Pimax 8k-x through the lens

Assetto Corsa looks really good even without supersamling in Pimax 8k X at large fov
Source: https://youtu.be/eU_2Bgw6MlA

 
Yeah, looks nice, but you need a beast of a graphic card to drive 2x 4K 3D. I really hope we will have soon other lenses than Fresnel one in VR headsets. The XTAL VR headset looks minimum similar with only 2560x1440 per eye (also 170° FoV, similar to the Pimax 5K XR) and only because it use no Fresnel lenses.
 
I already have rtx 2080ti and using resolution above 2160p per eye, like 4200x3300 in AC. Pimax 8k-x is less demanding than 5k or 8k becous you dont need heavy SS for games to looks them sharp in hmd.
 
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Pimax 8K-X is 7650x2160 = ~16,5 Million Pixels, 4200x3300 = ~13,9 Million Pixels.

XTAL 5120x1440 = ~7,4 Million Pixels by same or better image Quality than the Pimax 8K-X with less as the half of Pixels. So more left power for better Graphic quality.

And you don't need more SS on the XTAL than on the Pimax 8K X, the Pimax 5K XR was only for comparison with the LCD of the XTAL LCD.

Here you can read more about it: https://forums.frontier.co.uk/threads/best-vr-headset-for-ed.526905/post-8097875 and 2 Posts below.

And yes, XTAL is right now far to expensive, but it is a far better solution for better visual VR quality than only use higher and higher LCD resolutions with crap Fresnel lenses.
 
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Pimax 8K-X is 7650x2160 = ~16,5 Million Pixels, 4200x3300 = ~13,9 Million Pixels.

XTAL 5120x1440 = ~7,4 Million Pixels by same or better image Quality than the Pimax 8K-X with less as the half of Pixels. So more left power for better Graphic quality.

And you don't need more SS on the XTAL than on the Pimax 8K X, the Pimax 5K XR was only for comparison with the LCD of the XTAL LCD.

Here you can read more about it: https://forums.frontier.co.uk/threads/best-vr-headset-for-ed.526905/post-8097875 and 2 Posts below.

And yes, XTAL is right now far to expensive, but it is a far better solution for better visual VR quality than only use higher and higher LCD resolutions with crap Fresnel lenses.
Wrong calculation Sir, I wrote I'm already rendering 4200x3300 per eye in my Pimax for AC thats mean 8400x3300 totally.
This is my old YT AC setup guide if you interested but currently with outdated Pitool and I dont have 1080ti anymore .( now using rtx)
Source: https://m.youtube.com/watch?v=1wajDiw93ZM#fauxfullscreen

Xtal need better resolutions to beat Pimax 8kx clarity in distance objects. Ofcourse lenses are miles better but thats it. Its not for gaming market so support will be limited and price is above my limit.
BTW In your link there is couple photos completly biased. Pictures of the pimax screen were taken from a greater distance from camera point you can see that car wheel is smaller in Pimax photo. And the clock from the plane looks like in Vive not Pimax 5k with SS.
I know how YT bussines works and why Sweviver and Mrtv hyped Xtal. And I know Martin in person.
In my opinion its not worth it, 5000~6000$ when every year new hmds coming out.
 
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He also show a comparison with 5K XR, 5K+ and 8K (but 8K looks a bit too unsharp, but the pixels looks right compared to 5K+)
Unbenannt-1.jpg

When they are wrong labeled, what headsets did we see here? For me it looks right, you can see on all images the subpixel matrix good enough. 5K XR looks like Pentile OLED, 5K+ like RGB LCD, 8K like RGB CLPL and the XTAL like Pentile OLED.

Unbenannt-1.jpg

About you could see less of the wheel on the XTAL Image when he explain how it works: I have seen last night a other video about XTAL and it seems the vertical FoV is not as good a the Pimax one, that would explain it. But on the pimax the vertical high of the LCD is not used completely, there is a small black border. Generally near the half of the pixel is not used, what a wast of resolution, but on marketing this unused pixels also counts.

When XAL say "our headset has a 2560 x 1440 per eye resolution" it is absolutely true, when all other headset developer say "our headset has a XXXX x XXXX per eye resolution" they lie to us. But the companies are not dumb, so they only speak about the panels, not about the true eye resolution. But the XAL shows that panel resolution is not what should important for us, the true eye resolution should it.

Right now it is not for game market only because it cost too much (but only you didn't spend x0.000 Euros already into your Motion SimRig) and need more development into the lenses.

Also Pimax has a problem with the 8K headsets: there are no OLEDs with such a high PPI for a 4K panel on the market.

Badly it is difficult to find enough near the same image material about the XTAL to compare it with the Pimax 8K X, so it's hard to say what image looks better. If you look only to the numbers: the 8K X have 3820 Pixels in width, the XTAL only 2560, 1.5x more pixels at the width (also at the height), but many pixels in the Pimax are never used. If i look on that second image, i would say the Pimax should have a higher PPI in the middle, on the border the XTAL should be better.

But one is pretty clear: you need much more graphic power for that advantage and you could use that saved power on the XTAL for better ingame graphic settings. If you want the same quality with the XTAL lenses compared to Fresnel lenses, you always need a much higher resolution (and SS because of that distortion of the VR image) and so much more power with Fresnel lenses. And what we didn't have today is endless graphic power.

