concern about engineering from the beginning is engineering for weapons (and shields). A player has plenty of choices in weapons, engineering them is not needed. Putting engineering grind walls in front of more powerful weapons allows ppl who only care about combat to build super powerful ships to kill with. I venture to say most casual and new players don't have the time in-game, or the desire to spend days grinding for the best engineers and best engineered weapons. For combat imho, the playing field should be fairly level with the different weapon types and grades being the only variable; thus player skill and weapons loadout determines the outcome.

A person who wants to explore or trade or run passengers around are always going to be at a disadvantage (sometimes huge disadvantages) if pulled from SC by a god-like combat ship. From the beginning to about a year ago I avoided combat to do the things I enjoy doing in this game. Weapons engineering has given combat focussed commanders major advantages over new and casual players.

carry on ... GL HF
 
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Maybe FD need to boil a frog?

Each week FD slowly reduce the stats on shields and weapons- no-one would ever suspect! And give a year we'd all have balance.
Not really viable, what you are talking about is effective capping when the actual approach arguably should be balanced and reasonable trade-offs.
 
I'd just do it for a laugh frankly. Sort of like reducing the salt and sugar content of fast food.
That does get noticed.... only those who have already killed their taste buds might disagree.

The suggestion is not even funny, and ignores various issues with doing as you suggest.
 
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