This Interstellar Initiative is not really "Exciting"

I remind you that we finally have the 2 "new weapons "of the first I.I.
The bitter irony of these "new" weapons (rubbish effort IMO) is that the last II removed the threat that the first II provided this weapon for! Frontier - "Here's a new cool multicannon that can shoot humans and Thargoids, too. It's very useful now that Thargoids are invading the Bubble." A few weeks later - "We're removing all Thargoids from the game except out in deep space, so you might as well sell those new MCs!"
 

Deleted member 182079

D
The bitter irony of these "new" weapons (rubbish effort IMO) is that the last II removed the threat that the first II provided this weapon for! Frontier - "Here's a new cool multicannon that can shoot humans and Thargoids, too. It's very useful now that Thargoids are invading the Bubble." A few weeks later - "We're removing all Thargoids from the game except out in deep space, so you might as well sell those new MCs!"
Yeah I spent a lot of time on Goiding and never even considered those lousy weapons once. God knows who thought that (i.e. synthing ammo) was a good idea.
 
The bitter irony of these "new" weapons (rubbish effort IMO) is that the last II removed the threat that the first II provided this weapon for! Frontier - "Here's a new cool multicannon that can shoot humans and Thargoids, too. It's very useful now that Thargoids are invading the Bubble." A few weeks later - "We're removing all Thargoids from the game except out in deep space, so you might as well sell those new MCs!"

Above is what you say, the attacked stations and the xeno combat zones is "real" content, but they eliminate it without any explanation.
 
It's the same issue that's been plaguing ED for years.

If we take the Thargoid Invasion, FD had years to prepare for it; In the years leading upto it it, to invest some mechanics and gameplay into the game that could then have been leveraged to make the most out of this event. But instead they spent effort on bolting on all too often shallow gameplay elsewhere into the game. So come the invasion what did it bring to the game? A missed opportunity.

And the "Interstellar Initiative" is simply highlighting this same problem by trying to make the most out of 3-4yr old gameplay mechanics which at best were shallow even back then!

Space games back in the 90s have more involved gameplay mechanics that ED does not even five years on from release. And Powerplay, Missions, CGs and more are suffering because of this lack of depth in gameplay mechanics, so there's little to utilise and leverage to make them more engaging and involved.
 
Yeah I spent a lot of time on Goiding and never even considered those lousy weapons once. God knows who thought that (i.e. synthing ammo) was a good idea.
I'd much rather they gave us a new special effect to apply to our current MCs (of all sizes and variations) that's like corrosive or incendiary, but for Thargoids.

As for synthesis, I refuse to use this half-baked magic massless gimmick unless I'm doing deep-space exploring, the one place it actually makes sense.
 
One of the reasons I invested my time into this chain of CGs (that's all II is) was because this is my first big community event on PC, so it allowed me to meet (and die at the hands of) lots of players on this new platform.

I'm pretty much over it now, LOL.

Well, October-November is duck season after all. 😁
 

Deleted member 182079

D
I'd much rather they gave us a new special effect to apply to our current MCs (of all sizes and variations) that's like corrosive or incendiary, but for Thargoids.

As for synthesis, I refuse to use this half-baked magic massless gimmick unless I'm doing deep-space exploring, the one place it actually makes sense.
That would also do away AX MC's so I'd be all for it:) I use synthing now and then, usually when I want to stay out in a RES or CZ. But it's probably best to not think too much about the "how" in realism terms, like a fair few other things in Elite. It is still only a game to be fair and that tends to work ok for me.

The way things are going at the moment, the bugs, the content roadmap, I'm finally starting to play other games again. Currently on yet another playthrough of Fallout 4. That game has really grown on me if you set your expectations correctly. So many things still undiscovered and I finished the game 3 times now iirc.
 
I'd much rather they gave us a new special effect to apply to our current MCs (of all sizes and variations) that's like corrosive or incendiary, but for Thargoids.

As for synthesis, I refuse to use this half-baked magic massless gimmick unless I'm doing deep-space exploring, the one place it actually makes sense.

Another one who thinks like me, we have been asking for a module of ammunition for years or in my idea, to use the cargo holds of the ships for extra ammunition.
 
What I'm missing in CGs is something innovative.
Bounty, go Fetch.. and that's pretty much it. At least the CGs should be something handcrafted, not just a generic mix of Bounty hunting and Go Fetch.
 
The way things are going at the moment, the bugs, the content roadmap, I'm finally starting to play other games again. Currently on yet another playthrough of Fallout 4. That game has really grown on me if you set your expectations correctly. So many things still undiscovered and I finished the game 3 times now iirc.
Skyrim with mods for me (which radically changes it from the game I first played on console). Also just got Space Engineers and Stellaris, with Infinity Battlescape, NMS, X3 and Subnautica on my Black Friday wishlist (for PC). ED is starting to get some serious competition on this new laptop of mine!
 
The only thing that really got my goat about this was the kangaroo-court-esque way the scythe of panem was dealt with (the unbelieveability that a group of pot growers would have the resources to pull off something of this magnitude), and that there wasn't an opportunity to legitimately fight on their behalf.
Exactly. If you haven't seen it, check out my thread in the RP forum.

Yeah, one reason that it's particularly boring (for lawfuls anyway) is that there is really only one side to this story, and regardless of how many SoP ships are killed and how many tons of biocide antidote are delivered, the story will probably move forward anyway.

Overall I'm having a blast fighting for the opposition in these CGs though. FIGHT FOR SCYTHE OF PANEM. Don't be a party to injustice!
 

sollisb

Banned
Personally, I prefer the old versions. Someone where new every week and easily accomplished for casual players.
 
I wonder what would happen if IIs upped the stakes? I always imagined a string of events and CGs that if done wrong (or done right) triggered some sort of 'uh oh' apocalypse and suddenly we are all up to our necks in Thargoid killers. Imagine if the first person to switch on a Thargoid base map activated an invasion?
 
So just to resume, what are we getting as new with this II?
Am I correct if I say that the new addition to the game is the Blight status that we can defeat by delivering these Argonomic Treatment?
Uhm... I'm not so sure because this contamination is one-shot only... I mean we won't have plagued grain again with the same type of contaminant once this threat is defeated...

Could we maybe get something like UA bombing back into the game by bringing a plague to a station/system by delivering some contaminant and then save the station by supplying the medicine for a very high profit :devilish:
 
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Yeah I spent a lot of time on Goiding and never even considered those lousy weapons once. God knows who thought that (i.e. synthing ammo) was a good idea.
"Hey, we want to give the players new anti-Thargoid weapons they can use in addition to the four they're currently allowed."
"No! We agreed a four-weapon limit for a reason. Why on earth would we want to change our minds now?"
"But we have to offer the players something as an II reward. Tell you what - how about we give them additional anti-Thargoid weapons but make the ammo synthesis so expensive they're almost unusable. Could you live with that?"
"Oh, all right then. But ridiculously expensive, mind."
 
DEAD IS DEAD - If you kill me, I'm dead to you. You'll never see me again. Consider this before you snuff out my precious life. Rob me or disable my ship, and I'll continue to exist in your universe, but once dead, always dead. Leave a flower on my grave. #ReverseIronMan 🌷🌻🌹💐
Respect mate!

Sorry off topic........................ This II ....meh
 
😒 I think I'm done with this :poop:
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