But in the end both ways are dead ends, because we need a completely different VR optic in the headsets, that can show true 3D with focus levels so our eyes can look naturally in VR as in RL, because i fear when we stay too long on that cheap Fake 3D we hurt our eyes too much.
 
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But on the pimax the vertical high of the LCD is not used completely, there is a small black border. Generally near the half of the pixel is not used, what a wast of resolution, but on marketing this unused pixels also counts.
Now they claim that 8kx got new smaller panels and utilization is about 15% better. So we will see soon how many unused pixels is there. I'm wonder how Xtal is doing mechanical IPD adjustmet if all panel pixels is utilezed ? In all other hmds you need that unused panel space/pixels to get that IPD range.

And yes I'm agree with other stuff you wrote.
 
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About XTAL VR, in DCS World forum the are 2 users why actually bought it, but both of them send its back. One claimed that it too heavy, and other don`t explain why. I guess that even multi-thousand euro VR have some flaws and compromises.
 
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Yeah, that looks great. Wish I could play that way, but than I definitely need a RTX 2080TI. ;)

Now they claim that 8kx got new smaller panels and utilization is about 15% better. So we will see soon how many unused pixels is there. I'm wonder how Xtal is doing mechanical IPD adjustmet if all panel pixels is utilezed ? In all other hmds you need that unused panel space/pixels to get that IPD range.
Maybe they also move the panels too, maybe that is one reason why it is so heavy.

About XTAL VR, in DCS World forum the are 2 users why actually bought it, but both of them send its back. One claimed that it too heavy, and other don`t explain why. I guess that even multi-thousand euro VR have some flaws and compromises.
Yeah, it is not perfect, it also has no build in 6DoF. And on a 6000 Euro headset you are much more critical. ;)

So far I know it is the first VR headset from that developer, so it still has more a Charme of a DevKit, like the two from Oculus. Need more optimization for the mass market.

Maybe a second version is not only better, it is also cheaper.
 
Yeah, it is not perfect, it also has no build in 6DoF. And on a 6000 Euro headset you are much more critical. ;)

So far I know it is the first VR headset from that developer, so it still has more a Charme of a DevKit, like the two from Oculus. Need more optimization for the mass market.

Maybe a second version is not only better, it is also cheaper.

But is still very amazing how much VR progress since Oculus DK1, the future of VR looks very bright. I feel lucky to live in this excitement times :)
 
Looks like the 8KX is worth a shot.
  • What is the minimum cpu and graphics card spec to run the Primax properly? (e.g. 90fps).
  • How does it stack up on price, reliability, support?
  • Does it have any obvious shortcomings? (e.g. grey blacks, god rays, poor audio).
Any comments by an owner of the 8KX would be very welcome. :)
 
Actually the 8KX is not on the market right now. So there are only a small group of reviews that get it before the launch end of the year(?).
 
Looks like the 8KX is worth a shot.
  • What is the minimum cpu and graphics card spec to run the Primax properly? (e.g. 90fps).
  • How does it stack up on price, reliability, support?
  • Does it have any obvious shortcomings? (e.g. grey blacks, god rays, poor audio).
Any comments by an owner of the 8KX would be very welcome. :)
It has the same input res as a 5KX and the old 8K, it is the old 8K with better lens and better upscalling.
There will be posts on specs and experience for those older VR headsets, they will answer your question on minimum specs.

Personally I would say the absolute minimum is 3rd gen i7 with GTX 1080, I run a 5KX at these specs and with some settings dialled down the frame rate is stable.
I would recommend an i7 with fast DDR4 and a GTX 1080ti as minimum if your buying parts while keeping costs down.

EDIT: Sorry I was referring to the 8K+, not 8KX... although I believe the 8KX also has better lens than initially planned, I guess the true picture on requirements will come soon enough.
 
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Extreme macro lens shots. Ignore colours etc all transients from the camera. But the SDE improvement is clear
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In your comparison picture, you have "HP" listed. Is that the HP Reverb? Also, seeing how bad the Vive looks there, it really makes me want to upgrade.
 
And my 3 month old Reverb which is brilliant compared to everything I used before, is dead to me...
Source: https://www.youtube.com/embed/9RVSGm8sS8U


I can envisage the Pimax Marketing Team, "Hello Everyone, welcome to VR. And to all our competitors, thanks for joining party, it's been great, you can go home now. You from VRgineers, be careful when you go outside, the people by your car want their money back..."
 
Yeah, but the 8Kx cost with all you need more than tribble the price of the Reverb. So it is a bit an unfair comparison. But sure, if I had the money maybe i would bought the 8Kx, but only when I hear more from different Users in a longer use time range so i know the pros/cons exactly.
 
True, you can't beat HP's wholesale manufacturing capability, for VR they lead the world in this aspect. If Pimax can address this - they might come out on top.

That said, personally, from a commercial and legal perspective, I'm quite opposed to buying from chinese companies due to 'systemic' unethical and illegal practices on a scale I've never seen with other countries so Pimax does give me pause.
 
In your comparison picture, you have "HP" listed. Is that the HP Reverb? Also, seeing how bad the Vive looks there, it really makes me want to upgrade.

Yes it is, although I think it was the v1 used for the comparison, v2 has improvements but doesn't change much on an SDE comparison
 
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