Buy more paintjobs , they may choose to improve something if they feeling charitable with our money...
Yeah, like making more cosmetics.
Buy more paintjobs , they may choose to improve something if they feeling charitable with our money...
Players wanted to be Lords of the Galaxy. They wanted to control systems, have their obnoxious names on things and they sure weren't going to wait months for results. So we got a Mickey Mouse BGS where systems/stations/assets change hands weekly and wars/famine/booms/bust/expansions all occur at Keystone Cop speeds. You're not going to get any deep gameplay out of a game that favoured pandering to group play with PP, PMFs, Squadrons and the delayed Fleet Carriers instead of building solid, credible, cohesive mechanics in the base game.The only thing that really got my goat about this was the kangaroo-court-esque way the scythe of panem was dealt with (the unbelieveability that a group of pot growers would have the resources to pull off something of this magnitude), and that there wasn't an opportunity to legitimately fight on their behalf.
Any rewards are going to be poor compared to painite/vopal mining. At least CGs were worth doing for money before that, but the mining boom is just what the players demanded. Before it occurred there were daily whine posts about how hard it was to grind a Anaconda, those have gone now so I guess FD fixed a complaint?
Players wanted to be Lords of the Galaxy. They wanted to control systems, have their obnoxious names on things and they sure weren't going to wait months for results. So we got a Mickey Mouse BGS where systems/stations/assets change hands weekly and wars/famine/booms/bust/expansions all occur at Keystone Cop speeds. You're not going to get any deep gameplay out of a game that favoured pandering to group play with PP, PMFs, Squadrons and the delayed Fleet Carriers instead of building solid, credible, cohesive mechanics in the base game.
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The only thing that really got my goat about this was the kangaroo-court-esque way the scythe of panem was dealt with (the unbelieveability that a group of pot growers would have the resources to pull off something of this magnitude), and that there wasn't an opportunity to legitimately fight on their behalf.
True, in Open you're more afraight of gankers and it's good to manage the entrance through the airlock with other players.I bet its a little exciting in OPEN, I can imagine it being very dangerous
Don't forget that new Guardian tour bus!(well unless you've become a fan of items like the "Advanced MultiCannon" which by all practical means is about as useful as a G5 shielded Fuel Scoop)
Don't forget that new Guardian tour bus!
Agree pretty much. Just feels like the CG's of old, but with slightly more text added.3 trade CG's and 1 Combat CG in Combat Zones only:
Is that all?
- Use of in-game existing assets (low)
- Player engagement (boring and repetitive)
- Rewards (poor)
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